26/01/2022 at 10:13 #167631
Anyone ever use home made nationality mods? As in people from Stirland are so used to death and talk of the undead what with Sylvania being part of Stirland these days that they get -1 to Fear tests, that sort of stuff?
I know Mordheim does this but some are too powerful for a full on mass battle I feel.
Or scenario mods? The plucky Halfings are defending the tobacco stores from attack by gobbos, as long as the store remains standing all Halflings are assumed to pass all rout tests etc?26/01/2022 at 11:56 #167643Steve JohnsonParticipant
I remember when the White Dwarf magazine was really good (Paul Sawyer was the editor) there used to be a series of articles from a gamer in Swindon (I think) who didn’t paint to Golden Demon standard etc, but had nice armies and came up with interesting scenarios, along the lines of the one you suggested Mike. Sadly at the club there were too many competition type gamers so unusual scenarios or tweaking stats etc never got a look in. Shame really as the background fluff to Warhammer is brilliant.18/02/2022 at 14:29 #16873718/02/2022 at 16:04 #16874709/03/2022 at 19:36 #16983209/03/2022 at 20:06 #169833Mr. AverageParticipant
I’ve found that a lot of special effects in 3e are rarer than they ought to be. I wonder if the original writers didn’t take into account the balance-7 effect of 2d6. It would be interesting to try some of these out with 1d12 instead.09/03/2022 at 20:08 #16983501/04/2022 at 12:51 #170767
I started playing the various warhammer games back in the 80’s. I stopped playing in the 90’s. Only in the last couple of years have I returned to some warhammer goodness.
I play 3rd edition WFB rules. Back then the world was just starting to take shape and moving away from the very generic fantasy / Olde England feels it had. I feel that 4th edition set up the world in terms of lore and background. I play using a mixture of the look of 4th, with the rules of 3rd edition WFB, and a heavy dose of lore from WFRP 1st edition.
There are no winds of magic in my world, no ogre kingdoms, no tomb kings. It is very Germanic in its feels in terms of the Empire.
It is a blend of what I was playing back in the day and for me this is good, I like it. Plus it means not having to learn new rules!
What are your games like, are they fully up to date, retconned and as full as possible.
Are they stuck at a certain period, or a mix of all?06/04/2022 at 11:34 #17105004/05/2022 at 06:25 #1723676mmwargamingParticipant
Have you checked out the Generals Compendium? It came out a bit later than 3rd but it doesn’t seem to cheesy and has lots of snippets in there. Pages 40-41 have army specific rules and there is more for scenarios/campaigns in there.
My 6mm Wargaming site https://6mm.wargaming.info04/05/2022 at 07:42 #17236904/05/2022 at 10:29 #1723776mmwargamingParticipant
For each army, I’m not sure about spells. There’s also a table of Army specific glorious tidings (post battle).
My 6mm Wargaming site https://6mm.wargaming.info04/08/2022 at 10:53 #176495
Being the sad nerd that I am, I am trying to place a Warhammer location onto a map.
I have a number of maps made by various people for GW which are ‘official’ and a number of fan made maps.
Not a single one cross referenced with any number of others is allowing me to state with any degree of certainty where The Auld Ryding actually is on my master map.
Whilst this is a bit annoying it is also a valuable insight into what it must have been like historically and the thought of mounting a war in a land where you have no idea where places actually are must have been vexing to say the least.
Also not helped initially by the names of places having been changed…
EDIT: Think I have found the likely spot.07/12/2022 at 11:44 #18086807/12/2022 at 11:52 #180869
No, very unhammery here, and the last game I had was the first in about 10 years. I made the fairly basic re-discovery that to be good at it, you pretty much have to eat and drink it – you need to remember all the stuff that applies to 5th ed that doesn’t in 6th etc etc and the various special rules that apply and are very slightly different to the ones I last remember playing….. It’s sad – I used to be bloody good at it – winning tournaments etc – but I really don’t think I have the time to re-learn it all while still playing other games where the rules are actually sensible and easily learned and remembered 🙂 🙂07/12/2022 at 12:35 #180870Jim WebsterParticipant
I must confess that with warhammer (and 40K) the background is fine, the figures when you find them on bring and buy stalls are not a bad price and are nice 🙂
But the rules are far more complex that I need.
For fantasy we tend to use Dragon Rampant because we can tweak it to make it a bigger game if we want to 🙂
https://jimssfnovelsandwargamerules.wordpress.com/07/12/2022 at 13:02 #180871
TBF most GW Games are a bit cack. Epic 40k was the last time I remember GW coming out with a game that seems playable and enjoyable – and it bombed. I think most GW players want over-complex, ill written games so they can have themselves a good argument.
I am playing the Rampant series, also 1-page rules.
Like Jim Says, the fluff is ace, the figures were good in the day (not a fan of the new stuff – from this century I mean) but I would rather put a pencil up each nostril and headbutt the table than play 40k ever again
no offence.07/12/2022 at 14:02 #18087307/12/2022 at 14:29 #180875
🙂 maybe I should keep those opinions for a different thread?
I love the fluff – the 40k fluff is excellent, I am reminded of this every time I read almost every other piece of fluff by almost every other SF rules maker in particular – and if anything makes me considerate of those who hate the people making ‘Not Quite 40k’ stuff, it’s the real value that GW’s fluff adds to a game.07/12/2022 at 14:37 #180878
That reminds me…. I have recently idly wondered (and I am going to phrase this carefully) I have wondered if ‘Recent Events’ might lead to GW re-considering their Imperial Guard Fluff. All Wargamers of a certain age recognised that the Guard were modelled on the armed forces of a certain country. From Commissars to the whole ‘Quantity has a quality all its own -throw huge numbers of disposable men and tanks at the problem to make it go away…. ‘ approach to war.
That army is not looking all the amazing right now is what I am saying07/12/2022 at 15:18 #18088007/12/2022 at 15:31 #180881
Yes, but at least some of his armies can fight their way out of a paper bag. Currently the Imperial Guard’s Sledgehammer invasion of Orkrain is not showing the results one would expect. of course they are getting lots of help from TyranNato, but even so….
‘Hi, you are using Imperial Guard? Yes? well you can take off all those tanks.. turns out they were all just made up. and THAT squad runs away automatically, and THAT one is drunk…..”07/12/2022 at 15:46 #180891
Hi, you are using Imperial Guard? Yes? well you can take off all those tanks.. turns out they were all just made up. and THAT squad runs away automatically, and THAT one is drunk…..
yowzers07/12/2022 at 17:39 #180893ian pillayParticipant
TBF most GW Games are a bit cack. Epic 40k was the last time I remember GW coming out with a game that seems playable and enjoyable – and it bombed. I think most GW players want over-complex, ill written games so they can have themselves a good argument. I am playing the Rampant series, also 1-page rules. Like Jim Says, the fluff is ace, the figures were good in the day (not a fan of the new stuff – from this century I mean) but I would rather put a pencil up each nostril and headbutt the table than play 40k ever again no offence.
Me too, mainly as I am introducing “warhammer” to a friend and after looking back at all the versions I have, 1st edition ( armies of fantasy) to Battle of Skull Pass. I have settled that I will break him in on OPR then look to Warhammer later on. The fluff is great.
Epic 40k is my favourite version of the epic rules.
Tally-Ho! Check out my blog at…..
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