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  • in reply to: Periods that won you over? #200842
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    Many years ago I never thought I could ever be interested in the 16th or 17th century… Then I got involved in some re-enactments; and later I found informations about the War or Religion in Brittany then I wanted to game it.

    Also the first time I saw an article in a magazine about Copplestone’s Back of Beyond I thought it was weird and not for me. A few years later I bought plenty, and I still haven’t finished. 😉

    I suppose French revolutionary (…)

    Never thought I would do that either, but we’ve also been doing a few games about the FRW Chouans in Brittany.

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    in reply to: I Do Not Sell Swords #200811
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    Um, not internet but with real re-enactment replica “weapons“, about 20 years ago I went back from a re-enactors market in the UK (it was near Oxford then I think) and at the ferry harbour in Portsmouth a young female officer asked me “did you pack everything yourself?“ (or something like that) I didn’t understand at first (but obviously it meant that if I answered “yes“ I was responsible for everything in the car). I said yes and she asked more questions so I told her I had a bow (bought for a friend) she looked very surprised. And then I added I had a sword, blunt. It was a great moment when I took the sword from the car and followed her, with the bare sword in my hand, to meet her chief who was standing at some distance amongst all the cars queuing. He looked at it and just said “thank you for declaring it“. 😉

    Another time I had a replica matchlock musket, I was asked to show it to the superior-superior chief, after inspecting it he looked at the legal papers I had for it and he said “I’m happy with this“. The other officers looked relieved they knew it was not dangerous but were probably fearing they should have to arrest me and to do paperwork. 😉 😉

    OOoops, slightly off-topic, sorry. 🙂

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    in reply to: [Argad AAR] Blood on the road to Quintin #200699
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    Thanks. 🙂

    I hope one day (maybe in 4 years or so) that my own WFB campaign/setting will feel this real and lived in.

    Such RPG-minded scenarios could probably work with any rules that don’t lose too much time in details resolution – the game must flow quickly. The most important element is the players’ will to play such games instead of more conventional battles.

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    in reply to: WHEN NIGHTMARES COME – Balkans 1920s Campaign #200624
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    It looks unusual but I like the ideas and action.  🙂

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    in reply to: [Argad AAR] Blood on the road to Quintin #200623
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    Heavy fighting also on the main road where La Nouë is still trying to advance but he must also protect his Englishman, cart, and Spanish prisoner. The four mounted Ligueurs are now using caracole tactic to threaten his rearguard… but their leader is killed.

    La Nouë is lucky: two musket shots kill (at random in the enemy group) two Spanish officers! The other Spanish soldiers hesitate, but are still encouraged by their flag-bearer and drummer.
    The surviving brigands, loudly encouraged by Ligueurs and by a woman in red clothing, advance …slowly. The three remaining mounted Ligueurs come behind them.

    La Nouë tries his luck once more. He manages to kill more Spaniards and to take their flag. The brigands look at each other, hesitating. The woman in red avoids musket fire and retreats.

    It will not be enough. His enemies are disorganised but La Nouë understands it’s a great risk to stay on the road. He decides to go to the village where he will be more safe. He takes the Spanish flag as trophy.

    Near the village, some Ligueurs fire at his troop, from too far. Defenders of the village also threaten to fire because of the Spanish flag in his cart, he has to explain.

    A fanatic monk hidden in a field, who was invoking divine wrath against the Royalists, runs to escape bovine wrath.

    Jenovefa Kloar receives praises from the local officer for her help. On this side of the village the path to Quintin seems open. She takes with her an enemy flag. She notices that the last house belongs to a rich merchant who did not look happy when the attack was repulsed.

    She decides to search the house, ignoring the objections of the owner (and the astonishment of the GM). She finds a chest with good money in it, and says that this …voluntary… contribution will help her to pay a ransom for her uncle. In doing so she risks to stain her newly earned reputation! …But she is lucky, it appears that most villagers dislike this merchant and will not speak for him, and he is afraid to be considered a League supporter so he will not complain much.

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    in reply to: [Argad AAR] Blood on the road to Quintin #200622
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    These mounted men are Ligueurs ! They shoot at villagers with arquebus and pistol!

    The little group of travellers is accepted in the village, and runs to help the local people against this attack.

    The mounted Ligueurs see they cannot pass. One of them goes back to the main road…

    …where La Nouë, still following the last brigands, suddenly sees other men on foot on each side of a small wood.

    Spaniards block the road, and Ligueurs walk towards the village!

