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  • in reply to: The overly portly controller #182753
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    Fascinating…

    And I love this “Controller”, it looks like a crossbreed between a Breton biniou – or Scottish bagpipe – musician, and an Azathoth spawn. Superb! Its decibel attack capacity should be devastating! 🙂 🙂

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Table Tops – UK #181915
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    With my gaming group we use 120 x 60 cm, and some 60 x 60 cm when needed by cutting them, 3 cm thick, yellow polystyrene boards from any store selling them.

    (…it seems that some people are using these for home insulation or other mysterious activity unknown to wargaming, I still can’t understand why). 😉

    That’s in France but you’ll probably find something similar in the UK.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: [Argad] New adventures in the 1590s in Brittany #181892
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    Cool. I keep coming back to this to steal ideas. 😀

    It’s not stealing, it’s sharing inspiration. 🙂

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: [Argad] New adventures in the 1590s in Brittany #181858
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    After many movements all around, the Royalist troop enters town. They bring a cart full of bilingual, French & Breton, Bibles that they must bring to the house of Jeanne de Bonneville.

    They also build barricades to fight the Ligueurs.

    The Spaniards have hesitated to enter town (Don Lopez not being sure of holding his men) but are now arriving.

    WIth the Spaniards in their back, the French Royalists attack the Ligueurs near the church.

    But Yann an Tan has become a master in the art of fighting in town!

    Calivermen in a house have a nice line of fire against attackers who wanted to take position behind the abandoned barricade.

    And his gunners are happy to fire at the Royalists from behind!

    Meanwhile, a small English party had appeared north of the town, but still very far from other actions.

    Philibert has met the small English troop not far from the village and joined them. Philibert’s player then takes control of this English unit; he decides to play them very cautiously, considering that the English don’t know exactly what’s going on in the village and have no strict order to attack, and also that Philibert himself may want to avoid more trouble.

    The English approach the countryside chapel, and smash its doors “after some time” (random time in the rules). There is only one Spanish soldier inside, a flag-bearer! He is killed. The English bring out Catholic statues which were inside …and, unexpectedly, one of the small statues (taken at random from a spare box) happens to be a statue of …saint Joan of Arc! The English are happy to burn it, and take the flag as a prize. Philibert is happy to take postures with the English soldiers but they know he didn’t do much to help them.

    Three English cavalrymen who approach the village receive arquebus shots from a window, one of them is killed. The English bring forward their small cannon and destroy this window and a part of the house but they don’t approach more.

    The Royalists take the church in town, but find themselves caught between the Ligueurs and the Spaniards. After some discussion they accept to leave the town, safely and with their officer who was previously captured. The Ligueurs are happy to accept as they really want to retake control of the church; understanding this, the Spaniards do not object. The village stays in the hands of the League.

    AAR in French:
    https://www.anargader.net/t3468-argad-pour-le-christ-ou-pour-le-roy-voire-pour-les-deux#32287

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: [Argad] New adventures in the 1590s in Brittany #181857
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    As promised (and after some delay) the AAR of the following game : For God or for the King (or for both)

    It’s supposed to happen two or three days later. Quite far from the coast this time, the large village of Le Faouët is in the hands of the Holy League.

    It was not the same GM. Player characters:
    Yann an Tan (meaning: John the Fire) perhaps of petty nobility, Catholic League supporter. Previously considered a brigand he has gained some respectability. His mission today is to hold and defend the town of Le Faouët / Ar Faoued against the heretics. He has some twenty men, and a small cannon and its gunners.
    François de la Nouë a Royalist officer, Protestant. He would want to capture Yann an Tan so that this brigand be judged and condemned. He also wants to bring to the house of a lady of the town, Jeanne de Bonneville, Bibles written in French and Breton for education of local people in the Protestant faith (the Catholic Church still using Latin). He has about 40 men, 12 of whom cavalry, and a cart to carry the Bibles.
    Philibert Le Fresne a Royalist officer, of Protestant opinion although he doesn’t advertise it too much. His sister told him that five Royalist calivermen are hidden in a house in the village and want to attack when the bells will toll for mass but they have no powder. He must send powder to them. He has 10 soldiers, including two mounted; and a cart and peasants carrying powder (looking as innocent peasants going to the market, moved by the GM till they arrive).
    Don Lopez del Aquila a Spanish officer, fighting all Protestants, French Royalists, and Englishmen. 30 soldiers, amongst whom 10 cavalry; his troops fight well in the countryside but can be tempted to loot when in town, he must then roll morale to keep them in order. It made him reluctant to enter the village at first; he succeeded the morale tests when he did.

