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  • #139451
    Nic Wright
    Participant

    There are a great many 10mm ranges out there now, and the number seems to be growing all the time. I thought it would be neat for people to showcase armies. I’m happy to start with a couple, but I’d like to think that others will join in as well.

    http://irregularwars.blogspot.co.uk/

    #139453
    Nic Wright
    Participant

    From the Shire to the Moot, I have always had a soft spot for the wee folk. The halflings of Hearthshire are a peaceable and earnest folk. Settled in a quiet land of agricultural small-holdings nestled between low rolling hills, they are slow to anger, but stout in the defence of their homes. This army combines ranges from Eureka Miniatures, Magister Militum, Pendraken and Alternative Armies.

     


    From left to right: Mr Hotspur, Sheriff of Hearthshire, serves as Hearthshire’s Warlord and is carried into battle on a ceremonial shield (Magister Militum conversion); the two Captains, Puck Goodfellow (Eureka) and Captain Fishwick (Magister Militum); the Magic-user, Barmbrack Hamfist riding a giant guinea pig (Magister Militum on a Bad Squido mount); and the Rogue, Rosie Foxglove (self sculpted). As a halfling wizard, Barmbrack uses buffing rather than destructive spells.

     


    Mounted on stout ponies, the Hearthshire Yeomanry (Magister Militum) are the closest Hearthshire gets to heavy cavalry. As a small unit with good Resolve and decent speed, they can be used to support the flanks of the main halfling battle line, or swing around to harry the flanks of enemy units.

     


    Riding on the backs of geese, the poultry scouts (Magister Militum) lack the Resolve or Melee capacity to make good front line troops but can be useful to take and hold terrain features.

     


    The Hearthguard of Hearthshire are the most resilient infantry unit among the halflings (Magister Militum standard bearers, some converted). Armed with long spears, they are at their best when receiving charges or fighting against larger foes.

     


    Halfling militia archers (Magister Militum) are eminently capable shooting troops, however lacking they may be when it comes to melee skills.

     


    The halfling kitchen militia (Eureka and Magister Militum) feed the army on the march, but also muster as a stout, if ineffective, fighting unit. With ready access to the kitchen stores, they have the ability to regenerate any Resolve lost through the course of a battle.

     


    When not foraging for supplies, the truffle-hunters (Magister Militum with Pendraken hogs) are able to deliver a disruptive blow against any unit they charge. They do, however, lack Resolve, so their attack must be well timed.

     

    Watching from the woods and other rough terrain features, what the halfling wardens (Eureka) lack in martial prowess, they make up for with their skill as archers and skirmishers.

     


    The treefolk of Wyldwood (Pendraken – with a Magister halfling) provide much needed close-combat support to the Hearthshire muster. Their ability to move easily through wooded terrain is also a major boon to any halfling army.

     


    What better monster than a cockatrice (Alternative Armies) to support an army of wee farmers?!

     


    The Hearthshire Academy Mathematics Society produces a small but able body of engineers to man small artillery pieces (Magister Militum). With the ability to lob large stones other the heads of intervening troops, Hearthshire catapult batteries are often deployed in support of the Hearthshire army.

    http://irregularwars.blogspot.co.uk/

    #139455
    Nic Wright
    Participant

    This next army represents my view of goblins as a jibbering, unruly, tribal society, brought together only by the strength and cunning of a ‘great goblin’.  They are a mixture of Polar Fox, Cibo’s Little Dudes, Warmaster, Magister Militum, Frostgrave and Blind Beggar miniatures.

     

    At the back is my Warlord and great goblin, King Skrotrot, riding on his wyvern (Cibo’s Little Dudes). Along the front, from left to right, are my two Magic-users Skittles (converted Cibo’s) and Slabbers (Polar Fox); three Captains, Skunkbut (Warmaster), Snatters (Warmaster) and Skunderd (converted Magister Militum dark elf); and my Rogue, Snickers (Polar Fox).

     


    Four companies of goblin wolf-riders (Warmaster) armed with wicked shortbows and riding cranky canines. I would normally field these in two units to give maximum flexibility, but they could just as easily be run as a single four-company unit.

     


    A single unit of goblin bat-riders – converted Frostgrave bats. This unit is not very tough or powerful, but it is incredibly fast. If it can hover around behind larger units and avoid destruction, it is perfect to launch attacks on enemy flanks and rears.

     


    Considered backwards even by goblin standards, the two-company unit of goblin spider-riders (Cibo’s Little Dudes) are the only unit in the army capable of fighting unhindered in woods and rough terrain.

