NEW RULES AND LAST CALL FOR ORDERS FOR HAMMERHEAD

We also have more from Archon Studio having added their Rampart Range to go with the Dungeons & Lasers Range - post free world wide

RAM0006: Wolverine Tank 28mm From Archon Studio's, Rampart range - 4.7 inches long - Roll over your enemies with a tank this big. • An openable ramp - Enables transporting soldiers and weapons. • Rotating turret £24.00

BATTLE COMMAND: Musket to Rifle 1700-1900/ Oman, Bren. large format colour illus pbk. Introduces many more command decisions, while maintaining the fog of war through the use of a deck of sequence cards. The Action Matrix allows players to seize opportunities to emphasize specific actions, Armies with a better CiC will have opportunities for more flexibility and better choices than armies with lower rated CiCs. £39.95

BATTLE COMMAND: CARD DECK/Piquet. Oman, Bren. Saves cutting up your rules. Battle Command Musket to Rifle 1700-1900 sequence decks include 9 cards for each army, or 18 cards in total. The cards are high quality, durable, and professionally printed. One deck includes all of the cards that are needed for play. £9.95

BATTLE COMMAND BUNDLE : RULES & CARDS/ . £48.50

WATERLOO 1815: Napoleon's Final Hours Of Conflict (Grand Empires Rules)- Large format pbk. Contains all that is required to reproduce a hex boardgame that is intended to tactically test your gaming skills and strategically expand your planning abilities. Includes rules . Designed to fit on a small dining tables £16.50

BORODINO 1812: The Bloodiest Day In Napoleonic History (Grand Empires rules)-The gameboard is separated into quadrants that fit together to recreate the battlefield of Borodino. Counters and game markers will show the location and current state of all formations across the battlefield. An ingenious game turn sequence allows for a balanced gameplay without giving an evident advantage to either side. Victory is achieved by seizing objectives, causing attrition or capturing Napoleon. Rules of engagement have a basic and advanced level of gameplay, £16.50

AUSTERLITZ 1805: The Battle of The Three Emperors: (Grand Empires)-Large format paper. Hardback editions available for all this series. The gameboard is separated into quadrants that fit together to recreate the battlefield of Austerlitz. Counters and game markers will show the location and current state of all formations across the battlefield. An ingenious game turn sequence allows for a balanced gameplay without giving an evident advantage to either side. Victory is achieved by seizing objectives, causing attrition or capturing Napoleon. Rules of engagement have a basic and advanced level of gameplay, £16.50

LIGNY 1815: The Prussians Stand Alone: (Grand Empires)- The gameboard is separated into four sections that fit together to recreate the battlefield of Ligny. Counters and game markers will show the location and current state of all formations across the battlefield. An ingenious game turn sequence allows for a balanced gameplay without giving an evident advantage to either side. Victory is achieved by seizing objectives, causing attrition or capturing Napoleon. Rules of engagement have a basic and advanced level of gameplay £16.50

DARK AGE KINGDOMS: Warband Edition: Skirmish Wargames Rules 865-900 AD- Dark Age Kingdoms rules are based on a choice of actions and reactions that are the founding principles of this gaming system. The bound sequence is sub-divided into rounds and action phases. Each phase allows a specific warrior class to choose between inactivity or performing either a normal or special action. Warriors might be able to select a defensive reaction against an attack and the warband leader may even intervene and issue control actions that boost the activities of a warrior. £16.50

COMBAT!: Solitaire Man-to-Man Combat in the 20th Century (2nd Printing)-DESIGNED SPECIFICALLY FOR SOLO PLAY. The player will control Friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system. With multiple maps and nearly a 800 counters Combat! will keep you entertained for years to come. £128.95

Dark Age Kingdoms NOBLE EDITION: Skirmish Wargames Rules 865-900 AD-Hardback. Designed to be scalable and detailed, it incorporates event cards, a set of one hundred and fifty cards that allow the warband leader to help or hinder a selected faction by unleashing an event upon them. The rules are designed to give a vast array of options, so no battle should ever be the same £27.95

Tsuwamono No Michi - The Way Of The Warrior: Samurai Wargame Rules-pbk. Family clan based rules. Tsuwamono No Michi is not a wargaming set of rules for the faint hearted! Designed for Samurai Wargames miniatures of 15-25mm scale. £11.50

WARGAMES SOLDIERS & STRATEGY 123 : REDCOATS 1642-1720 special-Theme: Rise of the redcoats

Barry Hilton, 'Evolution of the British infantry: 1642-1720 - Red wall'.

David Davies, 'Defeating a Royalist force in the Midlands - Charles' last roll of the dice'.

Barry Hilton, 'The Battle of Walcourt, 25 August 1689 - Welkom in Vlaanderen'.

Eoghan Kelly, 'A Marlburian skirmish scenario set in Germany - Market day at Bad Wimpfen'.

Guy Bowers, 'Britain's first standing armies - Rise of the Redcoat'.

Kevin Dallimore, 'Redcoats in Restoration Britain - So why aren't they all in red coats?' £5.95

REGICIDE IN THE FAMILY: FINDING JOHN DIXWELL-Sarah Dixwell Brown, 295p. Dixwell was Governor of Dover Castle and one of 3 Regicides who escaped to America. This is his story. and that of the author as she tracks him down having been handed the family heirloom- the Key to the Castle. £25.00

WAR ALONG THE WABASH: The Ohio Indian Confederacy's Destruction of the US Army, 1791/Steven P. Locke. 320p. Illustrated mint Hardback. This is the story of how a small band of determined indigenous peoples defended their homeland, destroyed an invading American army, and forced a fundamental shift in the way in which the United States waged war. £27.50

COMBAT ! 2: From D-Day to V-E Day Campaign Expansion

Combat! 2 is an add-on module. You must have Combat! to play - Back in print. Combat! 2: From D-Day to V-E Day Campaign Expansion adds many new features such as: Elite Enemies in the form of the SS • A third Squad and command elements for the Americans so Platoon Actions can be gamed with multiple players • New weapons such as the STG44, the Thompson Sub-machine gun and the Springfield 1903 • Weather variations – Rain, snow, mist as well as Ground conditions like mud or snow • Rules for fire – now artillery can start fires • Trained medics – unarmed but efficient • Vehicles – Pzkpfw IVF2, Sherman M4A3, M3 Half Track and trucks £128.95

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