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Paul.
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13/09/2018 at 00:20 #99193
irishserb
ParticipantComments on another thread here got me to wondering about our preferences.
So, how long should a game last?
13/09/2018 at 00:28 #99194kyoteblue
Participant3 to 4 hours.
13/09/2018 at 00:28 #99195Mike
Keymaster13/09/2018 at 00:48 #99196zippyfusenet
Participant3 or 4 hours is as much as Grandpa Zippy can handle these days. It’s been a long time since I could stand a 12-hour gaming marathon. 2 hours is fine, but if we finish in an hour, I usually offer to set back up, switch sides and play the scenario again.
You'll shoot your eye out, kid!
13/09/2018 at 01:01 #99197Just Jack
ParticipantFor me, I prefer most solo games to be fast and furious, 45-60 minutes, so I can get lots of games in and move the story along, though on occasion I’ve been known to put in a string of 4-6 hour slugfests.
When playing against an adult or two, I like the game to be right about the three hour mark, with me handling setup before and takedown after, and when playing with my 9 year old boy I prefer about 90 minutes.
So a variance depending on who I’m playing and what I’m trying to accomplish.
V/R,
Jack
13/09/2018 at 06:49 #99204Steve Johnson
ParticipantSkirmish games are often over in an hour for me, but this largely depends upon the ruleset. ‘Big’ battles, such as BKCII, Honours of War etc, 2 hours is about the maximum we can stand. This is actual playing time, not including chatting after the game and the set up and take down time.
13/09/2018 at 07:02 #99205MartinR
ParticipantAs long as the time available.
At the club, we like to pack up around 9, so an hour and a half, maybe two hours max.
If we are playing all day, then all day.
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke
13/09/2018 at 09:12 #99208Blackhat
Participant3 hours for most games – at Guildford Club we start at 7pm(ish) and like to finish by 10pm to get to the pub for a post-game drink and post-mortem
Mike
13/09/2018 at 09:21 #99209Ruarigh
ParticipantMike’s comment about ‘until the end’ is about right. It should last long enough to fit into the time slot I have available for gaming. That is usually about 2 hours of a weekday evening, but it could be 8 hours if my opponent and I can coordinate our free time fit in a game on a Saturday. Leaving games set up and playing over multiple sessions is sometimes an option for me, so a game could theoretically continue for weeks as long as it keeps my interest.
Never argue with an idiot. They'll only drag you down to their level and beat you with experience.
13/09/2018 at 09:27 #99211Deleted User
MemberI’d say around 20 minutes since I play solo and I can’t stand my cheating opponent for long. But during the game time dilation takes effect and actual time might be around 40-50 minutes.
Snarky reply would be until someone gets bored.
13/09/2018 at 10:22 #99213A man without minis
ParticipantI too play solo so I prefer short games of 30 minutes or so.
But then I often spend another 30 – 60 minutes blogging about it.
13/09/2018 at 10:24 #99214Norm S
ParticipantI have 4 range bands
up to 45 minutes, generally just a bit of fun and frequently not satisfying
up to 2.5 hours, my most played slot, especially in evening face to face games, generally this gets the job done in the time allotted and allows for weekday games.
up to 5 hours, something meatier and needs the space set asside, I might even do this over two sessions. These are infrequent sessions and the game has to be good to motivate me to do this.
up to 11 hours, I think of these as wargame fests, a sort of weekend of gaming etc. Scope and complexity of the game needs to offer something worthwhile to justfy this kind of gaming time. I would probably get around to one of these 2 – 3 time per year.
13/09/2018 at 10:39 #99218Mike
KeymasterMike’s comment about ‘until the end’ is about right.
So just to follow up on that in case some people thought I was trying to be clever…
I like the game to be long enough to complete or fail the mission, having to pack up when the scenario is not resolved is not a good thing for me.13/09/2018 at 11:02 #99222Etranger
ParticipantAround 3-4 hours max, partly because our group is ‘getting on a bit’ & late nights play havoc with some of us. We aim to play roughly 8-12MN. We meet at one of the members, & the table is usually ready to go & doesn’t need to be packed up at the end. Occasionally if it’s getting late we’ll finish and ‘adjudicate’ the result, which is often fairly apparent by then. These are historical games, scenario based & usually ‘bathtubbed’ from a real battle.
