- This topic has 0 replies, 1 voice, and was last updated 7 years, 8 months ago by .
Viewing 1 post (of 1 total)
Viewing 1 post (of 1 total)
- You must be logged in to reply to this topic.
I had decided on pursuing a new approach for HoF sometime last year, and while my time to work on it was hard to find, I finally have something together I want to share with everyone. It’s up now on WargameVault as Pay What You Want, so go download it for free and take a look.
For anyone who’s had a chance to play HoF before, this is quiet a bit different, and so far has been much more fun and interesting to play for me. (Previous versions will always be available on my website)
It’s still only a few pages long, though much more readable. It uses a delayed combat results system, where neither side knows the result of fire until the target tries to act, and it has a very simple and fast interactive turn sequence.
It can be played with traditional “blinds” but features a quick and easy hidden deployment system that doesn’t require tokens or book keeping and keeps things exciting (it’s a game, not a simulator), and a “Battlegroup” style chit system for force moral (I have a free digital chit bag for anyone to use on my website).
Anyway, I’m very interested in feedback now that I have something I’m excited to share.
Thanks! 😀
Richmond, VA. Let's play!