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Inspired by some of you guys, here is my stab at modifying Tank on Tank…
First playtest, let me know what you think!
http://jozistinman.blogspot.com/
Looks interesting.
Cool, I’ve never heard of the game but can’t go wrong with 7-page rules.
I’m liking the command chit system, but it’s a little weird for solo.
I have a computer version of the game (West Front) and enjoy it. Simple mechanisms but still plenty of decision-making needed. Some day I will pick up a hard copy version.
@Thomaston, in the rules, they suggest for solo play you get 2 AP and then after you use them, roll d6 to see if you get an additional one, up to 4.
I opted for a d6 roll at the beginning of the turn, we’ll see how it works, thanks for the feedback!
http://jozistinman.blogspot.com/
That’s what I found awkward. Rolling a dice after the first 2 actions just feels weird to me. Then again planty of games makes you roll per activation.
Me too. I may be losing something by getting rid of the “how many more actions do I get?” mechanism, but the straight d6 roll (modified) seems to work just fine. Another playtest about to be posted.
http://jozistinman.blogspot.com/