    Fearing an attack, Yann an Tan and his Ligueurs immediately build barricades around the church.

    It is market day and the three peasants loaded with black powder by Philibert le Fresne have no difficulty to enter town with the crowd.

    It could seem obvious to search anybody entering town, but to keep realism, playability, and fun, it has been stated in our games that control of civilian trade is not as easy as it seems. It takes time to guards to search people; and they don’t always do it well enough to find hidden things; also, blocking the trade or killing passers-by at random may trigger strong reaction from local nobility, merchants, and people against the culprits, or at least it could have unpleasant political consequences. Yann an Tan, still unsure of how his authority was accepted and thinking more of preparing the defense of the town, did not try it.

    Troops are moving in the countryside in the morning: Royalists in the east, Spaniards in the west. Both are heading towards a chapel.

    The Spanish troop is already on the hill.

    Royalist cavalry boldly attack this strong position …and is beaten.

    François de la Noüe is captured! Things do not begin well for the French Royalists.

    His lieutenant manages to take command. The surviving cavalrymen take cover behind their more cautious infantry.

    In the village, Yann an Tan hears the noise of this fight, and orders to toll the bells for alarm. …he doesn’t know that this also is the signal for the Protestants to attack. Those hidden in the house of Jeanne de Bonneville are unhappy they don’t see any target so they come out of the house and take position beneath another building and begin to shoot at the Ligueurs gathered around the church.

    After some hesitation Philibert Le Fresne attacks the suburbs to support them…

    …but suffer casualties from the defenders’ fire.

    Philibert is defeated, wounded and tries to get out of the place!

    He rides desperately in the countryside, poetically and philosophically inspired by the crude beauty of the landscape.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Paid to Run A Wargame? #181321
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    I guess the reasons for the game may determine that?

    This.

    It may also depend on the laws in your country.

    In France if the money goes into your pocket the organiser must (…should…) declare it and pay social contribution (for health insurance, unemployment, your old age pension etc.) which is about 2/3 more on top of what you get directly, otherwise it’s illegal. To avoid this, people who run a game (it doesn’t happen much for wargames, but I’ve seen it quite often when a community center asks a local gaming club to run tabletop RPGs) would ask that the money is not given to them but to their (non-profit) gaming club so they can use it for their other projects.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: [Argad] New adventures in the 1590s in Brittany #180747
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    Thanks.

    As often is the case, players did not react at all as I expected (I had planned that Yann an Tan and Antonin Lostbras would meet in the village before doing anything else, and that there would be a rivality between them…) it’s always fun anyway.

    I ran a simpler and faster version of this scenario for a demo game in another event some days later. Two opposite troops (Royalists vs Ligueurs), each 10-12 men strong, both had been ordered to fight their enemies and if possible to take control of the coastal road; both had also heard about the treasure in the ruins (so they had to choose their priority). The ruins were not seen however, player characters had to ask local people to find where they were. It went so fast that the witch did not appear (she would have if the fight had slowed down with more cautious players). I’ll have to write this in another PDF document.

    the Royalists were smart enough to cause some panic but not fight to the death

    Fights to the death happen quite often in our demo games with new players. In our campaign games it almost never happens because players know that their character can still have a life after the game 😉 and will take part in other adventures, and that his/her fame, fortune, and future, do not necessarily need a military victory.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: [Argad] New adventures in the 1590s in Brittany #180683
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    Yann an Tan takes command of the village, removes tables from behind the customers plates at their astonishment to build barricades, and places guards…

    The Royalists begin to advance towards the village …and receive a few shots from a field. They do not advance farther.

    Apparently not interested in the war and walking slowly, an old woman (NPC) who lives in a small hut comes to both sides and tries to sell apples to opposite PCs. When she arrives at the fisherman’s house she gives medecine to the wounded English officer.

    League local leaders and supporters in the village complain that they should have received more reinforcements. One of them rides to the Spanish camp, where he is told that Antonin and his troop went straight to the hill in the west. The rider arrives on the hill to find Antonin Lostbras and his men religiously gathered around their monk who is praying to exorcise the ruins.

