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Viewing 40 posts - 1 through 40 (of 64 total)
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  • in reply to: O Group WW2 Rules #145936
    DCRBrownDCRBrown
    Participant

    And the final Part 3 of our Normandy game is now up on Lard TV.

    https://www.youtube.com/user/toofatlardies

    DB

    in reply to: O Group WW2 Rules #145456
    DCRBrownDCRBrown
    Participant

     

    Part 2 of our Normandy game is now up on Lard TV.

    https://www.youtube.com/user/toofatlardies

    DB

    in reply to: O Group WW2 Rules #145404
    DCRBrownDCRBrown
    Participant

    Thuseld,

    It’s not strictly necessary to model every hedge or wall. It you prefer that then that’s fine, but otherwise troops in a built up area sector  are simply treated as “in buildings”.

    Hope that helps.

    DB

    in reply to: O Group WW2 Rules #145385
    DCRBrownDCRBrown
    Participant

    Morning Mr Salt,

    The first iteration of the deployment rules did have FUPs on the table edge, but in the ended they were dispense with in an effort to slim down the rules to an acceptable level. (Sorry about that!)

    DB

     

    in reply to: O Group WW2 Rules #145337
    DCRBrownDCRBrown
    Participant

    DH,

    You can play games from 1939, as the rules cover most weapons/tanks/guns for the entire war. I’ve played several playtest games of early Russians vs. Poles, French and British vs. German 1940 and early Russian engagements in 1941.

    The initial battalion lists initially cover the big four from circa 1942 to 45, for those that are not there you can easily use the existing stats to slot in a specific or unique weapon. However a bespoke early war supplement will follow.

    DB

    in reply to: First ACW Unit Finished #142854
    DCRBrownDCRBrown
    Participant

     

    Great looking unit! (The tufts certainly work.)

    DB

    in reply to: New to Napoleonics, worried about basing #142134
    DCRBrownDCRBrown
    Participant

    C,

    I would not worry too much, most Napoleonic rules these days are fairly basing agnostic and concentrate on the size of the unit rather than an exact figure count.
    When playing General de Brigade, which was a 1:20 scale rule set French battalions would normally have 6 figures to a base, but I regularly placed just 4 or 5 on a base, as in the battle pic below.
    All I did for GdeB was to simply say that each base represented six figures, regardless of how many models were actually on it.

    DB

     

    in reply to: 6mm Normandy game #141692
    DCRBrownDCRBrown
    Participant

    ML,

    Really nice looking game/terrain!

    DB

    in reply to: Scenery and Games #141615
    DCRBrownDCRBrown
    Participant

    JT,

    Right come on…..let’s have some exciting music as we watch your Marine Ville disappear undergound!

    DB

     

    in reply to: Trees! #141508
    DCRBrownDCRBrown
    Participant

    Terrainshed,

    Thanks – they look very good!

    DB

    in reply to: Trees! #141507
    DCRBrownDCRBrown
    Participant

    RMD,

    DB

     

    in reply to: Trees! #141336
    DCRBrownDCRBrown
    Participant

    B,

    Thanks!

    I’ve also just received some of these trees which seems ok…..

    DB

     

    in reply to: Trees! #141319
    DCRBrownDCRBrown
    Participant

    B,

    Thanks – do you have  a link to their site?

    DB

     

    in reply to: Trees! #141241
    DCRBrownDCRBrown
    Participant

    M,

    Yes, very nice, (and includes the drinks collection and the memo from your missus on the sideboard)!

    I’ve currently ordered some pre-made trees of mixed sizes, so I’ll see what these turn out like.

    If they are no good I’ll go with Woodland Scenics.

    Thanks.

    DB

     

     

    in reply to: Trees! #141008
    DCRBrownDCRBrown
    Participant

    Thnaks Guy,

    Do you have a pic or link to have a look  at how its done?

    DB

    in reply to: Trees! #141002
    DCRBrownDCRBrown
    Participant

    Thanks Mark,

    My issue is that most of my trees are a good for for my 18mm AB Naps, but look a bit sparse/out of “wargame” scale with smaller WW2 figs.

    I was hoping to purchase a bag of ready made trees at say model railway TT scale or similar.

    DB

     

     

    in reply to: Perry Twins #140717
    DCRBrownDCRBrown
    Participant

    Apparently the PTs are also being interviewed by BBC’s Radio 4!

    Thus we can almost guarantee that particular article will be dripping with condescension!

    DB

     

    DCRBrownDCRBrown
    Participant

     

    Fawr!!!

    DB

     

    in reply to: Duchy of Warsaw Generals (AB Figures) #140142
    DCRBrownDCRBrown
    Participant

    M,

    Very impressive!

    DB

    in reply to: Infamy, Infamy! First Impressions Video #139642
    DCRBrownDCRBrown
    Participant

     

    Excellent first look.

    DB

     

    in reply to: Opportunity Fire #139240
    DCRBrownDCRBrown
    Participant

    RMD,

    Re: Your arc of fire hasn’t just suddenly disappeared because you fired a few rounds and you’re not going to suddenly stop firing and not shoot at close range because you already had a shot at them at long range.

    Not in O Group.

    That’s one of the mechanisms that used to annoy me, players using a sacrificial unit to draw fire; then the unit he really wanted to move now does so, moving out without a care in the world, accompanied by the band, cooks and the RAF in tow, as no one can now opportunity fire.

    In O Group there is reaction for every action and a potential second action for the same unit to fire again, if command & control is working ok.