     


    Goblin warriors at their most generic (Polar Fox Miniatures), these chaps carry wicked shortbows but are even more at home getting nice and close and giving the enemy “one up ’em”.

     


    Two companies of goblin Madcaps (Warmaster), made up of fungus-addicted hooligans, even more unpredictable than others of their race.


    A ramshackle goblin battle-wagon (Cibo’s Little Dudes), capable of flattening enemy warriors irrespective of their armour – all despite being held together with bits of string.

     


    The most steadfast unit in the army consists of these two companies of ogre mercenaries – 15mm orcs fro Magister Militum – lending some much needed muscle to the goblin horde.

     


    Hurling boulders and capable of regenerating when wounded, a two-company unit of trolls – 15mm hill trolls from Magister Militum – also provides valuable support to the more numerous goblins.

     


    Rounding off the army are two giants – converted prehistoric hunters from Blind Beggar miniatures – (Snickers the goblin Rogue shown for scale). Giants cannot form into groups, but fight with the power of much larger units.

    http://irregularwars.blogspot.co.uk/

    #139471
    fairoaks024
    Participant

    Gorgeous paintwork and some really imaginative/inventive unit choices and modelling, top work!

    #139507
    Mike
    Keymaster

    Those are brilliant, so well done and so well presented.
    I had to make this TWW’s topic share of the day and have linked to it on social media so that more will see and marvel in its glory.

    #139517
    Thomaston
    Participant

    These are imprssive. I didn’t think all those range of minis would fit so well together. Also like your trees, looks like they’re made from oats clumps.
    The ogre mercenaries are my favorite.

    Tired is enough.

    #139545
    Andrew Beasley
    Participant

    Though the figures are great, it’s the way everything is consistent that elevates this to a fantastic collection (and post).

    the bases match the grass, the hills match, the trees fit, the odd scatter terrain flows and the addition of the clump to hide the MDF (?) edges is a sweet touch.

    have to ask – what is the cave in the last shot?

    #139546
    Thaddeus Blanchette
    Participant

    I need these in 3mm! Hear me Microworld? 😀

    We get slapped around, but we have a good time!

    #139548
    Nic Wright
    Participant

    Thanks for the kind words folks!

    Hopefully we can inspire others to share their armies here as well.

     

    have to ask – what is the cave in the last shot?

    It is a ‘cave’ for a terrarium, bought from a local pet shop. It sees action mostly in games of Palaeo Diet: Eat or Be Eaten, but as you can see here, it gets occasional outings for other projects too.

    http://irregularwars.blogspot.co.uk/

    #139550
    Mr. Average
    Participant

    Sweet mother McCree, those are spectacular! I’m definitely doing my 3mm scale orcs in yellow ochre now, seeing that work!

    #139551
    Angel Barracks
    Moderator

    See this is the hobby for me, not just or even the gaming, but the creation.

    The cohesion and the visual appeal.

    This here is what you expect in glossy gaming rule books:

    And the love of the creation.
    For me fantasy involves a lot of work just like historicals, there may not be any research if you are playing your own fantasy world rather than a ready established one.
    But you can spend as much time creating and making a world as you can researching.

    They are not just animals, they are truffle hunters, you could have easily not bothered with any of that.
    Same with The Hearthshire Academy Mathematics Society.
    It is all such great stuff.

    World building and getting ‘buy in’, it is aspirational, I like it very much.

    #139552
    Angel Barracks
    Moderator

    Wait who is this chap with his top off and the muscles?

    #139574
    Nic Wright
    Participant

    See this is the hobby for me, not just or even the gaming, but the creation. The cohesion and the visual appeal. This here is what you expect in glossy gaming rule books:  And the love of the creation … They are not just animals, they are truffle hunters, you could have easily not bothered with any of that. Same with The Hearthshire Academy Mathematics Society. It is all such great stuff. World building and getting ‘buy in’, it is aspirational, I like it very much.

    Thank you. I appreciate the kind words. For me, if there is no background, then units are just playing pieces. The background doesn’t directly impact on game play, but it flavours decisions all the same.

     

    Wait who is this chap with his top off and the muscles?

    Ha, that is just iffy colour correction by the camera/computer. He is a Eureka 10mm halfling with a spear wearing a very pale yellow shirt. 🙂

    http://irregularwars.blogspot.co.uk/

    #139575
    Nic Wright
    Participant

    Sweet mother McCree, those are spectacular! I’m definitely doing my 3mm scale orcs in yellow ochre now, seeing that work!

    LOL, thanks! I think…?

    http://irregularwars.blogspot.co.uk/

    #139578
    ian pillay
    Participant

    They are beautiful, brush work and basing make them all pop!
    Not heard of some of those manufacturers. I will be checking them out.

