Samuel's House, Samuel's Garage, Davis Jewelry and Southam's Tobaconist. The Chicago Way 4Ground buildings.
Pre-order HERE
TAKEN FROM FACEBOOK
Samuel's House, Samuel's Garage, Davis Jewelry and Southam's Tobaconist. The Chicago Way 4Ground buildings.
Pre-order HERE
TAKEN FROM FACEBOOK
"They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! "
In The Chicago Way you control a gang of driven men determined to achieve their goals no matter the cost. Choose from hardnosed Gangsters, two-bit gangs of Moonshiners, unswerving Prohibition Agents or bright-eyed squads of Police officers. Campaigns in The Chicago Way represent a season of violent activity as the “good guys” and “bad guys” tussle for control of their patch against rival bootleggers, or to sweep the streets clean of the criminal fraternity.
The Chicago Way is the 28mm skirmish game in Prohibition era United States from Great Escape Games. With an accompanying range of 28mm miniatures, vehicles and pre-painted buildings, players can gun down the opposition as they vie for control of the city. The Chicago Way rule book provides all the rules to play, four competing factions and a campaign system in which your characters gain skills and your boss exerts his influence over his rivals.
The rule book comes with a 54 deck of The Chicago Way cards and an A3 campaign map.
Rule book:
Prohibition Agents:
Released April 16th. Pre-order at www.greatescapegames.co.uk
"Daughters of the West" pre-order the new gang for Dead Man's Hand
Now available for pre-order, the Daughters of the West, a set of seven 28mm scale Female Gunfighters including special rules card, rules pamphlet and bases.
Out now - Sword & Spear
http://www.greatescapegames.co.uk/books-1/sword-spear/sword-spear.html
Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.
Reviews
From Yass Tabletop Gamers:
"Sword and Spear employs a command and control system, and a combat system, that are like nothing I've previously seen in a table-top wargame. It is these mechanics that make the game unique and so much fun.....With only one game under our belts it's too early to make definitive statements, but this is the first set of rules I have ever played where after just one game I have been unable to find something that annoys me. By keeping touch with the solid and well-tried bones of the ancients tradition, this game firmly grounds itself in a familiar context. This means you don't have to re-learn everything about the game, which allows you to focus your mind on the nuances of the command and combat mechanics. It's only after experiencing the command system in play that you begin to realise just how sophisticated it is. While you can play it straight away, I am sure it will take many games to master it. Almost every command decision was difficult, and I found myself trying to second-guess (my opponent) at every turn….All in all, a very enjoyable set of rules."
Neil Shuck (Meeples and Miniatures) writes:
"…a new set of rules have come along which, even after a single play, have immediately become the favourite to be my Ancients wargaming rules of choice for the future: Sword & Spear….We played a simple meeting engagement on an open plain between Early Imperial Rome and Ancient Britons, just to try out the rules mechanics….It really helps that the rules made sense, so when we hit a situation, we discussed what we would expect to happen, and 99% of the time, the rules did what we expected…..Whilst movement and combat works well the crowning glory of this game is the Command and Control system, which takes ideas from games such as Saga and Bolt Action, adds its own twists and produces a result which gives each player plenty to think about during the course of each turn…..I think we've just found our Holy Grail, Ancients rules that are fast, fun, intuitive and interactive to play (definitely not I-go-U-go), whilst offering a number of challenges and decisions in every phase of play. I think we will be playing these rules an awful lot in the future. In short – these are a great little set of rules!"
Retailers may obtain the rules directly from Great Escape Games or from North Star.
Now available to pre-order on the website here: www.greatescapegames.co.uk/sword-spear
Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.
Reviews
From Yass Tabletop Gamers:
"Sword and Spear employs a command and control system, and a combat system that are like nothing I've previously seen in a table-top wargame."
Neil Shuck (Meeples and Miniatures) writes:
"…a new set of rules have come along which, even after a single play, have immediately become the favourite to be my Ancients wargaming rules of choice for the future: Sword & Spear…"