We once managed to fit two games of Mal Wright’s Convoy battles into one night. They usually take the aforementioned 2 t0 3 hours, but the first run (UK-Gibraltar) took only an hour thanks to excellent (for the convoy) dice rolls: no U boats, only one Condor which was promptly shot down & good weather. So we ran it back to the UK, which wasn’t such smooth sailing…
13/09/2018 at 11:39 #99223Rhoderic
MemberThe usual ideal for me is 2-4 hours, with another 30 minutes max each for set-up and post-game mucking-about. This is assuming a ruleset that I and my potential opponent don’t already know by heart, but have at least read or brushed up on beforehand.
I like the idea of sampling different rulesets, and with them, different philosophies and attitudes toward what wargaming “should” or can be. As such, I’ll gladly play a game that can be finished in as little as 30 minutes (in which case I’d usually be able to do multiple games in a row). At the other end of the spectrum, I’d probably also enjoy a game that lasts from noon to late-ish evening (with breaks) on a free day that’s been planned in advance, as long as it’s not one of those rulesets where I have to sit passively for 30+ minutes of UGO at a time between instances of IGO.
I’m prepared to set aside a weekend for a two-day game, as long as another of the participants has the wherewithal to be able to leave the table undisturbed overnight in their care (I certainly don’t), or the game is played on a board small enough that I can carefully put it away on top of a shelf.
But again, the usual ideal is 2-4 hours.
13/09/2018 at 13:12 #99237irishserb
ParticipantGuess it would have made sense to have offered my own thoughts on this in the first post.
Most of the games that I play last 3-4 hours. I’m fine with longer games of up to 6-8 hours, but with 3-4 hours round trip drive time for most of my face to face games, those aren’t real common.
Solo games can vary considerably, especially for campaigns, as unbalanced or very small battles can occur without intent. So solo games tend to run 1-3 hours, with most being nearer to three.
Generally, I guess that I expect a game to last 3-5 hours, and have a tendency to avoid games designed to run in under two hours. In my case, and that of my gaming partners, set -up and break down probably run 1-2 hours each way, and are not included in the gaming time.
13/09/2018 at 16:29 #99254McKinstry
ParticipantMost of the time 2.5 to 3.5 hours.
If we are pre-planning a bigger event/battle then it can be 3.5-5.
I’ve been a part of longer 8+/- all day mega games and they always seemed to involve too much standing around waiting for someone else to move.
The tree of Life is self pruning.
13/09/2018 at 20:21 #99273greg954
ParticipantDepends on the game for me. These days probably an hour to hour half skirmish. Longer for more complex needs.
Gone are the days I used to play marathon campaign games of Pirates of the Spanish Main in 12 hour stints, over an week or two.
13/09/2018 at 20:46 #99275deephorse
ParticipantOne of the best games I ever played lasted around six months. I’d just left university and it was a bad time for graduate employment (the UK in 1978). So I bought SPI’s ‘War in the East’ (1st edition), and played it solo to a conclusion. Roughly 12 hours a day, on and off, for six months. And then I found a job. If you’re interested the Germans won in the Spring to early Summer of 1942.
The shortest game I’ve played was just two game turns long. It was the Battle of the River Plate scenario using Seekrieg 5. I had command of the Exeter. On turn 1 you cannot fire because you are giving orders to acquire targets and load guns etc. But on turn 2, thanks to miraculous die rolling and card drawing, the Admiral Graf Spee was hit by Exeter’s broadside and promptly blew up. I dislike Seekrieg 5 and so was very glad that the game was over and that we could move on to something else.
The bulk of my gaming now is around two hours in duration, but I’m quite happy to play all day and even over a full weekend. Another benefit of being retired.
