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DCRBrownParticipant
W,
Yep – in virtually every book I read.
Some books present numerous historical gems all of which are noted down, others have less but usually at least one point worthy of a note.
DB
DCRBrownParticipantYou’ve done very well!! 😉
DB
20/09/2021 at 09:06 in reply to: Clotted Lard – Devon Wargames Group and the Too Fat Lardies #162055DCRBrownParticipantJJ,
Great to see F2F conventions and games days back in full swing!
DB
DCRBrownParticipantR,
A splendid looking game!
DB
DCRBrownParticipantJ,
Units “save” on only a 4,5,6; so it’s even lower then 35% – so yes, more than a spot of luck for the Japanese player!
DB
DCRBrownParticipantJ,
it seemed there were at least two occasions on which Japanese platoons overran entrenched and unsuppressed Dogra platoons by a frontal bayonet charge up a hill. While such things are not entirely unknown do the rules make them likely, or was this the result of some very improbable dicing?
We may have missed it in the Quick Strike video but a defender can React Fire to enemy movement, Orders permitting.
So the defenders should have had between 7D6 to 6D6, with no spotting dice as the attackers are in the open. An average roll would see 3 to 4 hits followed by perhaps 2 morale tests saves, so on average a 2 Shock result.
All units are Suppressed on 3 Shock, so if the attackers were already holding any shock they wouldn’t make it into combat. Even if they did make it into combat they are likely to take casualties, win or lose.
Now if that were Panzergrenadiers, they would be on 8D6 and a reroll for a miss…..ouch!
Hope that helps.
DB
DCRBrownParticipantN,
There also the forum over on the TooFatLardies site.
https://toofatlardies.co.uk/forum/viewforum.php?f=45
DB
DCRBrownParticipantAnd published today – at last!!
DB
DCRBrownParticipantYou can never have too many podcasts to listen to!
I’m looking forward to the main event.
DB
DCRBrownParticipantThe Third was in 1999.
Nothing changes!
DB
DCRBrownParticipantFor those into FaceBook there’s now a dedicated O Group FB group.
https://www.facebook.com/groups/2829696957316103
DB
DCRBrownParticipantI would stay with their standard sizes; I ordered a bespoke size which they were ultimately unable to fulfil.
DB
DCRBrownParticipantVery nice!
DB
DCRBrownParticipantA Cold War British Army tanker informs me the usual term was ‘closed down’, so may be it was the same in WW2?
DB
DCRBrownParticipantAnd the final Part 3 of our Normandy game is now up on Lard TV.
https://www.youtube.com/user/toofatlardies
DB
DCRBrownParticipantDCRBrownParticipantThuseld,
It’s not strictly necessary to model every hedge or wall. It you prefer that then that’s fine, but otherwise troops in a built up area sector are simply treated as “in buildings”.
Hope that helps.
DB
DCRBrownParticipantMorning Mr Salt,
The first iteration of the deployment rules did have FUPs on the table edge, but in the ended they were dispense with in an effort to slim down the rules to an acceptable level. (Sorry about that!)
DB
DCRBrownParticipantDH,
You can play games from 1939, as the rules cover most weapons/tanks/guns for the entire war. I’ve played several playtest games of early Russians vs. Poles, French and British vs. German 1940 and early Russian engagements in 1941.
The initial battalion lists initially cover the big four from circa 1942 to 45, for those that are not there you can easily use the existing stats to slot in a specific or unique weapon. However a bespoke early war supplement will follow.
DB
DCRBrownParticipantGreat looking unit! (The tufts certainly work.)
DB
DCRBrownParticipantC,
I would not worry too much, most Napoleonic rules these days are fairly basing agnostic and concentrate on the size of the unit rather than an exact figure count.
When playing General de Brigade, which was a 1:20 scale rule set French battalions would normally have 6 figures to a base, but I regularly placed just 4 or 5 on a base, as in the battle pic below.
