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Tag Archives: Nordic Weasel Games

Hammer Of Democracy

Wednesday, 19 September 2018 10:27
Written by Mike
13 Comments

Since the last crowdfunding campaign was a pretty good success, we're going to try our hands at it again, this time with "Hammer of Democracy" - A full WW2 conversion of the Squad Hammer/Trench Hammer/Winter Hammer/October Hammer miniatures rules.

The goal is a big, beefy book covering pretty much everything you could want from weather rules to army generators to mission creation, all powered by the super-fast, negotiation-driven Squad Hammer engine.

Whether you are a hardened WW2 gamer eager for something new and less bogged down in detail, a new player curious about getting into WW2 action or even a complete newbie to miniatures game, we'll have you covered.

Why do we need a big chunk of money? Because this is going to be a big chunk of gaming book.
The goal is to do one of those big complete books, where you don't have to wait around for supplements and pay extra money just to play the army you'd like.
We're going to go all out instead.

If you are curious about the system, you can read this mechanics demo by the co-author of Trench Hammer
HERE

And if you want to go throw down some money for something that'll make you happy, you can do so right here:

LINK

Nordic Weasel Back To School Sale

Tuesday, 28 August 2018 09:46
Written by Mike
3 Comments

The kids are back to school, which means you'll have time on your hands and my kid needs new shoes and a new backpack.

We've put a ton of our titles on sale 5 dollars off, including Starport Scum, From Shako to Coalscuttle and the brand new Renegade Scout.
Just use the codes in the blogpost linked below.

On top of that, Clash on the Fringe is now available as a "Pay what you want" product.
Grab it for free! Grab it for a million dollars! It's all up to you.

LINK

Renegade Scout Is Here!

Monday, 13 August 2018 08:50
Written by Mike
1 Comment

You waited for it and now the wait is over.

At 179 pages, this is the biggest,most jam-packed game I have ever done.
Whether you want to level up your favourite miniatures, fight on worlds full of weird alien stuff, pick from 15 alien species to build your troops or what you want to do, it's all here.

As a bonus, if you don't like the creatures and weapons we included, you can convert troops and weapons from any edition of 40K, and play them in a sleek, modern rules set.

Do you want vehicles? Do you want man to man skirmish action? Magical powers? Big monsters and inexplicable happenings?
Do you want 15mm? 28mm?

There's more stuff in here than in pretty much any game I've ever written. It's a beast.

LINK

5 Leagues From The Borderlands

Friday, 15 June 2018 10:27
Written by Mike
0 Comments

Welcome to the edge of civilization, where brigands rule and where the shadows are long.

Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games.

Taking inspiration from gritty "medieval-fantasy" like The Black Company and Harn, this is a world of brutal combat and ever-present danger.

With a handful of miniature figures, your dice and these rules, you can adventure in the war-torn Borderlands, fight tactical battles against evil and hopefuly get a few coins in the process.

Your characters will advance as you go along, find loot and might even make it to the end.

Five Leagues is a descendent of the Five Parsecs series of games, offering a game experience written specifically for Solo Players:

That means that all the mechanics you need are built right into the rules, instead of being an afterthought stuffed in the back of the book.

We've aimed to make the mechanics simple and straight-forward, to make it easier and quicker to play on your own.

And the adventure and encounter tables will do pretty much all the set-up for you.

* * *

Please be advised this is a tactical game: You will need miniatures, tokens, markers or something else to represent your characters in combat.

A typical battle will have 8-10 figures on each side.

This game is intended for Solo players, though it can easily be played with a friend: Just split the party between you and enjoy adventuring together!

* * *

This is a complete game: You get character creation rules, encounter rules, a town action system and mechanics for factors such as Luck, Will and Story Points to tailor your game.

Players interested in a more open-ended group game may wish to also check out Dungeon Scum, available from Nordic Weasel Games.

Please note that this is NOT a dungeon crawling game, its a game of tactical fantasy action.

LINK

The Acrid Smell Of Powder

Thursday, 12 April 2018 13:49
Written by Mike
2 Comments

Welcome to The Acrid Smell of Powder - Mass skirmish rules for black powder warfare.

What is Mass Skirmish ? It's "1 figure equals 1 soldier" warfare but on a grander scale than the norm.

Written to be usable with any figures based 3-5 to a stand, you can grab your miniatures based for games like Fire&Fury and put them right on the table in a "what you see is what you get" skirmish fight, using close to realistic weapon ranges.

The rules use a creative Initiative Dice system, adding uncertainty to what your troops can do each turn, without ever wrestling control away from the player completely.

Combat is handled through the popular FiveCore system using a combination of "kill dice" and "shock dice" to resolve a volley of fire in a single dice roll, without looking up modifiers: Simply roll and you know if you hit them and if they are retreating.

The close combat system attempts to portray the importance of morale and the relative rarity of hand-to-hand fighting: A well disciplined unit may be able to break through the enemy line simply by a determined advance. . . if they stand up to the enemy volleys that is.

We round out the mechanics on offer with the "Flow of Battle" table, representing that your action is part of a greater battle: Flanks are menaced by cavalry, infantry columns advance and the skirmish lines are reinforced from the line.

Of course should you wish to follow your skirmish company across multiple battles, we've provided for that opportunity as well.

Mechanics are included for repeating and rifled weapons, allowing you to use the rules from the 7 Years War all the way to the Franco Prussian war (and possibly beyond).

It is my sincerest hope that you will find The Acrid Smell of Powder to be a refreshing take on "mass skirmish" warfare in the age of black powder weaponry.


Each troop stand represents 3-5 individual soldiers.

A good starting battle might require 15-25 troop stands per side, plus a few individual leader figures.

Options are provided for scaling up to quite large battles. Who said skirmishing had to be about 7 guys searching for a bag of potatoes?


This is an Early Version of the rules.

The core mechanics are fully operational though they will of course benefit from additional testing and tweaking.

The full version is anticipated to add:

*Set-up instructions for randomized battles.

*Random army generation tables.

*At least a rudimentary points system.

*Promotion system for your leaders.

*A bunch of optional rules, variants, rules for special troop types, early machine guns and all that jazz.

*Illustrations, more examples and more general goodies.

Most of these items are already completed, but i decided that it would be better to get the core rules out there in the wilderness for players to chop apart.

That way, the core engine can be fine-tuned as much as possible, before adding all the chrome.

We've endeavoured to make the Early Version as complete a game as possible. It is a complete game that you could get many hours of enjoyment out of.


If you purchase the Early Version, when the full version is released, you will be able to get it by only paying HALF the difference in final price.

Not bad eh?

LINK

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