Home Forums WWII Rules inquiry

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  • #45946
    bruce ross
    Participant

    Hello all

    I’d love some recommendations for some ww2 rules

    Things I’m looking for…..

    Using 10mm

    Prefer rules with a little meat to them. More realism than abstraction, but nothing I can’t play in an evening.

    1:1 vehicle, 1 stand = a squad of men

    Something that can handle 10-20 vehicles and the appropriate amount of men on that table.

    Will be playing solo until I learn it and can host a game.

    Thanks

     

    I should mention I bought Schwere Kompanie, but being a miniature gaming noob, I feel these rules might be a bit too crunchy for me to learn as my first set of rules.

    • This topic was modified 4 years, 7 months ago by bruce ross.
    #45970
    Northern Monkey
    Participant

    I would say Blitzkrieg Commander, but its maybe a little too abstract for your tastes, other than that though it meets all your other requirements.

    My attempt at a Blog: http://ablogofwar.blogspot.co.uk/

    #45979
    Mike Harrop
    Participant

    Battlegroup would fit your requirements except for how it handles figures but with a bit of book keeping it should be doable. They aren’t covering every theatre of WW2 as yet, but they are working on it.

    They’re designed for 20mm but would handle 10mm without changes.

     

    Mike

    "This lighthouse is under attack, and by morning we may all be dead!" The 4th Doctor - Horror of Fang Rock

    #46016
    NTM
    Participant

    Iron Cross could fit the bill for you

    http://www.greatescapegames.co.uk/iron-cross

    Battlegroup Panzer Grenadier and Battlefront WWII are both good sets with one stand = one squad but vehicles 1:2 or 3

    #46076
    kavita1
    Participant

    I love Battlefront WW2 – the fire and fury set. Personally – I think they are pretty much unbeatable if it is realism rather than abstraction you are looking for at a scale that is a bit larger than skirmish. One troop stand equal one squad.

    For skirmsh I think people are well served with the offerings from the Lardies and Battlegroup. Its got the right balance of the mechanics of combat without loosing ‘playability’.

    Funnily enough I use the 10mm scale setting but with 6mm figures – it suits me.

    The rules are a pain to get hold of in the UK. Caliver Books do them though. Despite that I still think they really stand out.

    More about them here (great info in the forums on the site as well – if a bit quiet):

    http://www.fireandfury.com/products/desc_bfww2.shtml

    • This reply was modified 4 years, 7 months ago by kavita1.
    • This reply was modified 4 years, 7 months ago by kavita1.
    • This reply was modified 4 years, 7 months ago by kavita1.
    #46754
    Nazrat
    Participant

    Fireball Forward is EXACTLY what you are looking for.

    #47251
    Frank Makinson
    Participant

    I use Firefly from Tabletop Games. Enough complexity for an 3-4 hour game depending on terrain, scenario etc with Infantry Company, 3/4 AT guns and 10 tanks each.

    Written orders at start. Model comms. Acquistion->Hit->Damage. Bit of a learning bump but should get the hang of it quickly.

     

     

     

     

    #47654
    NKL Aerotom
    Participant

    You could try Ostfront, recently released and available on Wargame Vault:

    http://www.wargamevault.com/product/191978/Ostfront–Main-Rules

    Quick, Realistic and with a wide variety of forces available. Also a built-in map campaign for combination grand strategy / tabletop tactics

    1 vehicle = 1 Vehicle, and a stand of infantry is 1 squad. Games last usually an hour or two at the most. Although map campaigns can last months…

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