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For solo play I have found I enjoy the TSTF / On To Richmond /TFL brand of card play, where one unit per card can move, shoot etc.  IGO/UGO rules where one side moves everything, then the other side tends to be boring with solo play. I always seem to know what the other side is going to try next turn.  Attempting to put together an AI process for solo gaming is what gets complicated.  Hidden cards and random battle plans for the non-player side can work and make for a fun game, but it is another complication and you are looking at cards across the table for much of the game…

There is not such thing as ‘simultaneous’ rules in the sense that ultimately, somehow, the rules have to determine who does what first, second, and third. That is where simultaneous rules can get messy and complicated.