    La Nouë tries to continue his way to Quintin, avoiding the Spaniards. But they are threatening, and the remaining brigands (who are loosely their allies) have reached the wood, and the Ligueur cavalry is back from the village.

    La Nouë sends a pikeman to negociate, he would free his prisoner if they allow him to pass on the road. They hesitate, then refuse. Shots are exchanged but there are not many musketeers on each side.

    The Ligueurs on foot, coming through the fields, try to attack the village.

    The group of newcomers enters the fight to help the villagers.

    Now that the villagers know it we can tell who are these people. The woman who leads them has thrown her gown away and is fighting in male clothes. Her name is Jenovefa Kloar (Breton for: Geneviève de Clohars). She wants to save her uncle, an old Protestant soldier captured by Ligueurs some time ago. She was not able to free him in the previous adventure and wants to ask the help of a Royalist chief, Yves de Liscouët who now is captain of Quintin; an officer in the village says he is in this town. She is accompanied by some fighters, friends of her family.

    Hard fighting, casualties on both sides!

    …eventually the Ligueurs flag falls on the ground, its bearer killed.

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    I am facing learning enough French (…) How did you go about picking up enough reading proficiency?

    With my parents and at school. 😉 😉

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    in reply to: Using rules for a different period? #199358
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    What are some cases where you have used a set of rules for a period they were not intended for?

    Well, I spent and still spend a lot of time trying to adapt a set of (originally medieval) 1:1 skirmish rules to more and more different periods… 😉

    I used WW2 aerial dogfight rules for 12th century mounted samurai skirmishes.

    Very surprising, congratulations, thanks for the article.

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    Nice display, looks it was fun.

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    Thanks. 🙂

    One player and GM seems unusual to me? That sounds like 2 players?

    Well, yes, and no… We sometimes game with one, or two, or even three players on the same side, “against“ a GM. It’s quite confortable to organise, you still must imagine a scenario but when it’s begun it’s much more …lazy… to run than if people were fighting vs each other. They know that they have a fair chance to reach their objectives (although never sure, in this AAR the player did not free the prisoner). And they can’t argue as much vs the GM (who is always right, that’s a rule!) than vs an enemy player. 😉

    But you are right, the GM is also playing. In another game I had a player doing a secret ambush against a NPC troop I was moving forward on the table, and I had to accept it. 😉 That’s part of the fun.

    What did members of the public think of it all?

    Wargames are not still well-known in France as in the UK… but boardgames are now being much popular. Many people seem to think we are doing a kind of boardgame (are they wrong? I cannot say, but it seems a way to be understood).

    Some lads say “Warhammer?“ then after a closer look they see it isn’t. Many people at first sight think it’s a diorama display, then they say “Ah it’s a game!?”

    Once an old lady said in a loud voice, when she understood we were playing toy soldiers “Mais vous avez vu l’âge qu’ils ont ?” (But have you seen their age?)… 😉

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    in reply to: WW1 being treated unfairly #199040
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    I still haven’t tried to do it, but there are certainly many ways, including small skirmish. I heard that a great-great-uncle of mine (KIA one month before the end of WW1) had been a “nettoyeur de tranchée“ (“trench cleaner“)…

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    in reply to: Theatre of the Mind #199038
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    It wasn’t,”I’ll hide behind that bush.” It was,”My character is looking around for cover, what do they see?”

    That’s fascinating. That’s exactly what I cannot do (or even think of) in a game. 😉

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    in reply to: Theatre of the Mind #199036
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    (Very long ago I began with AD&D, but) the tabletop RPGs I’ve played in recent years are: Call of Cthulhu, and “Te Deum pour un massacre“ (late 16th C. French wars of religion).

    For both we use a few figures, only when we think we need them: exploring a place, or fighting, to see where is everyone and what everyone is doing… on a whiteboard, with dry-erase drawings on it.

    For CoC it’s Copplestone or Pulp Figures adventurers. For Te Deum it’s our usual wargame figures. We use them because we have them (and I must confess, because we like to show them) but we would certainly not have bought and painted more especially;  and if a very unusual encounter happens (in CoC…!) they don’t need a miniature.

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    At the same time, a young lady and two men, with weapons, arrive in the village. She explains that she is the niece of Loeiz Kloar and looking for him.

    La Noë raises barricades on his left side, two Spanish scouts are already approaching there.

    And he places three musketeers on the bastion.

    The Spaniards do not outnumber the Royalists but are confident in their pikes, also they know that Ligue soldiers are not far. They attack… but suffer heavy casualties from the shots at short range. Then their chief is killed, another officer jumps the low wall but is captured.
    Um, in fact the GM did not expect them to win, but had not planned that the attack would end so fast.

