Hello Friends!
We got some feedback from people who wanted to see some miniatures photos so we updated our campaign with this one:
We hope you enjoy them as much as we do!
Visit the INDIEGOGO Campaign here
The moment we all waited for just started! INDIEGOGO campaign is now live here!
How it works:
Every perk has a description of what you will receive as a reward for choosing it. In most of them, you will have to choose among the different packs. At the end of the Indiegogo we will send you an e-mail asking you what options you would like to choose for your Perks. As the campaign progresses new choices will be available. To upgrade your perk you will only have to make an extra contribution adding the difference between the two perks. Go to contribute now and add the amount without choosing any perk. Then let us know in a comment.
Click here to visit our INDIEGOGO Campaign!
The quality of our miniatures is, to us @ FatMan Productions, a priority!
On our process, we first try the 3D’s on a basic stance and print to check if quality and all details are looking good! All humanoid models are 44mm (They may, however, suffer slight variations depending on each stance).
The 3D model:
(this stance is only for tests purposes)
The 3D prints:
(this stance is only for tests purposes)
All our miniatures will be cast in high quality resin.
Please send us your feedback here and visit us on Facebook.
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The Alphas represent a long gone civilization that declined on the prime of their scientific achievement. These small grey beings accomplished, scientifically, what other known races can only dream of.
Our idea for the Alphas was to make them this kind of “one man army”. Where the player chooses one machine, in which the Alpha goes to war, and then chooses several other small machines that boost the Alpha’s abilities. This was our general idea behind the Alphas during development.
In terms of design, we wanted all the Alphas war machines to have one common feature, in this case we chose the head, while the rest of the machine had to be quite different, in aspect and game wise role. The result of these guidelines was the Juggernaut, Mammoth and Valkyrie, three different machines on which the Alphas fight their enemies. The other models are these kind of bots, which help the Alphas, in boosting their abilities or playing a more active part on the battlefield.
In terms of army construction the Alphas differ from the other faction, being each Alpha considered a Force Commander on its own, posing a very interesting challenge in terms of gameplay.
“Life is an illusion… An ephemeral event and like all lies it must be put to an end! There is only IPSE” You have to love who talks like that.
The Ipse were imagined to be the game’s bad guys. Not just “Capone bad”, but really bad! The kind of people that just wanted the Universe to burn, kill all life, kick old ladies in the sidewalk kind of bad!
In game the Ipse will be an army composed by “elite like” units, where each unit is the best of the game is one specific role. This will make the construction of a balanced force of Ipse an interesting challenge to the player.
As for concept art and later 3D modelling, Carlos envisioned them in a “marshal/solemn” kind of models. Using high tech crystals to focus their technology. Several attempts were made in order to get to the final sketches of Ipse units that we liked, and below you can find our final version:
After this step, we proceeded to the 3D modelling of one of the Ipse units, making 5 different poses: