03/03/2018 at 13:34 #85859
Before I embark on my next project. I’ve decided to sort my 6mm miniture world and get it squared away. Including both scenery and models. I’ve been lucky enough to of acquired some of Michaels lovely 6mm stuff. Which most of you are aware that he is moving away from 6mm SF. I was always a big fan of Anvil Gate, the scratch build settlement which he build a few years ago. Anyway, more on all this later.
First off Ive decided to sort my Darkest Star minis into some sort of order. Not long ago I got some more and added them to some existing DSG minis which I had knocking around. Because I had bits missing, a tank hull here and a missing turret there I decided to convert what I had.
I had some spare Brigade turrets and MG’s. Also some vehicle stowage and fuel cans. I then set about converting the Pythons. I converted some of the guns and generally played around with the turrets. I will probably use these for some sort of merc faction. So giving a mercenary/customise feel to them. Also have some Dark Realm Ramjacks and two helicopters, unsure what to do with these yet.
Oh and a squadron of Steel Crown tanks and some more RDF Pathfinders.
Also been working on a bit of stompy stuff too.
Bit of Mecha Front and some Brigade 6mm merc walkers. There’s also a 28mm stompy battle robot. No idea what colours to paint these. Or what sort of units to create of out them.
Anyway, that’s what I doing all the moment. So I’ll keep you all posted.04/03/2018 at 05:24 #85899
Would I be hoping for too much if I said that those mechs will be involved in the next project?05/03/2018 at 15:30 #85991
Conversions are rad!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."05/03/2018 at 19:52 #86004
Evil DaveParticipant06/03/2018 at 07:25 #86013
Would I be hoping for too much if I said that those mechs will be involved in the next project?
I made some noise about what to do for my next project. SF or fantasy and the general consensus of the forum. Was that people wanted to see more fantasy. However, that doesn’t mean I’m abandoning my SF. No far from it, I expect I’ll conjure something up. But not quite in a big project.06/03/2018 at 07:28 #86014
What’s that Baymax/Fat Boy conversion made out of?
You mean the 28mm big Gydran battle robot? Haven’t done anything to him, he’s in standard form. I will probably leave all the Mechs and stompy stuff as they are. I do like “Fat Boy” for a name for him though.
19/03/2018 at 21:56 #86863
- This reply was modified 5 months, 2 weeks ago by greg954.
Just had a bit of a set back. I nearly finished painting all of the DSG tanks. Decals, conversions, ink washes. It was nearly there. 16 vehicles all based and painted up. Then I thought I’ll spray a few coats of varnish onto them. Then, disaster!
One the second coat, whether I didn’t shake the can enough I not sure. But it ended up spitting out white all over the models So, I’ve had to start again with the tanks and this means I haven’t done anything to the mechs yet either22/03/2018 at 20:45 #8705822/03/2018 at 22:19 #87061
Another coat of varnish has always solved the problem for me – though at that point I prefer to use a “paint on” varnish not the “spray on” varnish I normally use. No promises but it hasn’t failed me yet.
Growing old is mandatory, growing up is entirely optional!25/03/2018 at 19:50 #87216
Mike: Yeah, lol; it was a bit like that. Although the words I used was……let’s say a bit stronger than “Oh no no no no”.
Mike Headden: I never had a problem before. However, I used a cheap spray hobby varnish. Maybe part of the problem, espically since I’ve alway used Army Painter Matt finish varnish without an issue.
Anyway, after my earlier fiasco with the varnish. I’ve managed to completely redo the DSG MBT Pythons. I still have the Talins, Scorpions and Cobras to do. I will show these once done I just need to paint them. Anyway, first up are some redone Mercenary Pythons and some fluff to go with it.
The DSG Python is a popular choice amongst mercenary factions. Cheap, rugged and easy to maintain with abundant parts. The Python allows each tank crew to easily upgrade their vehicle. Nearly all fit external customise storage racks, allowing the tank to carry more fuel, spare parts, tow cables and general equipment needed for day to day activity’s. Some crews have retro fitted new turrets. Either as an upgrade or as a repair from combat. The standard Python turret can also accommodate an assortment of different guns. To suit the personal preference of the crew. Added to that many crews also fit extra MG’s for close quarters.