    François de la Noë is ready to run after the surviving Spaniards.

    Then, another small group of armed men appears. They are English and Welsh soldiers, who seem lost in the countryside. With them is an English merchant who is very interested when he hears that there is cloth for sale, he immediately walks to the village with a halberdman for escort. La Noë invites the others to join him to chase the Spaniards.

    Then, one of the mounted Royalists who was riding around a small forest sees Ligueurs near a small hut. They run away by the same road as the Spaniards.

    There are two small groups of Ligueurs, some look like soldiers, others wear shirts as brigands… A woman in red clothes (who had been seen in previous adventures) is leading them.

    The Royalists and the English, in two groups, advance on the side. The surviving Spaniards are already far, they take a shallop (probably intended to carry cloth) on the river bank.

    One of the men in shirt seems to be the prisoner, Loeiz Kloar.

    The English merchant buys bundles of cloth to the merchant, and a cart to carry it. This trade could continue in the future. The merchant is a devout Catholic but makes no difficulty to trade with a Protestant (also he feared that the Royalists would blame him for his previous trade with the Spaniards).

    Hot pursuit on the road… Obviously the Royalists and English on foot will not catch the Ligueurs who walk as fast as them.

    …but the two Royalist cavalrymen and the English one use a caracole tactic, they come close to shoot their pistol or caliver at short range, then stop to reload, they do it again and again, all the way long.
    The Ligue arquebusiers cannot stop to reload but must keep running and cannot fire back.

    However, the first group of Ligueurs and their chiefs, manage to go away with their prisoner.

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    in reply to: Vines and vineyards. #198492
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    Interesting, I’ll follow this.

    There is a number of battles fought in vineyards, for example Châteaubriant, in Brittany, 1223.

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    I like all this! 🙂

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    in reply to: Representing Napoleonic Skirmishers… #198275
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    they can fire on you though invisible

    I would have some difficulty to understand this. 😉

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    in reply to: In defence of the forum #198239
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    I agree with what has been said …I suppose that many people use more their phone than their computer now, which can be a reason for some of them to be less active (or not at all) on forums and blogs, less practical on a small screen.

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    in reply to: Free Game From Alternative Armies #198220
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    I don’t play Flintloque but I have a few AA figures and I’ll continue to buy others. AA has original and inspiring ideas and some of these Flintloque figures can be used in other fantasy contexts.

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    in reply to: Representing Napoleonic Skirmishers… #198119
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    when the lowest level of representation is the infantry battalion, there are no separate companies

    Have been thinking about this recently. Although our games are on a different (perhaps, um, a bit oniric?) level, 1:1 but small squads may move and act as battalions (a heresy but we like the overall effect).

    Pics from a recent game, one unit has deployed as skirmishers, another unit stands behind in close order. The player could have taken only some skirmishers from an unit if he had only needed a screen of skirmishers, but in this case he wanted firepower against an enemy unit firing from a forest edge.

    this is complicated by the fact that in a pinch, pretty much any Napoleonic infantry soldier might find themselves in the skirmish line.

    Yes, others than light infantry or voltigeurs can also do it, we consider they are not as effective.

    We were also influenced by these short, simple videos:

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    in reply to: A skirmish near the Berezina #197965
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    Thanks for sharing. I am quite partial to this translation: “Under his stiff tunic of gel, the refrigerant Hubert also has a beating heart”

    I had to read the French AAR again for this…! 😉 It should be “Under his tunic stiff with frost (or stiff frozen?)“ … um, and then, “frigorifiant“ of refrigerant has no much meaning else than you can feel the cold if you touch him, but anyway at the end: he has a beating heart.

    I think our writers got carried by a mix of 19th century literature and 19th century popular expressions…

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    in reply to: Bases… #197101
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    what we would call Cornmeal, or Polenta

    Yes I meant polenta. 🙂

    Been trying thinner flour also; anyway it should not be too soaked, just sprinkled.

    Cat not involved yet (but experiments are continuing).  😉

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    in reply to: Bases… #197042
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    cornflour? How do you flock with Cornflour?

    As with everything else, with white glue (and sometimes, paint to strengthen it).

    It was suggested by a female friend (I was not very familiar with it myself) when we thought that real sand flocking on terrain boards was somewhat messy and also tended to scrape paint from figures.

    I’ve also tried bicarbonate (baking soda) for cheap snow flocking but it doesn’t work as well it seems to attract unwanted colours.

