1st Corps 28mm Ancients to Sci-Fi

Tag Archives: Nordic Weasel Games

Winter Hammer – NWG

Tuesday, 27 February 2018 09:31
Written by Mike
1 Comment


Following up Trench Hammer and October Hammer, the world of easy-to-play war game rules comes to the Soviet-Finnish Winter War.

Requiring only a pair of D6 and 8-12 troop stands each, Winter Hammer includes rules for everything from barrages to KV tanks.
Games are playable in an hour or so, including a quick and easy system for rolling up random forces and conducting a war games campaign.

Time is short and none of us get to do as much gaming as we want to.
We all have wargame projects we never got around to finishing because we needed 200 painted models to play and the book was 348 pages.

Why not jump into Winter Hammer? 6 bucks, 45 pages and 10ish troop stands and you're ready to play.

Fancy that. More time spent playing games and less time perusing the "To hit adjustments for left-handed gunnery when vehicle is on a modest incline Subsection B" table ?

LINK

Five Parsecs Bug Hunt Arrives

Saturday, 17 February 2018 09:43
Written by Mike
0 Comments

"All scifi gaming eventually leads to the movie Aliens" someone once told me.

Maybe that's not quite true, but the 1986 sequel to the original Alien certainly does loom large over miniatures gaming.

A squad of heavily armed marines alone against the ravening hordes of extra-terrestrial killers. Good stuff.

So now, you can indulge in the same sort of thing using Five Parsecs.

Create a handful of characters and lead your crew of soldiers as they accomplish objectives and fend off the alien terrors.

As with other Five Parsecs titles, everything is aimed at solo play (though you can play with a friend and even earn some bonus rewards, to account for the fact a human opponent usually is more devious).

Everything flows in a campaign structure with random events and unexpected things happening, though we've changed the structure quite a bit to account for the military nature of the campaign.

New mechanics include a fire team mechanic (many of your supporting troops will be squads of soldiers), new takes on the "contact" mechanics introduced in Salvage Crew, a Reputation mechanic that lets you cash in mission success for occasional benefits and a system for Mustering Out which should make Traveller players feel a tiny bit nostalgic.

Of course, you also get all the tools you need to transfer your Bug Hunt character to another campaign.
Start in the army, go AWOL and join a gang, clean up your act and get a salvage job. It's all up to you.

Updates are coming shortly to the existing game line, to allow transfers into Bug Hunt.
The new rules are all up to 1.03 standard though I'd expect a small update shortly after launch to clean up a few vague wordings and the likes.

LINK

Five Parsecs Salvage Crew

Saturday, 13 January 2018 09:19
Written by Mike
1 Comment

The third step of Five Parsecs adventuring is here: Salvage Crew!

You can check out the new logo too.
When I get a chance, that will get added to the existing Five Parsecs games too

So what is Salvage Crew? (SC here after).

It's a new campaign you play, using the same mechanics and systems as the two previous Five Parsecs (FP) games.

Build up a random crew with their own backgrounds and ideas and then take on the universe.

Salvagers tend to be a bit less militant so you will find your crew may end looking a little different.

Campaigns work in a similar fashion: Assign your crew to jobs and play out table top missions.
Money is a much bigger issue now: Salvagers earn more of it, but they also begin the campaign owing a lot of money for their ship and license.
Bottom out and you can have your campaign ended by your ship being seized (seems like a great chance to delve into a Gang Warfare campaign then huh?)

Turn to turn game play is what you expect, but we now have rules for things like "contacts" (which can turn out to be enemies or not, a bit like PEF's in 2HW titles) and exploring "points of interest".

This is where the big change is:
Your salvage crew is mainly here to loot. There are things to be found on the battle field and you may or may not run into enemies. You'll have to evaluate the risk of getting a particular piece of loot or not, if it might trigger an enemy squad of bandits.

The result is an experience that feels pretty unique, even if the starting point is the same.

The rules are fully compatible with Five Parsecs From Home and Gang Warfare (the GW update will be live in a day or two, sorry for the delay) and you can transfer characters around.

Does it stop here? Probably not.
Five Parsecs could theoretically go any number of places.

Fighter pilots? Mercenary captains? Colonists? Private investigators?
There's really nothing you couldn't do.

Stay tuned.

LINK

NWG Release Trench Hammer!

Saturday, 23 December 2017 09:14
Written by Mike
3 Comments

The War to end all wars didn't end war... but with Trench Hammer you'll be able to play a game to completion in one sitting!

Trench Hammer is what we call a "Mini Miniatures Game" : A game that is playable with only a few pages of rules and with a small collection of figures.

Using the game engine of Squad Hammer, these rules are aimed at beer&pretzels war gaming.

Starting with a platoon each, once you have played a few times, you could easily field a full company each.


Rules included cover:

Guidelines for simple war games campaigns.

Tank rules.

Details on organization for late-war German and British platoons.

3 scenarios as well as a random objective table.

Everything you need to play low-level infantry battles in under 40 pages. This includes options, advanced rules and just enough chrome to wet the appetite.


Playable both with individually based figures and figures organized in troop stands.

You can get into a new war gaming period without buying a ton of miniatures.

The rules are laid out to be screen and print friendly.

80's nostalgia look.


Compatible with the Squad Hammer generic war game rules

LINK

Five Parsecs: Gang Warfare

Monday, 11 December 2017 08:21
Written by Mike
0 Comments

The adventure continues!

The Five Parsecs solo-gaming adventure is about to get bigger and better with the release of Five Parsecs : Gang Warfare.

Focused on leading a gang of futuristic criminals, outcasts and miscreants, the new rules follow the same structure of simple mechanics (designed for solo gamers from the bottom up), intriguing and fun character creation and a fully featured campaign game.

Can you take your gang from scraping by in the gutter to ruling the city?

The new rules include more detailed encounters, rewritten campaign tables and actions and more space-criminal carnage than you can shake a laser pistol at!

All you need is 6-8 miniatures in any scale you like, along with suitable figures for their opposition and you are ready to play.

This is a complete stand-alone game, you do not need a copy of Five Parsecs From Home to play.
However, if you own both games, you will be delighted at the most exciting part:

The rules are completely compatible, letting you transfer characters between campaigns.
If your adventuring party is down on their luck, maybe it’s time to go slum it with the gangs and psychos for a while.
Maybe your gang leader can finally realize their dream of escaping to the stars.

The adventure just got a lot bigger and there’s more to come.


The core philosophy of the Five Parsecs game engine is that solo players deserve rules written with them in mind:
That means easy rules that still offer some tactical finesse.
It means avoiding a host of special rules and exceptions to track.
It means campaign rules and randomized opposition.

Five Parsecs : Gang Warfare is available now HERE

And the Five Parsecs From Home rules are available at HERE

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