Play is what makes life bearable - Michael Rosen
14/09/2018 at 07:56 #99292Alan Hamilton
ParticipantFor me a game lasts as long as it takes to achieve the objectives (or not!).
That said the objectives set depends on the opponents. At our regular Monday games at a friend’s house where a few of us gather and he has a permanent 8×6 table games last from 60 minutes to several Mondays.
At home where I have a 6×4 table set up at Grandchildren height the game length lasts as long as we are having fun. With the grandchildren these games last 40 minutes to about 2 hours depending upon the level of action and “small boy success”.
When you stop having fun stop…
14/09/2018 at 13:01 #99326grizzlymc
ParticipantLess than 15 minutes isn’t worth the effort.
After about 6 months, visitors to your home tend to comment on how slow things are moving.
14/09/2018 at 13:15 #99328Not Connard Sage
ParticipantAs with everything in life, a game needs to last long enough to be satisfying, but not long enough to be tedious.
It’s a fine balance. Not sure it’s ever been achieved TBH.
Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.
14/09/2018 at 13:17 #99330Not Connard Sage
ParticipantI dislike Seekrieg 5
Why’s that then?
118-page rulebook and 90 pages of data tables covering weather, torpedo, radar and aircraft data covering the entire 1880-1945 era. (Foreword by Bill Jurens and Nathan Okun)
40 pages of game charts printed in color on heavy card stock
30-page Damage Effects book for truly realistic combat results
…ah!
Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.
14/09/2018 at 14:07 #99340deephorse
ParticipantI dislike Seekrieg 5
Why’s that then? 118-page rulebook and 90 pages of data tables covering weather, torpedo, radar and aircraft data covering the entire 1880-1945 era. (Foreword by Bill Jurens and Nathan Okun) 40 pages of game charts printed in color on heavy card stock 30-page Damage Effects book for truly realistic combat results …ah!
I think you summed it up nicely. If you want to track the progress of a penetrating 15” shell as it cuts through your ship’s armour, the duffel coat & cocoa store, your electricity cables and gives the ship’s cat a tonsilectomy (do cats have tonsils?) then Seekrieg is the game for you. Unfortunately one of my gaming friends does. Unfortunately for him I flat out refuse to play it any more. Fun, what fun?
Play is what makes life bearable - Michael Rosen
14/09/2018 at 14:40 #99342Not Connard Sage
ParticipantI dislike Seekrieg 5
Why’s that then? 118-page rulebook and 90 pages of data tables covering weather, torpedo, radar and aircraft data covering the entire 1880-1945 era. (Foreword by Bill Jurens and Nathan Okun) 40 pages of game charts printed in color on heavy card stock 30-page Damage Effects book for truly realistic combat results …ah!
I think you summed it up nicely. If you want to track the progress of a penetrating 15” shell as it cuts through your ship’s armour, the duffel coat & cocoa store, your electricity cables and gives the ship’s cat a tonsilectomy (do cats have tonsils?) then Seekrieg is the game for you. Unfortunately one of my gaming friends does. Unfortunately for him I flat out refuse to play it any more. Fun, what fun?
It’s a cut ‘n’ paste from the Seekrieg website. I started to lose interest at “90 pages of data tables” 🙂
Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.
14/09/2018 at 14:58 #99349grizzlymc
ParticipantI suppose at this stage, a confession is in order. In 1976, with my bright shiny HP programmable calculator, I wrote a series of jet age combat rules where instead of having turn radii, climb rates and maximum speeds, I modelled Thrust, Weight, Lift and Drag, and used vector algebra to determine how far a plane moved forward and up/down. Only two people ever understood how to make the rules work, and they were so realistic that planes kept stalling in overly tight turns and over optimistic climbs.
Fortunately girls intervened before this abomination completely destroyed our wargames group.