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    in reply to: Bases… #197035
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    I like thin bases (washer or cardboard) as neutral as possible. For figures intended to fight in temperate climate my bases are roughly covered with green flock and brownish (tea) leaves; for tropical or pirates games they are reddish or sandy brown and/or flocked with sand/cornflour; for Manchuria or Russia they are white and brownish. The gaming terrains are in the same colours with variations.

    Then of course when characters are in a building or aboard a ship they look like they forgot to wipe their feet when entering but really I don’t mind.

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    in reply to: Messing Around in the 11th Century Again #196892
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    Very impressive!

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    in reply to: Cutting and storing terrain tiles #196878
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    I never glue trees or building to terrain boards. I always base them separately

    Using the rigid insulation foam for tiles allows me to pin my terrain

    Yes and yes. I put very thin nails under most trees to pin them in the boards. Some other trees on bases, and the houses and fields, are also placed on the boards where needed for each game.

    can you show me (with pictures) how to store your tiles?

    I just need a wall. 😉 😉 😉

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    I began with historicals but for me there is no gap, I try to believe in all contexts.

    I see a gap between different kinds of rulesets, and with boardgames, but not really between historical or fantasy games (although of course I’m usually much more rigorous about accuracy in historical games than in fantasy or SF games where I don’t feel the need to follow any work of fiction).

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    I don’t think that a relation between human height and figures movement is important at all. What’s needed is a relation between movement and shooting ranges (because you need to know the number of times you can shoot at an approaching foe).

    For large battles with big units where one figure represents 20 or perhaps 40 soldiers etc. the movement and shooting ranges also need to be in relation with the length of a cohort or battalion on the ground. For 1:1 skirmish as I like it, the size of a gaming table is always smaller than the real world 🙂 so for better immersion in the action I’m fine with all ranges (movement and shooting) strongly reduced, I think it’s more realistic that the enemy is still out of shooting range when you first see them at the other end of the table. Then, cm or inches? You can use what’s the more practical to play with the ruleset you’ve choosen.

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    in reply to: Alternate late war French platoon organisation #196555
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    If I’m not mistaken the platoon you describe first is from mid-1916. I believe in late 1917 the number of fusils-mitrailleurs and lance-grenades increased. At the end everyone was very probably trained to use any of these infantry weapons if needed and available.

    Also, in any time in modern history the French tendancy to not apply regulations has often been as strong as the will of the French administration to write more regulations 😉 and there certainly was a large ammount of “système D” (that means people must “se débrouiller” or in slang “se démerder”) and of the fictional “article 22” (a favourite of my grandfather) “Article 22: on se démerde comme on peut”.

     

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    in reply to: [Argad Sengoku] Massacre at Mount Hiei #196473
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    Who ‘won’ ?

    The attackers had a superiority from the beginning and they managed to take the monasteries and the village (and to burn them) although with difficulty. They had to let most of the people go away, not noticing it included the chief monk of the first monastery (me) who went away disguised as a villager and his treasure-bearer also, some other monks escaped, and a child who probably is heiress of some important family. So everyone won, the monks will build other monasteries… 🙂  (The other chief monk was killed but managed to save the child).

    And who is this?

    😉 I think he is some kind of monk who wears a basket hat (I was not the GM and I don’t know so much Japanese Sengoku culture) called a komusō or whatever. He was an unknown NPC monk but when I saw him arriving near the first monastery (where I was the chief monk) I took control of him and I told him to take a sacred object that I didn’t know where to hide, he did that, when in a difficult situation like this you have to imagine solutions on the spot. 😉

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    in reply to: 1980’s French Scenarios? #196305
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    combined arms regiments with permanently mixed tank and infantry companies

    Yes that was a RIMeca (Régiment d’infanterie mécanisée) with AMX-13 tank squadrons and infantry companies in VTT; in association with AMX-30 tank regiments (also including fewer infantry).

    nuclear forces and the diplomatic shenanigans.

    The whole idea was to fight in West Germany and try to slow the enemy advance as long as possible and at the same time repeat again and again that as soon as an enemy would cross the Rhine and put a foot on French soil they would receive tactical nukes (preferably on the eastern bank of the Rhine…) and to pray that this threat would suffice. I don’t think full scale counter offensives were really believed in.

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    in reply to: 1980’s French Scenarios? #196082
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    I did my (then compulsory) military service in 1980 in an artillery regiment near Paris. All vehicles (including my VTT of artillery observer) were painted dark green (called “vert kaki“ or “vert armée“) without camo. I don’t think anything was provided to paint them differently if a war had suddenly happened in Europe.