Weaponry isn’t the only thing crews customise. Paint jobs and personal insignia’s are popular cosmetic touches crew like to add.25/03/2018 at 20:22 #87219
The three great wargaming disasters:
1) Drinking your wash water instead of your tea or coffee;
2) Reaching for a can of spray paint instead of the spray varnish;
3) Varnishing on a humid day or with the dregs of the can.
- This reply was modified 4 months, 3 weeks ago by Thaddeus Blanchette.
We get slapped around, but we have a good time!26/03/2018 at 08:25 #87241
The three great wargaming disasters: 1) Drinking your wash water instead of your tea or coffee; 2) Reaching for a can of spray paint instead of the spray varnish; 3) Varnishing on a humid day or with the dregs of the can.
Those are all too true..26/03/2018 at 21:29 #87319
They’re looking pretty good. Love the stowage! Darn hard to do at 6mm, kudos!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."02/04/2018 at 14:16 #87816
Hehehe, yeah can’t say I’ve ever drank my water wash. Certainly washed my brush out in my tea though and done the other twos well. Stowage is a bit fiddly I must admit. Especially when a Jerry can pings from the tweezers. Then I have to spent 5 minutes crawling around looking for it.
Right, the DSG models are just about done. Quite happy with them, there’s a few little bits I need to address but all in all they will do for now.
Three more MBT’s. Ready for hire to the highest bidder.
After the war Talins were abundant and could be picked up from various auctions for peanuts. Many Talin crews offer what is in fact nothing more than a glorified taxi service. Giving safe passage through radiation zones for example. If you really worry about your security then for a few extra credits you can hire one of the Scorpion IFV as escort.
For those who are on a budget and can’t afford a MBT. Then look no further, although not sporting the same firepower as a Python. Cobras come cheaper and more conveniently to acquire.09/04/2018 at 06:34 #88333
ThuseldParticipant09/04/2018 at 20:43 #88401
Neat and quite realistic paintjob on that armor, very nice!23/04/2018 at 15:53 #89214
Bit of an update on what I’ve been doing. I’ve been converting a number of models for my RDF. But first up, is the first batch of mechs.
Mecha Front Corporation security mechs. A privately owned Corp that provide security in mainly city and built up areas. The sprawling urban areas providing the idea environment for mechs to operate.
Two light Raptor class mechs with quick speed and powerful sensor equipment. Topped with their Hyperstealth technology make them an ideal choice for scouting and providing forward reconnaissance. The Alpha configuration carries a mix of missiles and close range machine guns. While the Gamma configuration carries 2 light railguns.
Slightly heavier than the Raptors. The Goshawk mechs carry very similar load outs. The Alpha configuration carries a set of four auto cannons. While the Beta configuration carries a set of missiles and machine guns and the Gamma configuration. Carries a set of missiles and a light railgun. Not only do the Goshawks use the same Hyperstealth tech as the Raptors. They also use a more powerful electric armour to repel incoming fire. In fact, so effective is this armour the only damage received in over 20 engagements. Is Goshawk Gamma having a replacement leg. Still in it’s red/brown primer coating. It has not yet received the converted gold paint of the Goshawks.
R.O.M.A (remote operated mining appliance) nicknamed “Fatboy”. Is a heavy duty mining robot designed by the Cerberus Corporation for deep mining activities on Mars. The colossal machine is capable of operating in the most demanding sandstorms and can with stand just about anything the Martian weather can throw at it. Operated from a safe distance, the controllers can sit in safely from their Jackal command and control vehicle. Also the group consists of a Jackal Jr in support. Similar to the Control vehicle, the Jackal Jr is smaller and provides in field maintenance support.
However, this is no ordinary mining machine. Cerberus has realised its battle potential. They removed its nearside mining apparatus and replaced it with a heavy duty, triple barrel GMG. Now capable of repelling any unwanted attention to their operations.02/06/2018 at 22:38 #92414
Haven’t done much in the way of an update. But have been doing a fair bit of “sorting out” so to speak.
I’ve converted some models to form an Airborne unit for the Regional Defense Force (RDF-A). “A” standing for “Airborne”. Plus done some more of my PHR units. (The bad guys).
Been working on the scenery, managed to get my mitts on the cardboard city stuff for Dropzone Commander.