14/09/2018 at 15:07 #99351Not Connard Sage
ParticipantI suppose at this stage, a confession is in order. In 1976, with my bright shiny HP programmable calculator, I wrote a series of jet age combat rules where instead of having turn radii, climb rates and maximum speeds, I modelled Thrust, Weight, Lift and Drag, and used vector algebra to determine how far a plane moved forward and up/down. Only two people ever understood how to make the rules work, and they were so realistic that planes kept stalling in overly tight turns and over optimistic climbs. Fortunately girls intervened before this abomination completely destroyed our wargames group.
You could have saved yourself the trouble Grizz, this came out the following year. 😉
I bet David Isby had a programmable calculator too.
Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.
14/09/2018 at 21:21 #99359deephorse
ParticipantI dislike Seekrieg 5
Why’s that then? 118-page rulebook and 90 pages of data tables covering weather, torpedo, radar and aircraft data covering the entire 1880-1945 era. (Foreword by Bill Jurens and Nathan Okun) 40 pages of game charts printed in color on heavy card stock 30-page Damage Effects book for truly realistic combat results …ah!
I think you summed it up nicely. If you want to track the progress of a penetrating 15” shell as it cuts through your ship’s armour, the duffel coat & cocoa store, your electricity cables and gives the ship’s cat a tonsilectomy (do cats have tonsils?) then Seekrieg is the game for you. Unfortunately one of my gaming friends does. Unfortunately for him I flat out refuse to play it any more. Fun, what fun?
It’s a cut ‘n’ paste from the Seekrieg website. I started to lose interest at “90 pages of data tables”
I know. It was the words you put before and after it that did it for me.
And cats do have tonsils, apparently.
Play is what makes life bearable - Michael Rosen
16/09/2018 at 00:02 #99446Shaun Travers
ParticipantWhile my blog is full of games taking 30 minutes (ancients) and up to one hour (20mm WW2) they are all solo and I get easily bored with my opponent. I also tend t play them over a few weeks so even that 30 minutes if often a few 5-10 minutes at the game. In FTF gaming, i do like games that are longer than an hour – anywhere from 1.5 hours to 3.5 hours depending on the game. When it comes to boardgames, all bets are off. Games that play in less than 90 minutes are good at the moment as I can find time to play them with my children, but I will happily spend 4 hours at a sitting playing a boardgame. I could (and used to play longer) but no longer have the time 🙁 I am also happy if that 4 hours is part of a longer game so the game itself may take 20 hours and competed in five 4 hour gaming nights. But not much time for those either!
16/09/2018 at 06:44 #99457Chris Pringle
ParticipantWith long games there’s a question of opportunity cost. I occasionally have the luxury of a whole weekend of gaming, but even then I start chafing if one of the games runs to 5 or 6 hours. Would you rather play one game that lasts 12 hours, or three or four games of 3 or 4 hours each? Especially if each of the shorter games can achieve an equivalent aim to the big one? “Let’s refight Waterloo.” OK, great, but wouldn’t it be even better to fight the whole quartet of Ligny, Quatre Bras, Wavre and Waterloo in the same time?
Hence BBB. We fought a whole 9-battle Franco-Prussian War campaign – covering all the biggest battles of the war – in a 3-day weekend.
Chris
Bloody Big BATTLES!
17/09/2018 at 14:08 #99567Harry Faversham
BlockedIn the good old days we had games every couple of months that started about eleven in the morning. We had a break for tea about five-ish then battled on till half seven, upped stumps and went to the boozer. Massive battles with a couple of thousand figures a side… happy days, don’t think mi’ back and knees could take it these days!
"Wot did you do in the war Grandad?"
"I was with Harry... At The Bridge!"
17/09/2018 at 19:04 #99606Northern Monkey
ParticipantMost of my games are 2-3hrs, though once a year we manage to get together for the annual big game of 5-6hrs. Some of my solo gaming can go on for months, GMT’s Holland ’44 recently took up about 50hrs of gaming time over several weeks
My attempt at a Blog: http://ablogofwar.blogspot.co.uk/
17/09/2018 at 21:25 #99615Paul
ParticipantThree hours or so is my max: longer than that and I tend to get a terrible headache.
Those are brave men knocking at our door. Let's go kill them!
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