    Uniform battledress were in the same “kaki“ green (in French minds of the time a camo battledress was still associated with the attempted putsch of 1961).

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    in reply to: I have a problem, need help! #195908
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    There are miniature skirmish rulesets which can be played fast enough. Some boardgames may also be improved by 3D scenery. And many of us probably spend more time making terrain / painting figures than actually playing; the gaming part is not necessarily so time-consuming.

    Or perhaps your parents remember the campaigns against RPGs that some journalists did in the 1990s saying that such games were dangerous because young people were too invested in them and lost sense of reality etc. etc. many parents were scared by this. Since then, there has been lots of studies explaining the contrary. But of course you need to control the time you spend gaming.

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    in reply to: [Argad] Hot paella in the Peninsular #195859
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    Commandante Teresa (female player) with Spanish partisans:

    Reminds me of an episode of Sharpe.

    Yes, this figure (from Brigade Games, I think) looks very much like her. 🙂

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    in reply to: OMG Pack It In (rant) #194584
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    Some years ago I had to search the meaning of the word “posse”. It’s an educational hobby.

    Medieval term iirc?

    Yes, from latin, curiously it was kept in English but not in French.

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    in reply to: OMG Pack It In (rant) #194582
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    Maybe its a sign of age but going back to my youth

    Going back to my youth, the Airfix Napoleonic British Hussars were much larger than the Airfix Napoleonic French Cuirassiers and it was the same company. 😉

    And don’t get me started on feckin’ “factions”.

    Excellent! 😉

    Some years ago I had to search the meaning of the word “posse”. It’s an educational hobby.

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    in reply to: Ridley Scott’s Napoleon #192974
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    Ah, France, a country with two distinctly separate monarchist parties

    Some political commentators mention three traditions in French conservatism:

    – “légitimistes“ (Catholics in the Bourbon tradition, after the fall of Napoléon: kings Louis XVIII and Charles X),

    – “orléanistes“ (economically liberal, king Louis-Philippe who reigned 1830-1848, his father had voted for the death of Louis XVI so the légitimistes did not like him at all. “It was not the French bourgeoisie that ruled under Louis Philippe, but one faction of it: bankers, stock-exchange kings, railway kings, owners of coal and iron“ wrote Marx),

    – “bonapartistes“ who favour a strong man in power.

    It has been said that when a right-wing candidate manages to unite all three around him, as Sarkozy did in the 2007 French presidential election, he has a rather big chance to win, and he did; but he was beaten in 2012. All this may be slowly fading now (?)

     

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    in reply to: [Argad AAR] The road in the steppes – 2 #192514
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    Thanks. 🙂

    have to ask if anyone quoted 2001 when they saw the crater full of stars???

    No… and I must say I was not remembering it, either.

    However, I confess that the idea of a spirit losing power in the desert was very loosely inspired by Terry Pratchett’s Small Gods. 😉

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    in reply to: [Argad AAR] The road in the steppes – 2 #192495
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    Meanwhile, there is also a panic around the lake. Creatures appeared in the water, they come ashore, and they begin to destroy angrily the shops and tents! The traders and fishermen (including the three Kobolds) run away as fast as they can.

    The mercenaries at the tower shoot a few arrows; then they understand that these creatures are Lizardmen trying to collect the eggs that were on sale to bring them back in the water.
    So the mysterious “turtle eggs“ that some traders were cooking and selling to travellers were, in fact, eggs of Lizardmen.

    A Dwarf on guard duty above Karadog’s mine blows his horn.

    This time it’s a group of Half-Orcqs approaching with threatening gestures.

    At the same moment (perhaps on purpose) a group of Orcqs, accompanied by an armoured Ogre, advances towards the Dwarves of Thorgrim.
    Some Goblins who were not far watch all this but do not interfere.

    The Half-Orcqs arrive near the mine. The Dwarves (not in number, as some of them are still exploring the nearest mountain) shut themselves in.

    The unexpected arrival of Hans Stahlarm and his soldiers changes the situation.

    The Half-Orcqs recoil to avoid contact with the human infantry, while Stahlarm and another mounted warrior charge them from behind, and the Dwarves come out of the mine to take part in the fight.

    In the other skirmish the Dwarves of Throgrim, with the help of some of Mitheglas’ mercenaries, have killed or routed the Orcqs. Only an Ogre in heavy armour, who seems drugged, is still fighting.
    Having surrounded him, but lacking staff weapons to kill him easily, Thorgrim and Mitheglas (who have finally understood that in this campaign it’s no use to send their own warriors to death if it can be avoided) decide to recoil and let him go.

