10/02/2019 at 19:53 #108883
Any suggestions for suitable rules? In particular, I would like to have some provision for “encouraging” figures to surrender rather than shoot it out to the last man in scenarios such as trying to round up downed Luftwaffe crew.10/02/2019 at 20:02 #10888411/02/2019 at 09:11 #108905
Any suggestions for suitable rules? In particular, I would like to have some provision for “encouraging” figures to surrender rather than shoot it out to the last man in scenarios such as trying to round up downed Luftwaffe crew.
What scale of engagement are you talking about? If it’s platoon, then Chain of Command with tweaks, for squad based, I would be using something like the Ganesha Games ‘Flying Lead’. Any larger than platoon level wouldn’t seem right.13/02/2019 at 08:24 #109019
Have a look for a simple set based on the Survivors TV series. I think I got mine from the Wargames Illustrated website. They are designed to make you capture enemies to increase the size of your group, so you could adapt them to capture downed Nazis. The problem with standard WW2 rules is that they are not generally designed for teatime sitcoms! But you can easily say an effective ‘hit’ is suppression, or if Jones wins a melee the Hun are just throwing their hands up at the sight of his bayonet (+2 for Jonesy in melee because they don’t like it up’em).15/02/2019 at 17:19 #109206
I’ll make a shameless plug for Combat Patrol(TM): WWII (http://www.bucksurdu.com/Buck_Surdu/Combat_Patrol.html). The Web page has lots of freebies and a bunch of how-to videos.
I have used these rules for several Sea Lion games with the Home Guard one the last year. Here are some links:
The rules are designed for a player to command one or two squads (sections), but experienced players can command more.
15/02/2019 at 19:10 #109212
- This reply was modified 18 hours, 7 minutes ago by Buck Surdu.
Pulp Alley might be worth a look.15/02/2019 at 19:20 #109215
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