Home Forums Sci Fi General Sci-Fi Home-brewed sci-fi rules test game

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  • #10462
    Avatar photoShandy
    Participant

    Hi!

     

    I’ve recently had the opportunity to think about the old topic of realism in wargames – or better, about when I don’t want realism. The reason was that our sci-fi gaming has been stalling because we don’t like the rules we’ve been using (Tomorrow’s War). We we released that we want sci-fi games to have a space opera feel. So I finally decided to write my own rules and make things work like I imagine it!

    Perhaps most provocatively, I shortened all the weapon ranges – although I know the discussions about this, and I would agree with the likes of Richard Clarke when it comes to historical games, for my sci-fi I want to have a more cinematic approach, with the heroes running around and doing heroic stuff instead of being huddled behind a wall.

    Anyway, the first play test has been successful, if I say so myself. Have a look at
    http://wargamingraft.wordpress.com/2014/10/11/a-sci-fi-experiment/
    for a detailed report and some images!

    Looks like we are back into sci-fi, huzzah!

    Cheers,
    Shandy

    #10464
    Avatar photoAngel Barracks
    Moderator

    Top man.
    Keep us posted.

    #10787
    Avatar photoShandy
    Participant

    Hi!

    We’ve now played another game and tested the vehicle rules – still working fine. I have lost, but that was because my tactics were broken, not the rules 

    For a report, visit http://wargamingraft.wordpress.com/2014/10/17/second-sci-fi-playtest/

    Cheers

    Shandy

    #10830

    Looks like an interesting project. I like the ethos you’re working to, essentially emphasising the fun of gaming fictional space battles inspired by classic sci-fi space opera. Looking forward to seeing the first public release of the rules.

    Andrew

    #10838
    Avatar photoShandy
    Participant

    Thanks! We’ll play a couple more test games and that I will put a pdf up for download.

    It’s an interesting experience forcing oneself to keep things as simple as possible – with sci fi, there is always the temptation of making one more special rule or differentiation for yet another of those nice models…

    #11644
    Avatar photoShandy
    Participant

    Hi!

    We’ve now played our third game of Wandering Star – finally a victory for my Quar!

    For a detailed report and more images, visit http://wargamingraft.wordpress.com/2014/10/31/the-extraction-third-wandering-star-game/

    I’ll put the rules up for download shortly.

    Cheers

    Shandy

    #11702

    Seems the rules are working well, looking forward to downloading them.

    Andrew

    #13378
    Avatar photoShandy
    Participant

    Hi!

    We’ve had another game of Wandering Star – this time, my Quar lost. To be honest, it was a massacre, caused by a couple of grave tactical errors.

    For more images and a report, visit http://wargamingraft.wordpress.com/2014/11/28/a-bridge-too-quar/

    Cheers

    Shandy

    #13380
    Avatar photoMike
    Keymaster

    “A Bridge Too Quar”

    +1

    #13407
    Avatar photoIvan Sorensen
    Participant

    Very nice looking tables and glad your rules are working out for you.

    #13588
    Avatar photoAlan Hamilton
    Participant

    I like the terrain items and the emphasis on fun.  Very much like our own games.  Well done and looking forward to see how this progresses.

    #13595
    Avatar photoPatrice
    Participant

    Interesting, and it seems big fun.

    I agree with short shooting ranges: it gives the impression that the table is larger than it is, and it allows for more movement and maneuver.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

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