    The messenger asks, then begs, Antonin to come to the village at once with his soldiers. At each request Antonin answers with a broad smile that yes, he will come very fast …in the morning! He wants to take his time, the whole night if needed, to search and dig everywhere for a treasure. The messenger goes back alone and furious.
    Antonin continues to search everywhere, and finds two small chests full of coins and of precious objects. The soldier who inherited the ruins says it should belong to him. Antonin says that would be half and half: half for the owner and half for who found it (himself). Then he notices that some coins are not old! it cannot be the uncle’s treasure, he will keep everything.

    The sky darkens, night is coming… Antonin and his men see a white shape in the dark!

    After being unable to move for a while, Antonin and a few men regain courage and cautiously approach towards the ghostly shape.

    The ghost retreats quite hastily, so they gain courage and they run after him. They surround him before he could mount a horse to escape. It’s a man in disguise!

    After being threatened the man says he comes there to frighten people because he serves La Fontenelle (NPC, a famous brigand, historical character) who sometimes hides some booty here.

    Yann an Tan has placed guards around the village for the night, and he goes to sleep in one of the village houses. The English officer sleeps in the fisherman’s house.
    Suddenly, they find themselves in the countryside, near the hut of the old woman. They can see each other at near distance. The GM asks them to tell secretly what they do. Ned Poins tries to talk with his enemy; Yann an Tan draws his sword and wants to attack …but none of them can move nor talk, as if they were stuck in oat porridge (a traditional Breton dish).

    It happened so fast that we do not have pictures of this …dream …but what they saw has been re-staged:
    The old woman comes out of the house, she hasn’t seen them, she begins to sweep the path in front of her house (in the middle of the night!)

    …then she rides her broomstick, and flies!

    Yann an Tan and Ned Poins then realise that both of them hold a loaded caliver in their hand (as if they had not previously noticed it). The GM asks them again to tell secretly what they do. Both decide to shoot at their enemy, not at the flying woman. Yann an Tan misses, Ned Poins hits, Yann an Tan feels the wound…

    Then both of them awake in their beds (Ned Poins still in the fisherman’s house, Yann an Tan still in the village) at the sound of two real shots outside.

    The young lady with a crossbow, and her protestant uncle, have apparently convinced some Royalist soldiers to launch a small attack in the night.

    Ned Poins is a bit unhappy not to have been warned, but orders his men to arm and to join them. Yann an Tan realises he is not really wounded (although he can still feel the pain) and comes running out of his room to defend the village. There are some fast and vicious fights in the field near the village. Yann an Tan is wounded (really this time). The attackers withdraw after a while, happy enough to have caused panic in the village.

    Overall results (we don’t do victory points, we comment characters’ achievements and consequences).

    Ned Poins had not many casualties, was gloriously wounded, and succeeded in creating a feeling of insecurity amongst the League supporters in the village and area this is politically important. He also captured a Spanish officer in the last fight and will ransom him (after some difficulty to prevent his men from killing this prisoner).

    Yann an Tan helped to reassure the League supporters, to recover Spanish trading goods from the boat, and to defend the village. He will be rewarded by the League and begins to be accepted as a reliable officer. A local scholar says there probably is nobility in his ancestry and that he will research it (it is suggested that he probably descends from a knight character played by the same player in our HYW campaign). He also receives a reward from the Spaniards because he saved the merchant’s trade goods (and there were some important letters inside) and they welcome him at their camp and they feed him with donkey chorizo, tapas, and paella 😉 and some say that Walloon soldiers of the Spanish army also offered him mussels with slices of a vegetable recently brought from America. 😉

    Antonin Lostbras keeps the small treasure he found in the ruins. The peasants are happy that he got rid of the false ghost (many of them believe that there also is a real one, and say that two ghosts was too many for their small village). However, League noble supporters and officials are angry that he didn’t obey orders and that they were in danger because he did not come when asked; it will be bitterly remembered against him in next games. Also it’s the second time he steals booty from La Fontenelle (historical unfamous brigand, NPC) who probably will want him dead.

    AAR and other comments in French:
    https://www.anargader.net/t3480-argad-banvez-an-hollsent-le-banquet-de-la-toussaint#32392

    The events of the second game are supposed to happen a few days later (with another GM) and will also be posted in this thread.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Old Miniature Wargames WW2 Campaigns #180366
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    I don’t know about these rules, but for skirmishes on different tables, or on very long tables, in a same game, when action can be very separated I often favour to “desynchronise”, I mean that game turns are no longer related for a while; to avoid players in one place waiting for what happens far away if there is no interaction.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

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    I love the Dubonnet advert! They were directly painted on the walls. Some (not many) can still be seen on old houses, although almost vanished. Not far from my home some silly bugger has covered one in white paint, probably because he thought it looked dirty, now he has a big white rectangle on his house it looks awful. I know another village where a similar sign has been carefully restored.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

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    That was a really imaginative battle! I really enjoyed how it could have been much different

    Ye-es… Thanks to have mentioned it! I must say that during the battle I was only looking at my own troop, and I realise now that I did not take time to understand fully the whole AAR I gave a link to!

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

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    Thanks, sorry for not having answered sooner, I attended other events recently and also my internet connection at home in the deep Breton countryside is very bad or often totally missing. Yes they say “Fiber is coming” 😉 and yes there are works some kms away on the roadside but for the moment it mostly means less connection.

    One question: it seemed like the poisoning death of Yasuko was not a big deal. I would have thought that with Takao dying the lands she and her unborn son would control would be big prizes to fight over. Does her death allow Yashimotto to take control of those lands or to distribute them to other followers? Or are they still part of Yasuko’s clan?

    It was big deal, and was also met by a feeling of insecurity in town. And some remembered that Yasuko had been seen from time to time since the very first game of this campaign (at first a very secondary NPC).
    All the lands of her late clan had already been taken in battles by Yoshimoto. Her wedding with Takao could be felt by some as a danger: her unborn son could have raised her old clan supporters.
    I don’t know more, I’m a player in this campaign (with different characters sometimes, for the moment I’m Hiraku). After her murder I talked with my lord Yoshimoto to try to understand this and after some thought we had the idea that perhaps the only people who had an interest in this crime was the family of his, my lord’s, very new wife.
    …and when we told this to the GM …he looked surprised for a few seconds before he could hide his feelings. 😉
    _____

    Now we have the AAR of the battle played on the second day.
    (in French with many pictures):

    https://euthanasor-wargamesetmodelisme.blogspot.com/2022/11/takeda-takeda-voila-la-maldonne-air.html?m=1

     

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

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    Unless the peasants really outnumber the Orcs, they don’t have a chance. Although the surprise element could be interesting.

    Scenarios of attacks of a peasant village by monsters (or Vikings etc.) are not rare, but most of the time the idea is:

    – The peasants do not try to resist, they run away as fast as possible (that’s realistic) with their cattle and some other belongings. Or perhaps some of the stronger peasants try to resist just to gain time for the others.

    – After some time, alarm is raised somewhere off table, and a party of human cavalry comes to help the village. Then the raiders must go away fast carrying everything they have taken, etc.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Not a good day for Vampires #178318
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    Nice little fight! 🙂

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: GW Scale Creep? #178031
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    I have somewhere some old French modelling magazines of the 1970s-80s that I bought in cheap sales. One article complains that (intended for historical collection, not gaming) miniatures are slowly growing in size because the producers find they sell better if slightly larger so they seem more detailed and easier to paint and after some years every other figure company does the same and the figures grow bigger and bigger etc…

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Why Do You Wargame? #176968
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    I wargame because it has proven to be as effective as eating oysters. Or was that snails!?!

    I wouldn’t have felt concerned if you had only mentioned eating snails, or frogs (which I don’t eat but I love watching the Sharpe series when Sean Bean says this word with his splendid Yorkshire accent).

    Oysters, and mussels, yes I eat them sometimes 🙂

    I never thought about comparing wargaming and eating oysters, I must think about it. Do you eat bread covered with salted butter and drink white wine while wargaming? 😉

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Why Do You Wargame? #176962
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    Why Do You Wargame?

    Because I like to. 😉

    But then it may not be easily understandable for other people.

    Three years ago at Japan Vannes Matsuri (an event about all Japanese culture in Vannes, Brittany) we were displaying a Sengoku game on a very large table with miniature Japanese castles and villages etc. It was not a gaming event so at first many visitors did not understand it was a game, at first sight they could believe it was a large miniature model, then they saw us playing, rolling dice, talking and negociating etc…

    …A lady, when she understood we were playing a game with toy soldiers, was very surprised and said aloud “vous avez vu leur âge ?” (have you seen their age?)

