The initial release of the Mamelukes will be troopers in various poses with the first of the command the "Tug" standard bearer...separate arms will be part of the first release..
More information to follow!
The initial release of the Mamelukes will be troopers in various poses with the first of the command the "Tug" standard bearer...separate arms will be part of the first release..
More information to follow!
The quiz is at http://www.shilka.co.uk/wwi-quiz/
Everyone that completes the quiz gets a discount code for use on the Shilka website, worth between 20% and 90% off a single purchase.
Welcome to the world just beyond the mundane.
This supplement for FiveCore and Five Men in Normandy lets you expand your gaming into the realms of the heroic, the pulpy and the supernatural.
Included are rules for:
Heroes.
Character classes (Larger than life, Henchmen, Scoundrels, Tribals, Bystanders in distress, Enterprising civilians, Reporters, Hulking Brutes, Conscripts)
Horrors including Grey aliens, Zombie hordes, Swarms of giant bugs and genetically engineered Super Soldiers
Mechanics for heroic actions and evil villains interrogating captives.
Whether you are looking for a more cinematic feel, pulp adventure or facing off against a different kind of enemy, this supplement will help enhance your games.
http://www.wargamevault.com/product/133335/Heroes-and-Horrors-A-supplement-for-FiveCore
The latest re-release in the 20mm World War II range from AB Figures is the British infantry, the first wave of which is now available from Fighting 15s.
The release comprises 17 packs and more additions to the range are expected soon. Like the re-released packs in the US and German forces, the British benefit from new production moulds, restoring the quality of this highly detailed range.
The releases are:
AB-INB01 Infantry Squad, walking (10 figures)
AB-INB02 Infantry Squad, advancing (10 figures)
AB-INB03 Infantry Squad, kneeling and prone (11 figures)
AB-INB04 Infantry Squad, street fighting (10 figures)
AB-INB05 Infantry Squad, defending poses (10 figures)
AB-INB06 Infantry Squad, attacking poses (10 figures)
AB-INB07 Infantry Squad, in slit trenches (10 half figures, 5 trenches)
AB-INB09 Infantry, on patrol (6 figures)
AB-INB10 Officers and radios (10 figures)
AB-INB11 Platoon HQ, in slit trenches (6 half figures, 4 trenches)
AB-INB12 Vickers MG teams, (6 figures, 2 MGs, 1 MG for vehicle)
AB-INB13 PIAT teams, moving and firing (6 figures)
AB-INB14 2” mortar teams, moving and firing (6 figures)
AB-INB15 3” mortar team (2 tubes, 6 figures)
AB-INB16 4.2” mortar team (1 tube, 4 figures)
AB-INB17 Observation post (2 figures)
AB-INB20 Infantry Squad, walking (12 figures)
Figures are only available in packs, with prices in the EU as advised on the Fighting 15s website. Stock is imported from Eureka Miniatures of Australia. Fighting 15s is the EU agent for Eureka Miniatures and AB Figures.
Website: http://www.fighting15sshop.co.uk
We are pleased to announce the release of Sabresquadron Rapid Deployment, free introductory rules for company level actions from the Cold War to the Digital Age. Rapid Deployment enables the player to experience the ideas and mechanisms of the Sabresquadron modern rules system prior to the release of the full rules, planned for early next year.
Sabresquadron is a new venture aiming to provide easily playable rules for modern warfare. The rules will cover the period from the start of the Cold War up to the present day, and will also be good for the very near future. The emphasis is on 5 major factors:
Speed – Speed of manoeuvre, speed of communications and speed of decision-making.
Lethality – If it can be seen it can be killed, but being seen doesn’t mean it has to be hit.
Technology – Minor advantages can be significant, but one shouldn’t get bogged down with details.
People – Training and leadership are vital if any weapons are to be used effectively.
Position – Defenders will fire first but a static defence can be found and destroyed.
We are adopting streamlined mechanisms, using only one type of die with consistent scores to achieve success and an optimum set of modifiers. The result is that, with a little playing experience, players will rarely need to consult the Quick Reference Sheet let alone the main rules.
To get a copy e–mail: [email protected]