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Tagged: 3mm, cold war, picoarmor
Inspired by some of you guys, here is my stab at modifying Tank on Tank…
First playtest, let me know what you think!
Cool, I’ve never heard of the game but can’t go wrong with 7-page rules.
I’m liking the command chit system, but it’s a little weird for solo.
Tired is enough.
I have a computer version of the game (West Front) and enjoy it. Simple mechanisms but still plenty of decision-making needed. Some day I will pick up a hard copy version.
@Thomaston, in the rules, they suggest for solo play you get 2 AP and then after you use them, roll d6 to see if you get an additional one, up to 4.
I opted for a d6 roll at the beginning of the turn, we’ll see how it works, thanks for the feedback!
That’s what I found awkward. Rolling a dice after the first 2 actions just feels weird to me. Then again planty of games makes you roll per activation.
Me too. I may be losing something by getting rid of the “how many more actions do I get?” mechanism, but the straight d6 roll (modified) seems to work just fine. Another playtest about to be posted.
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