    Have you come across Cromarty Forge? I recently received some of their Ratmen. I can highly recommend them.

    Tally-Ho!

    #139579
    Mike6t3
    Participant

    Not into 10mm myself but these are brilliant. Love ’em.

    Get there fastest with the mostest and roll highest.

    Mike

    #140308
    Nic Wright
    Participant

    They are beautiful, brush work and basing make them all pop! Not heard of some of those manufacturers. I will be checking them out. Have you come across Cromarty Forge? I recently received some of their Ratmen. I can highly recommend them.

    Thanks!

    Yes, I’ve heard of Cromarty but not held any in the hand. They do look well and I was tempted by their wood elf kickstarter.

    http://irregularwars.blogspot.co.uk/

    #140309
    Nic Wright
    Participant


    The next of my showcases comes in the form of the Ziggurat Dwarves. These are all from Cibo’s Little Dudes in Switzerland – most are from his range of Evil Dwarves, but some pieces are regular dwarves and the flying carpets are made from greenstuff. By far the smallest of the armies showcased to date, these dwarves favour quality over quantity mustering only five characters and 18 companies (intended to be fielded as eight or nine units).

     


    The Ziggurat Dwarves are an ancient people from an arid land broken by fertile flood plains. Living in walled city-states, they build huge stepped monuments reaching into the sky. Some travellers believe these to be a memorial to an ancestral mountainous homeland far to the north, others feel the dwarves may simply be overcompensating for short-comings in other areas.

     


    The command element of the army – the Warlord Gargamesh mounted on his city’s lamassu, flanked by the Captains Lakish and Uruk.


    The magically inclined characters, the Magic-user Akkad, and the Djinn. The Djinn counts as both a character and a company and should be able to hold its own in battle, as well as casting wee spells to help the army along.


    The temples provides a cadre of specialist priests to support the Ziggurati with carpet-riders. In such a slow army, the carpets provide a highly mobile reserve as well as limited fire-power as the priests throw down assorted fireballs and lightning bolts.


    The Ziggurat Guard are the elite unit in the armies of the Ziggurati cities. Equipped with two handed axes, they should be able to make short work (pun intended) of any unit foolhardy enough to stand before them.



    Shield-bearers make up the bulk of Ziggurati armies. Lacking the punch of the Ziggurat Guard, Shield-bearers are, however, almost impervious to frontal attacks as they present a solid shieldwall bristling with spears.

     


    Lacking warriors with regular missile weapons, Ziggurati armies usually march to war supported by plentiful war-machines. These ballistae are equally capable of breaching enemy formations or fortifications. The grand battery would usually be broken into smaller groups to spread its shooting capacity along the entire dwarvern line.


    The last unit in the army is a company of dwarvern highlanders, less sophisticated than their lowland cousins, they serve as scouts and foragers for the army on the march, and crucial flank support in the line of battle.

    http://irregularwars.blogspot.co.uk/

    #140311
    Thaddeus Blanchette
    Participant

    Very nice! I have never heard of this manufacturer before!

    We get slapped around, but we have a good time!

    #143882
    Nic Wright
    Participant

    This army showcase is a little bit different in that it is only a 500 point army rather than 1,000. Fantastic Battles scale perfectly well for smaller armies and this army of Wyld Elves is about as small as it gets. It has focused on a small number of elite, resolute units supported by the full cadre of character types. All miniatures are 3D printed figures from Excellent Miniatures.

    Always watching, the Wyld Elves of the far north are seldom seen unless they choose to be. Longing for nothing more than to dance in mountain meadows lit by the midnight sun, they are never-the-less ruthless and resolute warriors when summoned to war. The fleet-footedness of Wyld Elves is their racial trope, represented by the fast trait (+1 to their movement value).

    From left to right are the she-elves commanding this small army: Hjartardottir the army warlord on her white stag, a Huldra magic-user, a captain and a rogue. In most small games, players take just a warlord and a captain; taking so many Wyld Elf characters will make this army very flexible and easy to command, but at the expense of additional units.

    Moving swiftly and ignoring terrain that would hamper more conventional cavaly, the strongest Wyld Elves ride to war mounted on proud stags.

    Most Wyld Elves are skilled archers and slingers. They muster in small skirmishing companies fighting from woods and excelling in hit and run tactics.

    Attuned to the natural world, Wyld Elves often call upon their friends among the giant eagles to soar above their armies providing assistance from the air.

    http://irregularwars.blogspot.co.uk/

    #143883
    Angel Barracks
    Moderator
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