Home › Forums › Fantasy › Burning Sands › Crom’s Anvil – 15mm Fantasy
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DaveH303.
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07/01/2017 at 11:24 #55153
Angel Barracks
ModeratorSo because I have issues I have decided that some of my 15mm buildings will be made rather than sculpted.
What you talking about?So to make my buildings I have started making individual floor tiles and bricks with which to make the buildings.
I have started on the floor tiles and next week will start on bricks, I will then make moulds of these bits which I will cast up and use the actual bricks to make the master models.That is the plan, how long I will do this for though….?
The start of the floor tiles.
08/01/2017 at 01:24 #55194Etranger
ParticipantIf you’re making a lot, then casting and moulding multiple copies is definitely the way to go. Unfortunately there are no 15mm equivalents of Hirst Molds or Linka that I’m aware of. (There’s an opportunity for you BTW!).
For larger areas of floor etc you might consider using pattern plasticard, eg the evergreen range. http://www.evergreenscalemodels.com/Sheets.htm (there are others).
08/01/2017 at 11:40 #55206Angel Barracks
Moderator09/01/2017 at 10:05 #55250Angel Barracks
Moderator10/01/2017 at 10:50 #55313Angel Barracks
Moderator10/01/2017 at 12:48 #55324Angel Barracks
Moderator10/01/2017 at 13:17 #55326Rhoderic
MemberI am also messing about with FIMO, trying to get a mud hut type feel, I reckon this would pass as muddy?
Very much so! Mind if I ask what technique you used to achieve that texture?
10/01/2017 at 13:27 #55329Angel Barracks
ModeratorSo, make it just a few mm thick maybe two or so.
Then score some rough vertical lines in it every now and then and don’t be worried if they cross over.
I used this to score them:Then poke a stiff brush into it all over:
Don’t be too firm though.
Then as the stuff is drying, poke more aggressively (more of a push than a poke) and the clay will kind of crinkle and go bumpy as you see.I will attempt to recreate it later as I want to use this to make some huts to sell on my new site.
10/01/2017 at 15:33 #55335Rhoderic
MemberGreat! Thanks.
11/01/2017 at 12:28 #55396Angel Barracks
Moderator11/01/2017 at 14:50 #55410Ali Dogan Sayiner
ParticipantNever enough to see more, Eyris still unpainted?
contact me via : [email protected]
http://www.sayinermicrotoys.com/12/01/2017 at 13:24 #55477Angel Barracks
ModeratorEyris still unpainted?
Afraid so, keep getting distracted…
This seem about right for a small dwelling in terms of size?
Not sure what people are used to with 15mm…
12/01/2017 at 15:16 #55481Anonymous
InactiveEyris still unpainted?
Afraid so, keep getting distracted… This seem about right for a small dwelling in terms of size?
Not sure what people are used to with 15mm…
Modelling? Yes.
Once I put a 3mm or more likely 1.5mm thick base on the figure, not so much unless everyone ducks in a doorway.
Joy of scale…
12/01/2017 at 16:23 #55495Angel Barracks
ModeratorOnce I put a 3mm or more likely 1.5mm thick base on the figure, not so much unless everyone ducks in a doorway.
Doorways were smaller back then though, hence these being designed so a based figure has to duck.
My 6mm sci-fi are designed so that no ducking is required even when based.😉
12/01/2017 at 17:53 #55498Rhoderic
MemberNow what are those wooden blocks for, I wonder. Mouldmaking? Or some really solid, sturdy terrain?
12/01/2017 at 19:09 #55501Angel Barracks
ModeratorNow what are those wooden blocks for, I wonder. Mouldmaking? Or some really solid, sturdy terrain?
Nothing so exciting, I was just using them to plan building shapes!
What do you reckon on the size to that one above, ok for a small dwelling?
12/01/2017 at 19:35 #55503Rhoderic
MemberWhat do you reckon on the size to that one above, ok for a small dwelling?
I’d say so, yeah. Small dwellings would indeed be small. I don’t think the doorway is too low but it might be a touch wide.
I may be getting ahead of myself, but to get a really lived-in look, consider adding stuff like tatty-looking awnings and small adjoining wattle pens. Wattle is fun to model, and crude animal pens really evoke connotations of the hustle-and-bustle of “primitive” civilisations like in the first Conan movie.