All I did for GdeB was to simply say that each base represented six figures, regardless of how many models were actually on it.DB
DCRBrownParticipantML,
Really nice looking game/terrain!
DB
DCRBrownParticipantJT,
Right come on…..let’s have some exciting music as we watch your Marine Ville disappear undergound!
DB
DCRBrownParticipantTerrainshed,
Thanks – they look very good!
DB
DCRBrownParticipantRMD,
DB
DCRBrownParticipantDCRBrownParticipantB,
Thanks – do you have a link to their site?
DB
DCRBrownParticipantM,
Yes, very nice, (and includes the drinks collection and the memo from your missus on the sideboard)!
I’ve currently ordered some pre-made trees of mixed sizes, so I’ll see what these turn out like.
If they are no good I’ll go with Woodland Scenics.
Thanks.
DB
DCRBrownParticipantThnaks Guy,
Do you have a pic or link to have a look at how its done?
DB
DCRBrownParticipantThanks Mark,
My issue is that most of my trees are a good for for my 18mm AB Naps, but look a bit sparse/out of “wargame” scale with smaller WW2 figs.
I was hoping to purchase a bag of ready made trees at say model railway TT scale or similar.
DB
DCRBrownParticipantApparently the PTs are also being interviewed by BBC’s Radio 4!
Thus we can almost guarantee that particular article will be dripping with condescension!
DB
DCRBrownParticipantFawr!!!
DB
DCRBrownParticipantM,
Very impressive!
DB
DCRBrownParticipantExcellent first look.
DB
DCRBrownParticipantRMD,
Re: Your arc of fire hasn’t just suddenly disappeared because you fired a few rounds and you’re not going to suddenly stop firing and not shoot at close range because you already had a shot at them at long range.
Not in O Group.
That’s one of the mechanisms that used to annoy me, players using a sacrificial unit to draw fire; then the unit he really wanted to move now does so, moving out without a care in the world, accompanied by the band, cooks and the RAF in tow, as no one can now opportunity fire.
In O Group there is reaction for every action and a potential second action for the same unit to fire again, if command & control is working ok.
DB
DCRBrownParticipantGS,
Yes, the player takes the role of both Battalion and Company commanders. Most orders or actions are issued with regard to those command levels.
However there will be many occasions in the game when players are also making “tactical wargame” decisions down at platoon level, as the very nature of playing a miniatures based wargame using platoons as tactical units to create the granularity and challenge of WW2 combat, means that the player has to make these moves and position individual units as our miniatures, however well painted, cannot do this by themselves. So players, such as Deephorse, will also be able to make those down and dirty decisions as well.
With assistance from the above contributions I’ve now settled, (hopefully) on an opportunity fire mechanism that permits units the chance to opportunity fire, with certain weapon systems having a better chance than others. If you fail, you still fire at the end of the enemy move action, but at disadvantage.
If you manage to opportunity fire against an enemy at close range, then the dice roll is dispensed with and it’s an automatic shot. Ouch!
DB
DCRBrownParticipantM,
Looking good!
DB
DCRBrownParticipantT,
Wow!!
Now that’s impressive!!
DB
DCRBrownParticipantMick,
Yes, certainly true to an extent.
It’s one of those issues that needs careful balancing between simulation and game, hence the thread itself.
One aspect being considered is that a target that is very close will become the priority target over other more distant targets, but beyond that the unit/player may choose the priority. This combined with a rule that does not make opportunity fire an automatic option may make players think about the risk/reward of an opportunity fire shot over a possibly better chance in their own “phase”?
DB
DCRBrownParticipantDH,
You do hit upon one of the pertinent issues.
Another expample is a Tiger with an M8 Greyhound at close range and a Pershing at just beyond close range.
I could well imagine many a wargamer “having a bit of a moan” if the Tiger was forced to engage the M8!
In fact there are so many variables similar to the above, that the KISS philosophy will probably be foremost rules wise.
Again, many thanks for your thoughts. It certainly helps getting the old grey matter going….
DB
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