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Viewing 40 posts - 1 through 40 (of 78 total)
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  • in reply to: Do You Take Notes When Reading? #172958
    Avatar photoDCRBrown
    Participant

    W,

    Yep – in virtually every book I read.

    Some books present numerous historical gems all of which are noted down, others have less but usually at least one point worthy of a note.

    DB

     

    in reply to: Yarkshire Gamer Podcast Wins Caesar Award #170860
    Avatar photoDCRBrown
    Participant

     

    You’ve done very well!! 😉

    DB

    Avatar photoDCRBrown
    Participant

    JJ,

    Great to see F2F conventions and games days back in full swing!

    DB

    in reply to: Combat at Osma #161043
    Avatar photoDCRBrown
    Participant

    R,

    A splendid looking game!

    DB

     

    in reply to: O Group Kota Bharu landings QS AAR Video #157505
    Avatar photoDCRBrown
    Participant

    J,

    Units “save” on only a 4,5,6; so it’s even lower then 35% – so yes, more than a spot of luck for the Japanese player!

    DB

     

     

    in reply to: O Group Kota Bharu landings QS AAR Video #157468
    Avatar photoDCRBrown
    Participant

    J,

    it seemed there were at least two occasions on which Japanese platoons overran entrenched and unsuppressed Dogra platoons by a frontal bayonet charge up a hill. While such things are not entirely unknown do the rules make them likely, or was this the result of some very improbable dicing?

    We may have missed it in the Quick Strike video but a defender can React Fire to enemy movement, Orders permitting.

    So the defenders should have had between 7D6 to 6D6, with no spotting dice as the attackers are in the open. An average roll would see 3 to 4 hits followed by perhaps 2 morale tests saves, so on average a 2 Shock result.

    All units are Suppressed on 3 Shock, so if the attackers were already holding any shock they wouldn’t make it into combat. Even if they did make it into combat they are likely to take casualties, win or lose.

    Now if that were Panzergrenadiers, they would be on 8D6 and a reroll for a miss…..ouch!

    Hope that helps.

    DB

     

     

    in reply to: O Group #153471
    Avatar photoDCRBrown
    Participant

    N,

    There also the forum over on the TooFatLardies site.

    https://toofatlardies.co.uk/forum/viewforum.php?f=45

     

    DB

    in reply to: O Group #151582
    Avatar photoDCRBrown
    Participant

     

    And published today – at last!!

    DB

    in reply to: Yarkshire Gamer Big Game Podcast #151232
    Avatar photoDCRBrown
    Participant

     

    You can never have too many podcasts to listen to!

    I’m looking forward to the main event.

    DB

    in reply to: The Battle of Cable Street, 1894 #150924
    Avatar photoDCRBrown
    Participant

     

    The Third was in 1999.

    Nothing changes!

    DB

     

    in reply to: O Group #150428
    Avatar photoDCRBrown
    Participant

     

    For those into FaceBook there’s now a dedicated O Group FB group.

    https://www.facebook.com/groups/2829696957316103

    DB

     

     

    in reply to: Tinywargames. #148853
    Avatar photoDCRBrown
    Participant

    I would stay with their standard sizes; I ordered a bespoke size which they were ultimately unable to fulfil.

    DB

    in reply to: French line battalion. #148635
    Avatar photoDCRBrown
    Participant

     

    Very nice!

    DB

    in reply to: Open/closed tank hatch terminology #146109
    Avatar photoDCRBrown
    Participant

     

    A Cold War British Army tanker informs me the usual term was ‘closed down’, so may be it was the same in WW2?

    DB

     

    in reply to: O Group WW2 Rules #145936
    Avatar photoDCRBrown
    Participant

    And the final Part 3 of our Normandy game is now up on Lard TV.

    https://www.youtube.com/user/toofatlardies

    DB

    in reply to: O Group WW2 Rules #145456
    Avatar photoDCRBrown
    Participant

     

    Part 2 of our Normandy game is now up on Lard TV.

    https://www.youtube.com/user/toofatlardies

    DB

    in reply to: O Group WW2 Rules #145404
    Avatar photoDCRBrown
    Participant

    Thuseld,

    It’s not strictly necessary to model every hedge or wall. It you prefer that then that’s fine, but otherwise troops in a built up area sector  are simply treated as “in buildings”.

    Hope that helps.

    DB

    in reply to: O Group WW2 Rules #145385
    Avatar photoDCRBrown
    Participant

    Morning Mr Salt,

    The first iteration of the deployment rules did have FUPs on the table edge, but in the ended they were dispense with in an effort to slim down the rules to an acceptable level. (Sorry about that!)

    DB

     

    in reply to: O Group WW2 Rules #145337
    Avatar photoDCRBrown
    Participant

    DH,

    You can play games from 1939, as the rules cover most weapons/tanks/guns for the entire war. I’ve played several playtest games of early Russians vs. Poles, French and British vs. German 1940 and early Russian engagements in 1941.

    The initial battalion lists initially cover the big four from circa 1942 to 45, for those that are not there you can easily use the existing stats to slot in a specific or unique weapon. However a bespoke early war supplement will follow.

    DB

    in reply to: 15 mm ACW Units #142854
    Avatar photoDCRBrown
    Participant

     

    Great looking unit! (The tufts certainly work.)

    DB

    in reply to: New to Napoleonics, worried about basing #142134
    Avatar photoDCRBrown
    Participant

    C,

    I would not worry too much, most Napoleonic rules these days are fairly basing agnostic and concentrate on the size of the unit rather than an exact figure count.
    When playing General de Brigade, which was a 1:20 scale rule set French battalions would normally have 6 figures to a base, but I regularly placed just 4 or 5 on a base, as in the battle pic below.
    All I did for GdeB was to simply say that each base represented six figures, regardless of how many models were actually on it.

