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Tabletop Wargames Builder News

Wednesday, 12 October 2016 11:17
Written by Mike
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Tabletop Wargames Builder is expanding steadily and by now it includes rules, or "datacards", for almost 400 pieces of equipment such as weapons, enhancements and special issue gear. Today's spotlight is modern combat and sci-fi, detailing among else a wide array of customizable vehicle chassis so that you can build a profile for virtually any model you might have and include it into the game.

This is a two-part update, the first entry comprising rules on weapons, armour and equipment, and the second one – on artillery and vehicles. Be sure to check out both.

For those who follow, the previous update got some minor changes and all the firearms and futuristic weapons now come as a single section.

Stay tuned for more news, and please support the TWB project.

LINK

Tabletop Wargames Builder News

Thursday, 15 September 2016 08:04
Written by Mike
0 Comments

This update for Tabletop Wargames Builder covers ages from great geographical discoveries to steampunk fiction. You get rules for scores of various big guns, advanced hand weapons and ammunition, as well as vehicle chassis to build tanks, walkers and more. Into these a dozen and a half pages I've packed dozens of "Armybooks" worth of gameplay info when it comes to assembly of your own engines of war.

Stay tuned for further updates rich with content, and please support the project – TWB is a huge project and it needs crowdfunding to remain as it is: independent and player-friendly.

Your feedback is also very important, so please feel free to comment and share your thoughts here, on Patreon, or on wargaming forums in "Tabletop Wargames Builder" threads.

Also, if you like TWB, be sure to tell your friends to check it out. A lot more is in store for the near future.

 

LINK

 

Tabletop Wargames Builder News

Sunday, 14 August 2016 09:54
Written by Mike
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Each update of TWB brought something unique, like real-time concept, game physics, off-the-table combat. What do we have this time? More weapons than in skirmish-oriented Mordheim, with much more gameplay difference between them than in role-playing D&D, and... all of this works on apocalyptic scale as well as in duels and small skirmishes. Not to mention that it's just a small portion of the planned equipment-based content dedicated to settings from prehistoric to medieval. There is a lot more where that came from.

 

What's even more important - you can finally try it out for yourselves as I've put together an alpha version of builds and points system for the said periods. This is something I would really appreciate your feedback on. Follow the link. Go ahead and experiment with those, build your own unique characters.

I've also done some minor but important revisions throughout the entire book and compiled them into a single page for your convenience. You can check those online and download the pdf version.

Last but not least, you can see the examples of new graphics for the book. This is the quality level I've set for the visuals in TWB, and with luck the person I've signed up for this job will stay on the team to help bring you a fat folio packed with lots of lush full-colour pages. This largely depends on your active support of the project.

TWB is an independent start-up with the purpose to expand the potential of miniature games, make them more available, unite players collecting miniatures from different game systems as well as those that don't have their official rulebooks. I hope this will greatly encourage individual designers and sculptors to create miniatures they like, knowing that every unique model is playable and demanded, make them more competitive and in the end benefit us all. I wrote all this because we've just passed an important milestone. What will happen next? The book will continue to evolve, new content will be added, layout will improve and issues fixed. I hope all of you will stay with us on this journey, and I will do my best. Thank you.

 

Tabletop Wargames Builder

Thursday, 14 July 2016 10:39
Written by Mike
0 Comments

The concluding part for mass miniature combat designed with ultimate gaming experience in mind. This time more tactical options and more personality to your regiments. In place of default rectangles and warbands come indomitable phalanxes and shieldwalls, a wedge that cuts through enemy ranks like a knife through a cliché, a stomping and bellowing or perhaps shambling and moaning horde, and more. Nothing forbids your dwarves to form a testudo to frustrate elven horse archers swarming around in Cantabrian circles, or assemble musketeers into boxes with 360° field of fire which can also move in any direction. There's also modern warfare, 'cause, you know, duty calls.

Oh, and this officially wraps it all up. 12 chapters from the basic concept of wargaming with individual miniatures to fielding mighty armies on and off the table. The 12 labours are complete… Wait, it's just the beginning. Next comes the biggest and the sweetest part of the book: weapons, skills, spells and lots of character profiles, complete with points value, so that you can just pick any miniatures you like and start playing.

As always, stay tuned for regular updates and please support the project if you like it. TWB is an independent creation for the greater good of wargaming, and everyone's support is what keeps the boat floating. Also follow us on Twitter and Facebook for more updates like work in progress and such. We're steadily moving towards open testing, so let's keep the discussion going.

P.S. Chapter 11 on Regiments has been revised, so don’t miss the post preceding Chapter 12 with a list of changes.

LINK

Tabletop Wargames Builder

Monday, 04 July 2016 09:50
Written by Mike
1 Comment

Chapter 11 has arrived, and skirmish engagements will turn into full-scale war with column after column marching to be ground between the rolling dice.

It took a bit longer than expected but I was able to verify a lot of possible issues and put in some words for each. Now, this must leave some questions, particularly about modern age combat, which will be answered shortly in the upcoming “Formations” chapter.

TWB remains an independent project aspiring to the highest standards, and community funding is vital for it to grow and evolve. What I believe in is that we are creating not just another game but a different perspective to look at wargaming industry as a whole.

Enjoy reading and thank you for your support.

LINK

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