    …Perhaps that’s one of these things I like when wargaming in public events in France, where many people are still not accustomed to see grown up people playing with toy soldiers… how do you call it in English?  “showing off” or “coming out”… or both… 😉 😉

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Moving to Elko, Nevada #176918
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    That’s one of them educational surprises you sometimes get on wargaming forums, although not related to wargaming at all (please Mike be lenient).

    Basque places in town, have fun and enjoy it!

    I’ll probably never go to Nevada but I never knew there was a Basque community there (I’m not Basque but I’m interested to hear about such things). 😉

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Blucher and the Prussians at Waterloo #176866
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    Patrice, one sure way to stir up a fuss online is to maintain that Napoleon lost Waterloo, or Lee lost Gettysburg. Hosts will rise up to say it was Grouchy, or Ney, or Longstreet, or Ewell, anybody but their heroes. Perhaps Longstreet lost Waterloo and Grouchy lost Gettysburg.

    Yes. In most cases, even if a famous battle had been won by the loser he would have lost later (yes I know it’s out of topic, but). It may not be true in civil wars sometimes (but not always) a single battle can be decisive. It’s less often the case in international battles. If Napoleon had won Waterloo he would rather certainly have been soon outnumbered later and there would have been another 1814 campaign in France.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Blucher and the Prussians at Waterloo #176850
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    Interesting, thanks.

    …especially as French old historians and writers have had, instead, the bad habit of talking endlessly about what Grouchy should have done. 😉

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Open forest of pine trees #176757
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    Thanks all for these ideas. 🙂

    the North Eastern forests were/ are very dense as well

    Well, yes certainly. What I meant is, in our original ruleset there was only one kind of forest, it was dense forest. It was sometimes felt to be too strict. When beginning to game the FIW there came (rather iconic) pictures of people running and fighting through open pine tree forests so the rules obviously needed an improvement. But the same would do for open orchards and I know deciduous (deciduous, is that the word? I’ve learned something) forests near my home which are quite open and easy terrain. Obviously there would be a mix of open forest, dense forest, and open terrain, on the battleground.

    For the ground, as suggested, I’ll try tea leaves, bits of brambles and bristles… 🙂

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Open forest of pine trees #176710
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    Are you jamming them into the table? :O

    We use polystyrene boards (60cm x 120cm, 30mm or 32mm thick) and polystyrene hills. Most trees have a thin wire pin underneath and are randomly stuck into the terrain before the games, through the green “grass” or brownish “ground” covering the polystyrene. Some others trees (not those on the pics) are glued by 2 or 3 on card bases.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Do Martians fear the Rebel Yell #176213
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    Astonishing!

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Lack of an Opposing Force #176115
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    Many years ago when I sometimes played Les Aigles, and more rarely DBA and Hordes of the Things, I made only one side, or very few opponents for them. I still have lots of 1/72 plastic Napoleonic French; and 15mm 9th century Bretons, and 15mm Orcs, somewhere.

    Since I’ve focused on smaller skirmish in the 1990s I’ve made both sides of many periods or contexts, not necessarily in great numbers. Then I found that for nearly all contexts they attracted other similar troops that other players already had …or decided to have. One example the late 16th C. Wars of Religion for which I painted about twenty figures some years ago, intending to run only very small games with them; and when I began to display them other players suddenly unearthed from their hidden and almost forgotten reserves, or bought and painted, much more.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

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    Beautiful. I love this period …although not playing it often (except in its Caribbean privateers/pirates dimension).

    I’ve been re-enacting it …about 20 years ago. 🙂

    On both pictures I’m the guy on the left. 🙂

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: [Argad AAR] A Quiberon 1795 FRW battle #176006
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    Thanks 🙂 …although I didn’t do much myself. Almost all the terrain, figures, and scenario, was made by our friend Jean-Jacques, I’ve just somewhat adapted and translated this AAR from the French one.

    Such nice terrain, the cliff and the sea in particular.

    If you really want to know… the sea is made from toilet paper, and we had many jokes about it when he was making it… but it’s beautiful.

