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This topic contains 2 replies, has 2 voices, and was last updated by Ivan Sorensen 1 week, 4 days ago.
Download your game file again.
* The injury table post-game is a tiny bit friendlier now. The “bad” results have been shifted down 5 points or so and injury durations are reduced by 1 turn.
* Its a little easier to lower threat.
Holding the field now allows a 4+ roll to lower threat, instead of 6+ and raiding a camp is 3+.
Ganking 5 of their guys but not holding the field is still a 6+.
*Threat only goes up if you did not hold. In that case, a roll of a 1 is an increase.
* Instances where you can have multiple saves are now combined into a single 5+ save, at least for all the instances I could spot.
Nordic Weasel Games
<p style=”text-align: left;”>In the case of multiple saves being combined into a 5+ save with items such as vambraces and greaves, are the items still destroyed on a successful save?</p>
I gotta post in english? With all those awesome games out there with foreign language titles? C'est la vie!
So I /think/ I found three overlaps:
Character with PARRY skill and shield style just gets a 5+ save.
A character who is injured and has both greaves and vambraces gets a 5+ save and one of the two is destroyed.
A character with talisman and helmet when checking for post-game injuries gets a 5+ save but if you make it, your helmet breaks (i.e. its always a helmet hit then)
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