12/01/2017 at 19:40 #55504Angel Barracks
Moderator12/01/2017 at 20:06 #55505Rhoderic
MemberYou know, some 10 years back (maybe a bit less) I was modelling my own Zamoran shanty town in 28mm. I ended up scrapping it in a half-finished state but some day I’d like to reboot that project. I was going for a total “shanty slum” look so there was a lot of wattle, wattle-and-daub, woven reed and mud bricks. Great fun.
12/01/2017 at 20:10 #55506Angel Barracks
Moderator12/01/2017 at 20:23 #55507Rhoderic
MemberWhy, you’re no better than a Zamoran lotus-seller, prowling the streets of The Maul for his next victim to tempt into addiction and ruination!
12/01/2017 at 20:26 #55508Angel Barracks
Moderator12/01/2017 at 20:31 #55510Angel Barracks
Moderator12/01/2017 at 20:45 #55511Angel Barracks
Moderator12/01/2017 at 20:50 #55512Rhoderic
MemberFor realism, definitely go for half the height and twice as many. Steps are typically around 8-10 to the average height of a full-grown person. That said, I’ve noticed that a lot of terrain modellers prefer to make their stairs “stylised” as in your photo, so realism is not necessarily the paradigm.
Personally I’d go for realism, or at least an approximation of it (meaning at least 6-7 steps to the height of a person, which still isn’t properly realistic but it’s close enough to fool the eye, sparing close scrutiny).
13/01/2017 at 21:26 #55566Angel Barracks
Moderator13/01/2017 at 21:31 #55567Stroezie
ParticipantHmm, not really keen on the stairs poking out beond the building.
Maybe put them along the longer wall?
13/01/2017 at 21:35 #55568Angel Barracks
Moderator13/01/2017 at 22:47 #55571Rhoderic
MemberFWIW, the steps probably don’t need to be quite that long/deep, unless you specifically want to keep the incline gentle for practical gaming reasons (having the figures stand on the “slope” without falling over, for which I personally prefer to rely on blu-tac instead). But anyway, that’s just splitting hairs and you’ve built the stairs already so I’ll shut up about it now.
On another note, it’s easy to forget that the figures and terrain in these photos are 15mm and not 28mm, unless I look at the other items around them. That’s meant as a compliment – great job making 15mm look as rich and immersive as 28mm.
13/01/2017 at 23:18 #55576Anonymous
InactiveOnce I put a 3mm or more likely 1.5mm thick base on the figure, not so much unless everyone ducks in a doorway.
Doorways were smaller back then though, hence these being designed so a based figure has to duck.
My 6mm sci-fi are designed so that no ducking is required even when based.😉
Well, that is great attention to historical (past, present, future) detail.
13/01/2017 at 23:23 #55577Angel Barracks
ModeratorThat’s meant as a compliment – great job making 15mm look as rich and immersive as 28mm.
Thanks. It is all very new to me. But I am sure after a few releases I can bring my level of detail from my 6mm to 15mm and then some.
13/01/2017 at 23:26 #55578Angel Barracks
ModeratorFWIW, the steps probably don’t need to be quite that long/deep, unless you specifically want to keep the incline gentle for practical gaming reasons (having the figures stand on the “slope” without falling over, for which I personally prefer to rely on blu-tac instead). But anyway, that’s just splitting hairs and you’ve built the stairs already so I’ll shut up about it now.
Hmmm I must have a measure of them. My 6mm was always done to look a certain way rather than be to scale. It will be easier to actually do 15mm to scale. Staircase number three could be on the cards. 🙂
13/01/2017 at 23:58 #55579Angel Barracks
Moderator14/01/2017 at 11:08 #55606Angel Barracks
Moderator14/01/2017 at 11:51 #55607Stroezie
ParticipantMuy bien!
Looks a whole lot better imo.
14/01/2017 at 13:31 #55609Ali Dogan Sayiner
ParticipantYes! now looks perfect.
contact me via : [email protected]
http://www.sayinermicrotoys.com/14/01/2017 at 13:35 #55610Anonymous
InactiveI like it.
Quite honestly stairs (fighting on same) look good in movies but are hard to duplicate in miniature when bases are involved.
14/01/2017 at 16:54 #55630Angel Barracks
ModeratorI like it.
Quite honestly stairs (fighting on same) look good in movies but are hard to duplicate in miniature when bases are involved.
Cheers, indeed they are.
14/01/2017 at 19:33 #55644Victoria Dickson
ParticipantBeautiful 🙂
14/01/2017 at 19:42 #55647Angel Barracks
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