    DB

    in reply to: Opportunity Fire #139223
    DCRBrownDCRBrown
    Participant

    GS,

    Yes, the player takes the role of both Battalion and Company commanders. Most orders or actions are issued with regard to those command levels.

    However there will be many occasions in the game when players are also making “tactical wargame” decisions down at platoon level, as the very nature of playing a miniatures based wargame using platoons as tactical units to create the granularity and challenge of WW2 combat, means that the player has to make these moves and position individual units as our miniatures, however well painted, cannot do this by themselves. So players, such as Deephorse, will also be able to make those down and dirty decisions as well.

    With assistance from the above contributions I’ve now settled, (hopefully) on an opportunity fire mechanism that permits units the chance to opportunity fire, with certain weapon systems having a better chance than others. If you fail, you still fire at the end of the enemy move action, but at disadvantage.

    If you manage to opportunity fire against an enemy at close range, then the dice roll is dispensed with and it’s an automatic shot. Ouch!

    DB

     

    in reply to: AB Napoleonics #139206
    DCRBrownDCRBrown
    Participant

    M,

    Looking good!

    DB

    in reply to: Peninsular reinforcements on the way #139083
    DCRBrownDCRBrown
    Participant

    T,

    Wow!!

    Now that’s impressive!!

    DB

    in reply to: Opportunity Fire #139082
    DCRBrownDCRBrown
    Participant

    Mick,

    Yes, certainly true to an extent.

    It’s one of those issues that needs careful balancing between simulation and game, hence the thread itself.

    One aspect being considered is that a target that is very close will become the priority target over other more distant targets, but beyond that the unit/player may choose the priority. This combined with a rule that does not make opportunity fire an automatic option may make players think about the risk/reward of an opportunity fire shot over a possibly better chance in their own “phase”?

    DB

    in reply to: Opportunity Fire #138991
    DCRBrownDCRBrown
    Participant

    DH,

    You do hit upon one of the pertinent issues.

    Another expample is a Tiger with an M8 Greyhound at close range and a Pershing at just beyond close range.

    I could well imagine many a wargamer  “having a bit of a moan” if the Tiger was forced to engage the M8!

    In fact there are so many variables similar to the above, that the KISS philosophy will probably be foremost rules wise.

    Again, many thanks for your thoughts. It certainly helps getting the old grey matter going….

    DB

     

    in reply to: Opportunity Fire #138917
    DCRBrownDCRBrown
    Participant

    TP,

    Re: Do you allow fire at a target when there are other targets closer?

    Yes, good point. Not sure how often this would actually occur in agame, but I think you’re right, it would seem odd to permit it.

    DB

    in reply to: Infamy! Infamy! #138905
    DCRBrownDCRBrown
    Participant

    M,

    Just off the top of my head, after watching Richard’s video’s – you could let a “Signa card” permit magic?

    The more signa cards you acquire the more powerful magic you can employ?

    DB

     

    in reply to: Opportunity Fire #138853
    DCRBrownDCRBrown
    Participant

    Many thanks!

    Excellent thoughts, many of which are already in the rules, (phew!).

    I’ll probably end up with a system where opportunity fire is certainly possible but not guaranteed; and certain weapons such as MMGs, A/T guns and open top AFVs have a better chance than tanks, etc.

    DB

     

     

    in reply to: Rules of thumb in combat #138478
    DCRBrownDCRBrown
    Participant

    John,

    Agreed, Brains and Bullets by Leo Murray is an excellent, “deep thinking” book.

    DB

    in reply to: Infamy! Infamy! #138267
    DCRBrownDCRBrown
    Participant

    M,

    There’s a distinct Infamy/Infamy FB page/group:

    https://www.facebook.com/groups/1682898815191209/

    DB

    in reply to: 6mm Late war East Front Wulkow game pt 1 #138189
    DCRBrownDCRBrown
    Participant

     

    Excellent terrain!

    DB

    in reply to: 15mm BAOR Battlegroup 1984 #136649
    DCRBrownDCRBrown
    Participant

    Excellent work as usual RMD!

    DB

     

    in reply to: Churchill Tanks in NW Europe 1944-45 #135112
    DCRBrownDCRBrown
    Participant

    M,

    Brilliant article!

    About time too…. Clearly next time we meet up the beers are on me, but you can’t have 11 pints like last time!

    DB

    in reply to: 28mm ACW video participation game #135028
    DCRBrownDCRBrown
    Participant

     

    Best of luck Sir!

    DB

    in reply to: O Group at Salute #133033
    DCRBrownDCRBrown
    Participant

    HW,

    Many thanks!

    The terrain and buildings are all bespoke 15mm terrain. The mill is huge BTW!

    DB

     

     

    in reply to: O Group at Salute #132997
    DCRBrownDCRBrown
    Participant

    DSG/DH,

    Many thanks.

    That was also my first encounter of Pavlov’s House, hiding under the stairs whilst hordes of Germans attacked! (Can’t recall if that was Medal of Honor or Call of Duty?)

    The ground is a bit open, but there are a few low rises to give cover across some avenues of advance.

    DB

    in reply to: 6mm Barbarossa game #131798
    DCRBrownDCRBrown
    Participant

     

    Nice terrain!

    DB

    in reply to: NorthAG Company Level Engagement #130877
    DCRBrownDCRBrown
    Participant

    PB,

    Nice terrain!

    DB

    in reply to: Wellington’s Army of 1815 in 6mm! #130178
    DCRBrownDCRBrown
    Participant

     

    Very nice!

    DB

Viewing 40 posts - 1 through 40 (of 64 total)