    French lesson: We call it with a smile “la mer en PQ” (the sea in toilet paper)! “PQ” is French for “papier cul” (officially “papier hygiénique” or “papier toilette”). The word “cul” sometimes sounds slang when included in random sentences but I don’t think anyone I know is offended to hear talking about “PQ” we hear it and say it so often. 😉

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: You wouldn’t believe. #175981
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    One reason for playtesting isn’t getting the mechanisms right, it’s the assumptions. It’s the things that you unthinkingly hold to be self evident, that during playtesting get rigorous questioning.

    This is very true…!

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: [Argad AAR] A Quiberon 1795 FRW battle #175923
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    But the Republicans have not won yet. Two government representatives, Blad and Tallien (NPCs) thinking that they know better that the guys in charge, advance to give their own erratic (random results of die) orders to two battalion officers. Superior officers run to counter these commands but it loses time in the tactical advance.

    The left Republican column, having reached the end of the beach, puts its ladder against the cliff and begins to climb. Those who reach the top receive heavy fire from the side and are killed by a few Chouans. The Republicans retreat a few paces… The Chouans, laughing loud, steal a ladder! The furious Republican officer says its cost will be deduced from the soldiers’ wages!

    Republican pressure becomes harder in the centre. The Royalists have sent messengers to the village to ask for reinforcements but they take time to be heard by the officer there.

    Royalist (random) units finally arrive from the south, with delay but the situation now becomes difficult for the Republicans.

    Meanwhile, the British shallop is still firing its cannon at the Republicans who climb the other cliff. The Royalists on the top fire their muskets at the attackers. This assault fails.

    Still heavy and bloody fightings in the center. The Republicans suffer heavy casualties but cross the fences and enter the camp, but not in time to stop a heavy cart loaded with powder heading for the artillery battery.

    A second and smaller cart, carrying two barrels of powder, is following.

    A Republican officer asks the GM if it could be set on fire by courageous men. The GM mysteriously answers that anything can be done… In fact the Royalists have already thought of it, a Royalist fanatic has secretly set fire to a slow match. It takes some (random) time to reach the powder… and the barrels explode just when a whole Republican unit is about to seize the cart!

    It breaks the Republican attack. This time the Blues must retreat, the Royalists have won the day.

    AAR in French:
    https://www.anargader.net/t3405-argad-quiberon-1795#31642

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: [Argad AAR] A Quiberon 1795 FRW battle #175922
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    The blue soldiers advance, their songs can be heard …the mobile phone of a “Republican” player sounds this excerpt from comedy film “Les Mariés de l’An Deux” (1971)…

    …at which the “Chouan” player answers by singing bits of religious hymns in Breton.

    On the left, two Republican units carrying ladders walk on the beach.

    The Republican centre is led by general Lazare Hoche.

    The Republican right follows a local guide which knows a path to climb the cliff directly to the artillery battery. This troop sees the peasants trying to get out of the place to get food, passing near the beach. Not trusting them, they fire. “They have no bread? Let them eat lead!”

    This crime is not unpunished. A gun shallop of the British Navy near the coast fires at this Republican unit.

    The Republicans attack strongly in the centre.

    The Republican fire (with unexpected difficulty) a signal rocket. Seeing it, the patrol in red uniforms who had just entered the fort shouts “Vive la République!” They are Republican soldiers wearing the uniforms of Royalist casualties killed the days before. The Royalists are astonished by this.

    Very patriotically, a white Royalist flag is captured by blue soldiers red with anger.

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: How to make a HOBBIT house #175811
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    Very nice! I share it. 🙂

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Train Stuff #174856
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    The cheap chinese-made Fenfa trains (sold under different names in different countries) are useful for this if you don’t need a very precise and exact model. They do not fit in the traditional railway modelling scales. The longer wagons are too small but the engines and some other stuff are quite good for 28mm. You need some scratch-built improvement as they look somewhat childish (and remove the electrical motor).

    Some are western, some almost Pulp, some are more modern. A few years ago they flooded all toy shops and supermarkets at Xmas time, for two consecutive years, it’s not so easy to find them on sale now in shops but they are still online.

    Example below: engine is 4.6 cm wide, tender 4.2 cm wide, that goes very well with 28mm figures IMHO. Rails are quite correct gauge but look too bulky. Give the long wagon and the trees to some kids or use them as scrap.

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Normans for Open Combat #174260
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    Superb. 🙂

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: The cost of an artillery piece? #174105
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    Also, when you have the guns you need qualified manpower to fire them.