    The Half-Orcqs are surrounded too, and surrender. Stahlarm tells them to lay down their weapons, they will work in the mine for the Dwarves. Karadog then accepts to swear allegiance to the human King (although it’s almost symbolic).

    Far from there, the Halfling traveller has eaten his third breakfast of rat farci, and mounts his pony to continue his journey; and the merchants visit all possible customers near the first mountain.

    The Half-Orcq prisoners are led towards the mine; then a Goblin wolf rider comes peacefully towards Stahlarm and asks to talk with him.

    Another Goblin arrives to talk to Thorgrim and to Mitheglas. The Goblins say that they apologise for the incident with the uncontrolled dragon (Kiki). They swear that their attack against the Royal mercenaries three weeks ago (in the previous game) was caused by the unexpected arrival of Mitheglas and Thorgrim north of the mountain, but that they want peace with the kingdom and with the Dwarves. They invite everyone to a feast.

    Stahlarm, Mitheglas, and the two Dwarf chiefs, are cautious about a possible trap, but they accept, thinking that it could help them to settle there eventually.

    Goblin musicians (including a violonist) and a Troll with a large drum play music on a rocky outcrop. The howdah dragon that appeared in a previous battle is there too, peacefully carrying beer barrels in its tower.

    Everything goes well; although some strange people are seen near the event (an unknown warrior, a Death cleric, a witch, two Shadow Elves…)

    The Goblins say again that they want to live in peace; then, they ask who represents the King. Stahlarm immediately answers that’s him. The Goblins offer him a gift for the King: a very young, but already quite big, three-horned dragon. It seems very friendly. They say it will grow big if well-fed with plants and bushes. Stahlarm gives this job to a man he had recruited near the lake.

    Then Thorgrim and his Dwarves continue their journey with the Bishop; the Dwarves want to visit the farthest mountain, the Bishop is still looking for the holy place where saint Nainain met the spirit who inspired his faith. Some Goblins up the pass seem unhappy but let them go through.

    On the other side of the mountain they find a deep volcanic crater which seems full of unnatural darkness. They cautiously come near. Stahlarm, who took another path, joins them. The Bishop, with help of the other magic-users, tries to dispel the mysterious darkness. They fail a few times, but, still trying, they succeed: the darkness disappears and they see all the stars of the sky reflecting inside the crater.

    A small temple appears, nearly the same as the other temple in the village of St-Nainain. The Bishop and two faithful Dwarves walk up the path. A kind of ethereal ghost is in their way but the Bishop dispels it with ease, it was perhaps a last illusion.

    In the small temple they find an ape-shaped creature who shouts they must go away; and who adds in a desperate tone that he is the spirit Humandwarf who inspired saint Nainain to found his religion, but that nobody believes in him any more, that even the adepts and the Bishop do not really believe and that they pray without conviction, this lack of belief has rejected him in this unholy shape for eternity.

    Hearing this, the characters – including chief Thorgrim – say that, yes, they believe in him! and they begin to sing the holy name of saint Nainain on top of their voices (we sadly regret not to have filmed the players, who actually did this near the gaming table!)
    After a short moment, the spirit regains power, and changes himself in an animated statue of the saint.

    There is a small treasure in the temple, money that the saint had left there at the end of his life, made of donations of people and of King’s subsidies.
    Unusually for a RPG no one tries to take it, it would obviously be bad politics.
    Even Stahlarm who is always looking for treasure does not touch it; he even adds a small donation from his own purse…
    …and then he tells the Bishop that, obviously, the god who lives in the temple will have to pay housing tax and property tax as everyone else.

    Some days later, people will hear that a man who had disappeared some weeks before (before the previous game where some characters were already looking for him), probably a royal spy, had been found alive in a mountain cave and is now free. He was prisoner of the Goblins who had captured him when he entered their territory and had been uneasy to release him by fear of creating a new incident. Some people say that Mitheglas found him, others say it’s an unknown Halfling who found him. Mitheglas and Stalharm say they will not blame the Goblins for this.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Paint rack use and thoughts #192431
    Avatar photoPatrice
    Participant

    Paint rack? I’ve heard of those.

    Me too. I know, however, that such things exist in a better world.

    Haven’t got one. I ‘ve got a box.

    I’ve got a box too, and I will not post a picture of it because it’s worse than yours. 😉

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

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