    DB

     

    in reply to: 6mm Normandy game #141692
    Avatar photoDCRBrown
    Participant

    ML,

    Really nice looking game/terrain!

    DB

    in reply to: Scenery and Games #141615
    Avatar photoDCRBrown
    Participant

    JT,

    Right come on…..let’s have some exciting music as we watch your Marine Ville disappear undergound!

    DB

     

    in reply to: Trees! #141508
    Avatar photoDCRBrown
    Participant

    Terrainshed,

    Thanks – they look very good!

    DB

    in reply to: Trees! #141507
    Avatar photoDCRBrown
    Participant

    RMD,

    DB

     

    in reply to: Trees! #141336
    Avatar photoDCRBrown
    Participant

    B,

    Thanks!

    I’ve also just received some of these trees which seems ok…..

    DB

     

    in reply to: Trees! #141319
    Avatar photoDCRBrown
    Participant

    B,

    Thanks – do you have  a link to their site?

    DB

     

    in reply to: Trees! #141241
    Avatar photoDCRBrown
    Participant

    M,

    Yes, very nice, (and includes the drinks collection and the memo from your missus on the sideboard)!

    I’ve currently ordered some pre-made trees of mixed sizes, so I’ll see what these turn out like.

    If they are no good I’ll go with Woodland Scenics.

    Thanks.

    DB

     

     

    in reply to: Trees! #141008
    Avatar photoDCRBrown
    Participant

    Thnaks Guy,

    Do you have a pic or link to have a look  at how its done?

    DB

    in reply to: Trees! #141002
    Avatar photoDCRBrown
    Participant

    Thanks Mark,

    My issue is that most of my trees are a good for for my 18mm AB Naps, but look a bit sparse/out of “wargame” scale with smaller WW2 figs.

    I was hoping to purchase a bag of ready made trees at say model railway TT scale or similar.

    DB

     

     

    in reply to: Perry Twins #140717
    Avatar photoDCRBrown
    Participant

    Apparently the PTs are also being interviewed by BBC’s Radio 4!

    Thus we can almost guarantee that particular article will be dripping with condescension!

    DB

     

    Avatar photoDCRBrown
    Participant

     

    Fawr!!!

    DB

     

    in reply to: Duchy of Warsaw Generals (AB Figures) #140142
    Avatar photoDCRBrown
    Participant

    M,

    Very impressive!

    DB

    in reply to: Infamy, Infamy! First Impressions Video #139642
    Avatar photoDCRBrown
    Participant

     

    Excellent first look.

    DB

     

    in reply to: Opportunity Fire #139240
    Avatar photoDCRBrown
    Participant

    RMD,

    Re: Your arc of fire hasn’t just suddenly disappeared because you fired a few rounds and you’re not going to suddenly stop firing and not shoot at close range because you already had a shot at them at long range.

    Not in O Group.

    That’s one of the mechanisms that used to annoy me, players using a sacrificial unit to draw fire; then the unit he really wanted to move now does so, moving out without a care in the world, accompanied by the band, cooks and the RAF in tow, as no one can now opportunity fire.

    In O Group there is reaction for every action and a potential second action for the same unit to fire again, if command & control is working ok.

    DB

    in reply to: Opportunity Fire #139223
    Avatar photoDCRBrown
    Participant

    GS,

    Yes, the player takes the role of both Battalion and Company commanders. Most orders or actions are issued with regard to those command levels.

    However there will be many occasions in the game when players are also making “tactical wargame” decisions down at platoon level, as the very nature of playing a miniatures based wargame using platoons as tactical units to create the granularity and challenge of WW2 combat, means that the player has to make these moves and position individual units as our miniatures, however well painted, cannot do this by themselves. So players, such as Deephorse, will also be able to make those down and dirty decisions as well.

    With assistance from the above contributions I’ve now settled, (hopefully) on an opportunity fire mechanism that permits units the chance to opportunity fire, with certain weapon systems having a better chance than others. If you fail, you still fire at the end of the enemy move action, but at disadvantage.

    If you manage to opportunity fire against an enemy at close range, then the dice roll is dispensed with and it’s an automatic shot. Ouch!

    DB

     

    in reply to: AB Napoleonics #139206
    Avatar photoDCRBrown
    Participant

    M,

    Looking good!

    DB

    in reply to: Peninsular reinforcements on the way #139083
    Avatar photoDCRBrown
    Participant

    T,

    Wow!!

    Now that’s impressive!!

    DB

    in reply to: Opportunity Fire #139082
    Avatar photoDCRBrown
    Participant

    Mick,

    Yes, certainly true to an extent.

    It’s one of those issues that needs careful balancing between simulation and game, hence the thread itself.

    One aspect being considered is that a target that is very close will become the priority target over other more distant targets, but beyond that the unit/player may choose the priority. This combined with a rule that does not make opportunity fire an automatic option may make players think about the risk/reward of an opportunity fire shot over a possibly better chance in their own “phase”?

    DB

    in reply to: Opportunity Fire #138991
    Avatar photoDCRBrown
    Participant

    DH,

    You do hit upon one of the pertinent issues.

    Another expample is a Tiger with an M8 Greyhound at close range and a Pershing at just beyond close range.

    I could well imagine many a wargamer  “having a bit of a moan” if the Tiger was forced to engage the M8!

    In fact there are so many variables similar to the above, that the KISS philosophy will probably be foremost rules wise.

    Again, many thanks for your thoughts. It certainly helps getting the old grey matter going….

    DB

     

Viewing 40 posts - 1 through 40 (of 78 total)