    Artillery was already considered intellectual, the officers needed specialised study including mathematics, poliorcetics, etc. It has a cost and must be provided for, years in advance.

    Ah, and when you have the guns and the gunners, you also need to buy horses and limbers and carts etc. to move them.

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: [Argad AAR] Beltane blood #174013
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    Thanks. 🙂

    Man, those poor villagers got a bad deal all around.

    That often happens to NPCs… It could have been different if the village chief had not been killed, then Kynwyl could not have negociated with the Franks so easily.

    But what of the old woman???

    She probably is still near the village, nobody attacked her, the British did not understand at once what she was doing and afterwards they were too far to do something about her. I suppose she will continue to live there, to heal villagers when necessary, etc.

    Hey guys this give ideas for next scenarios in the same village, perhaps with more interest in what some individual villagers are doing, and relatives or heirs of the former chief coming to ask questions (Kynwyl did not ask about his family), and traders or other raiders (Visigoths or Saxons)… Lots of inspiration there…

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: [Argad AAR] Beltane blood #173977
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    Another troop, all on foot, has been approaching since a while and appears at the end of the valley.

    They are Frankish warriors led by a chief called Sigmer. Since years he has seen the Roman Empire collapsing, he was at the Catalaunian Fields, now he would like to own some lands and a workforce and to optimize their production in his own ways. He marched West, there already were too many Visigoths in the South-West, so he arrives here.

    Meanwhile, the civilian villagers and their cattle hurry (as fast as they can, which is slow).

    While watching the situation, Kynwyl talks with a local warrior who tells hims that a Holy man called Pelo had lived in the area and made many miracles till he was killed by raiders and buried somewhere. Kynwyl is very interested by this, a few relics of this Holy man would increase awareness of all his efforts. He would like to have a look at the place where Pelo lived, but it’s outside the village and there is no time for this now.

    The British decide to avoid the first wall, and walk uphill (still with their cart) in the direction of the fort.

    There they see that they cannot climb inside the fort without losing too much time. The remaining Gaulish warriors fight them but are defeated, Arvandus is killed.

    The British catch the cattle which were not yet inside the fort, and bring them to the lower part of the village. Seeing the Franks approaching, they decide to leave the place with their booty.

    The British are going away, and the Franks have entered the other part of the village. Kynwyl the monk understands that he must think fast. With most of the village warriors killed there is no point in fighting the Franks if it can be avoided. Although he doesn’t like the pagan Franks, he sees no other way than talking with them. He says to the Frankish chief that he will happily welcome them in the village and recognise him as village chief (which he has no power to do, but never mind, as the religious authority he takes responsability) if the Franks settle peacefully and let him build an oratory near the village. The Franks are happy with this, and Kynwyl hopes that with time they will convert to Christianity. The remaining villagers are not happy at all, but Kynwyl tells them that there is obviously no other choice and that anyway it’s not a democracy here.

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Piggy longton and the Spy Master – 1471 #173696
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    Interesting! 🙂

    …more pictures?

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    in reply to: The Accuracy of Contemporary Resources? #173608
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    Well, anyway, that’s how a carabinier’s cuirass looks like authentically after a good battle (Musée de l’Armée, Paris):

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Battle of Madras 1793 – Devon Wargames Group #173476
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    Nice ships and battle!

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Hit Locations – Roleplaying #173341
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    If I need a hit location in an RPG I use one of Koplow’s Hit Location D12’s but frankly I’m rarely sure it matters where the hit is unless you need to factor in armour. I tend to assume armour is much the same all over

    This.

    Real people keep moving all the time (unless tied to a tree as St. Sebastian martyrdom) so at different moments different body parts could be more exposed, you cannot include everything in a chart; for exemple an archer would expose his left arm when shooting, does it make a difference, it would never end.

    I use a location D12 when a player (or other important) character is wounded in skirmish.

    From a roleplaying aspect your character can end up with some lifelong injuries or disabilities, which is great for hardcore RPGers

    You can have this with a simple roll after the character is healed, a small probability that he/she keeps a disability where he or she has been wounded.

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Russian AFVs #173111
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    Very interesting thread.

    I would be very unhappy to be in such a vehicle without knowing if the river bottom is hard enough.

    The Romans built paved fords for safe crossing…

    http://www.argad-bzh.fr/argad/en.html
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