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A good way to develop your own rules is to start from an absolute minimum framework, with some core concepts or mechanics that you deem immutable. Then play a few games and see what works and doesn’t work. Then add or remove things after each game. After several iterations, you start to converge to something you and your gaming group like.
I have followed such an approach several times, and it allows you to come up with a ruleset where the emphasis is right where you want it to be.
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