- This topic has 11 replies, 5 voices, and was last updated 9 years, 10 months ago by Ivan Sorensen.
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22/11/2014 at 23:24 #13056Ivan SorensenParticipant
Figured you lot might do me a solid and test this out.
Group moves:
A leader may issue a group move as one activation point.
To be issued a group order, two or three soldiers must be within 1″ of each other. The group move lets the group move with only one activation point.
Select a destination and move the first figure, resolving any reaction fire as normal. The other two figures must move to destinations within 1″ of the intended destination of the first figure.
Once initiated, a group move cannot be aborted. All nominated figures must move.
Group moving figures are keeping their heads down and additional activation points must be spent to take any shots as normal.
23/11/2014 at 00:21 #13057shelldrakeParticipantThat will certainly make it a lot easier to keep fire teams or sections/squads together.
I can see the advantages of this kind of movement, and the need to use activation points to shoot means you would need to balance the need to move a group, or the need to put rounds down range, so that kind of balances things out.
I will have to try in in a game to see what effect, if any, it has on a game.
23/11/2014 at 00:22 #13058Ivan SorensenParticipantyeah, that’s the intention. I think it’ll work but I’d love to hear your thoughts.
23/11/2014 at 23:06 #13100PaintingLittleSoldiersParticipantI think its a good change. I’m happ for group moves to get formations into position as its usually the firing when the situation it all goes haywire.
25/11/2014 at 18:28 #13202SpuriousParticipantShould be having a game tonight, will see if I can make use of it.
I also have a suggestion for an alternative rule regarding grenades. Instead of tracking the amount per-person, perhaps a squad ‘pool’ of grenades could be drawn from (if within X distance of the unit leader)? This way it could be tracked with a suitable dice or other numbered marker rather than working who has done what and checking off the rounds used.
This partly comes from my efforts to cram as much of a platoon roster onto a single page as I can manage, doing well so far.
26/11/2014 at 18:59 #13249Ivan SorensenParticipantShould be having a game tonight, will see if I can make use of it.
<p data-wr_replaced=”true”>I also have a suggestion for an alternative rule regarding grenades. Instead of tracking the amount per-person, perhaps a squad โpoolโ of grenades could be drawn from (if within X distance of the unit leader)? This way it could be tracked with a suitable dice or other numbered marker rather than working who has done what and checking off the rounds used.</p>
<p data-wr_replaced=”true”>This partly comes from my efforts to cram as much of a platoon roster onto a single page as I can manage, doing well so far.</p>
<p data-wr_replaced=”true”></p>
<p data-wr_replaced=”true”>We often play that way so it should work just fine. In most cases, a squad won’t go through enough ammo to worry about it, except for RPG’s.</p>26/11/2014 at 19:33 #13252SpuriousParticipantWell, had the game and it came in a lot of use. Couple of questions did come up, can’t remember all of them right now but one was can it be used in combination with a rush move? And can it be used to do such things as move through windows to get in a building?
26/11/2014 at 19:55 #13254Ivan SorensenParticipantGood questions.
Yes, you can combine it with a rush move. Though with my dice rolling that’s just an efficient way to get even more men stuck ๐
As far as windows and such, I’m inclined to say no but it could work either way. Mostly, in my mind, it’s more of a “deploy into position” type of deal while approaching the enemy.
27/11/2014 at 04:40 #13284kyoteblueParticipantIf and when I ever get to game again I’ll give it a shot.
08/12/2014 at 00:07 #13743shelldrakeParticipantCan you use activations to un-pin figures in a group, then use the group activation to move all of those figures?ย Kind of like telling them to get out of the area and in to cover.
08/12/2014 at 00:38 #13744Ivan SorensenParticipantOfficially no. Unpin and thats all for that activation.
That being said I’m pretty certain it wouldnt break anything if you let them move without firing.
08/12/2014 at 02:37 #13746Ivan SorensenParticipantAnother option suggested by a gentleman. (So you know, not one of you guys ๐ )
A suppressing fire option.
1 activation point, up to 3 figures within 1″ of each other may fire but generating ONLY shock dice.
A little more hesitant on this one but if anyone is having a game in the immediate future, I’d love if you could try it out
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