11/10/2014 at 20:41 #10462
I’ve recently had the opportunity to think about the old topic of realism in wargames – or better, about when I don’t want realism. The reason was that our sci-fi gaming has been stalling because we don’t like the rules we’ve been using (Tomorrow’s War). We we released that we want sci-fi games to have a space opera feel. So I finally decided to write my own rules and make things work like I imagine it!
Perhaps most provocatively, I shortened all the weapon ranges – although I know the discussions about this, and I would agree with the likes of Richard Clarke when it comes to historical games, for my sci-fi I want to have a more cinematic approach, with the heroes running around and doing heroic stuff instead of being huddled behind a wall.
Anyway, the first play test has been successful, if I say so myself. Have a look at
for a detailed report and some images!
Looks like we are back into sci-fi, huzzah!
Shandy12/10/2014 at 00:36 #10464Angel BarracksModerator17/10/2014 at 09:36 #10787
We’ve now played another game and tested the vehicle rules – still working fine. I have lost, but that was because my tactics were broken, not the rules
For a report, visit http://wargamingraft.wordpress.com/2014/10/17/second-sci-fi-playtest/
Shandy17/10/2014 at 23:24 #10830Buzzard Design BureauParticipant
Looks like an interesting project. I like the ethos you’re working to, essentially emphasising the fun of gaming fictional space battles inspired by classic sci-fi space opera. Looking forward to seeing the first public release of the rules.
Andrew18/10/2014 at 08:55 #10838
Thanks! We’ll play a couple more test games and that I will put a pdf up for download.
It’s an interesting experience forcing oneself to keep things as simple as possible – with sci fi, there is always the temptation of making one more special rule or differentiation for yet another of those nice models…31/10/2014 at 08:54 #11644
We’ve now played our third game of Wandering Star – finally a victory for my Quar!
For a detailed report and more images, visit http://wargamingraft.wordpress.com/2014/10/31/the-extraction-third-wandering-star-game/
I’ll put the rules up for download shortly.
Shandy31/10/2014 at 18:23 #11702Buzzard Design BureauParticipant
Seems the rules are working well, looking forward to downloading them.
Andrew29/11/2014 at 20:54 #13378
We’ve had another game of Wandering Star – this time, my Quar lost. To be honest, it was a massacre, caused by a couple of grave tactical errors.
For more images and a report, visit http://wargamingraft.wordpress.com/2014/11/28/a-bridge-too-quar/
Shandy29/11/2014 at 21:12 #13380MikeKeymaster30/11/2014 at 22:06 #13407Ivan SorensenParticipant
Very nice looking tables and glad your rules are working out for you.03/12/2014 at 22:54 #13588Alan HamiltonParticipant
I like the terrain items and the emphasis on fun. Very much like our own games. Well done and looking forward to see how this progresses.04/12/2014 at 11:03 #13595PatriceParticipant
Interesting, and it seems big fun.
I agree with short shooting ranges: it gives the impression that the table is larger than it is, and it allows for more movement and maneuver.
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