Been writing fluff and tested a bit of Starport Scum rules.
Hopefully will have something put together soon. Maybe a sequel to the Genesis Findings
03/06/2018 at 08:07 #92432
- This reply was modified 2 months, 2 weeks ago by greg954.
Lovely mechs, I don’t know how I missed them the first time around! I’d love to see the RDF-A, Airborne units is one of those things I’m unsure of how to properly represent on the tabletop. And your PHR is too good-looking to be bad guys, they just have an alternative take on morality 😉
The DzC cardboard city is a great way to build a few city blocks in record time 🙂
So Starport Scum rules, color me interested. What are you working on?03/06/2018 at 17:56 #92481
Basically, I’m putting together my background story and the miniatures to go with it. Testing Starport Scum rules to fit in with it all.
I’ve been using KR16, which is ok. Nice and simple and something I’m used to. But…….those rules don’t really cover mechs and walkers too well. Plus, I need more bespoke rules for the PHR. What with them being energy based and all. Not to mention the other mechs. Hyperstealth technology rules, electric armour/shields for the PHR rules. I’m thinking about having a pool of energy tokens for these. Which would be used to increase its basic firepower and/or its shields. Will be a case of balancing offensive and defensive power levels. Without the need for too much record keeping, hopefully anyway. The PHR will always be outnumbered, thinking of having 3 teammates in a squad. Where anyone else, like Corporation goons or the RDF get the standard 5. If each model is given the correct amount of energy tokens, this should ensure that it’s not too OP (overpowered).
I also, on top of all that have the paratrooper rules to work out. However, Starport Scum is quite opened ended and is designed to fit in with most ideas. It’s just a case of figuring it all out.03/06/2018 at 19:43 #92484
I cannot say enough for Starport Scum. It is 100% open ended enough to allow you to build some characters, some little squads, and even a mech or two. I need to get back to my Edge of the Storm campaign using those rules.03/06/2018 at 19:52 #9248504/06/2018 at 07:47 #92491
Sounds interesting, the PHR power mechanic in particular!
Have you thought about using their power system as a trait? Basicly, the PHR characters and vehicles all get a “active power system”(name pending) trait, each time you take it you get X number of tokens that you redistribute at the start of a turn between offense/defence. This together with weapon/equipment traits for the arms and tools they use wouldn’t require a whole lot of bookkeeping, just a pair of colored dice, some chits of two colors or something similar. I’d recommend not letting them use +1d6 traits together with this though as that might unbalance things, just traits long or short range etc.04/06/2018 at 16:28 #92520
I glad you said all that. I was looking to give them some generic traits. So each PHR infantry will probably be along the lines of being an Ace. One power trait for defensive and offensive and some sort of weapon trait. I still have the idea that thier weapons can be used either for deadly attack or turning the target into a bio weapon by rewriting its DNA. Although, unsure how this will work.04/06/2018 at 17:58 #92523
Ya, what are those orange trucks?
And I’d love for you to do a sequel to your campaign, that was great stuff!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."05/06/2018 at 14:42 #92581
Those trucks don’t really have a name. When I saw Mike to pick up Anvils Gate and Anshan. He threw in some bits left over from his personal collection. Those trucks were in with it all. Some models that he had printed up for his own use but never painted. I think it was one of those little unfinished things that we wargamers tend to do. Looking at them it doesn’t seem to be the most crisp print job, so knowing Mike he probably discarded them. If he reads this he might chip in with a more detailed explanation.05/06/2018 at 22:36 #92630
The mind control weapon/xenomorphication weapon might be a tricky one to implement, but it sure sounds cool!23/06/2018 at 18:26 #93881
/xenomorphication weapon might be a tricky one to implement
Oh, I dunno about that. I’ve sort of found a way of putting it into a game .
Right, I’ve been quite busy incorporating all this new scenery. Including some former Angel Barracks stuff and DZC Ruined city cardboard stuff. Which I will work on much later. For now I assimilating the former Angel Barracks stuff into my gaming world. Anshan, Anvils Gate and other bits. Including some characters, Doc and his roller and Ishtar the marchent.
I’ve been painting up a lot of surplus minatures. Writing background stuff and preparing Starport Scum rules and what not. Hopefully putting together a bit of a RPG, this should help me put together a Starport Scum game.
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