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  • #114537
    Avatar photoIvan Sorensen
    Participant

    Download your game file again.
    1.01 changes:

    * The injury table post-game is a tiny bit friendlier now. The “bad” results have been shifted down 5 points or so and injury durations are reduced by 1 turn.

    * Its a little easier to lower threat.
    Holding the field now allows a 4+ roll to lower threat, instead of 6+ and raiding a camp is 3+.
    Ganking 5 of their guys but not holding the field is still a 6+.

    *Threat only goes up if you did not hold. In that case, a roll of a 1 is an increase.

    * Instances where you can have multiple saves are now combined into a single 5+ save, at least for all the instances I could spot.

    #114540
    Avatar photoPunkrabbitt
    Participant

    <p style=”text-align: left;”>In the case of multiple saves being combined into a 5+ save with items such as vambraces and greaves, are the items still destroyed on a successful save?</p>

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    #114541
    Avatar photoIvan Sorensen
    Participant

    So I /think/ I found three overlaps:

    Character with PARRY skill and shield style just gets a 5+ save.

    A character who is injured and has both greaves and vambraces gets a 5+ save and one of the two is destroyed.

    A character with talisman and helmet when checking for post-game injuries gets a 5+ save but if you make it, your helmet breaks (i.e. its always a helmet hit then)

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