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  • in reply to: Bases… #197101
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    what we would call Cornmeal, or Polenta

    Yes I meant polenta. 🙂

    Been trying thinner flour also; anyway it should not be too soaked, just sprinkled.

    Cat not involved yet (but experiments are continuing).  😉

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    in reply to: Bases… #197042
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    cornflour? How do you flock with Cornflour?

    As with everything else, with white glue (and sometimes, paint to strengthen it).

    It was suggested by a female friend (I was not very familiar with it myself) when we thought that real sand flocking on terrain boards was somewhat messy and also tended to scrape paint from figures.

    I’ve also tried bicarbonate (baking soda) for cheap snow flocking but it doesn’t work as well it seems to attract unwanted colours.

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    in reply to: Bases… #197035
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    I like thin bases (washer or cardboard) as neutral as possible. For figures intended to fight in temperate climate my bases are roughly covered with green flock and brownish (tea) leaves; for tropical or pirates games they are reddish or sandy brown and/or flocked with sand/cornflour; for Manchuria or Russia they are white and brownish. The gaming terrains are in the same colours with variations.

    Then of course when characters are in a building or aboard a ship they look like they forgot to wipe their feet when entering but really I don’t mind.

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    in reply to: Messing Around in the 11th Century Again #196892
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    Very impressive!

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    in reply to: Cutting and storing terrain tiles #196878
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    I never glue trees or building to terrain boards. I always base them separately

    Using the rigid insulation foam for tiles allows me to pin my terrain

    Yes and yes. I put very thin nails under most trees to pin them in the boards. Some other trees on bases, and the houses and fields, are also placed on the boards where needed for each game.

    can you show me (with pictures) how to store your tiles?

    I just need a wall. 😉 😉 😉

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    I began with historicals but for me there is no gap, I try to believe in all contexts.

    I see a gap between different kinds of rulesets, and with boardgames, but not really between historical or fantasy games (although of course I’m usually much more rigorous about accuracy in historical games than in fantasy or SF games where I don’t feel the need to follow any work of fiction).

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    I don’t think that a relation between human height and figures movement is important at all. What’s needed is a relation between movement and shooting ranges (because you need to know the number of times you can shoot at an approaching foe).

    For large battles with big units where one figure represents 20 or perhaps 40 soldiers etc. the movement and shooting ranges also need to be in relation with the length of a cohort or battalion on the ground. For 1:1 skirmish as I like it, the size of a gaming table is always smaller than the real world 🙂 so for better immersion in the action I’m fine with all ranges (movement and shooting) strongly reduced, I think it’s more realistic that the enemy is still out of shooting range when you first see them at the other end of the table. Then, cm or inches? You can use what’s the more practical to play with the ruleset you’ve choosen.

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    in reply to: Alternate late war French platoon organisation #196555
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    If I’m not mistaken the platoon you describe first is from mid-1916. I believe in late 1917 the number of fusils-mitrailleurs and lance-grenades increased. At the end everyone was very probably trained to use any of these infantry weapons if needed and available.

    Also, in any time in modern history the French tendancy to not apply regulations has often been as strong as the will of the French administration to write more regulations 😉 and there certainly was a large ammount of “système D” (that means people must “se débrouiller” or in slang “se démerder”) and of the fictional “article 22” (a favourite of my grandfather) “Article 22: on se démerde comme on peut”.

     

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    in reply to: [Argad Sengoku] Massacre at Mount Hiei #196473
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    Who ‘won’ ?

    The attackers had a superiority from the beginning and they managed to take the monasteries and the village (and to burn them) although with difficulty. They had to let most of the people go away, not noticing it included the chief monk of the first monastery (me) who went away disguised as a villager and his treasure-bearer also, some other monks escaped, and a child who probably is heiress of some important family. So everyone won, the monks will build other monasteries… 🙂  (The other chief monk was killed but managed to save the child).

    And who is this?

    😉 I think he is some kind of monk who wears a basket hat (I was not the GM and I don’t know so much Japanese Sengoku culture) called a komusō or whatever. He was an unknown NPC monk but when I saw him arriving near the first monastery (where I was the chief monk) I took control of him and I told him to take a sacred object that I didn’t know where to hide, he did that, when in a difficult situation like this you have to imagine solutions on the spot. 😉

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    in reply to: 1980’s French Scenarios? #196305
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    combined arms regiments with permanently mixed tank and infantry companies

    Yes that was a RIMeca (Régiment d’infanterie mécanisée) with AMX-13 tank squadrons and infantry companies in VTT; in association with AMX-30 tank regiments (also including fewer infantry).

    nuclear forces and the diplomatic shenanigans.

    The whole idea was to fight in West Germany and try to slow the enemy advance as long as possible and at the same time repeat again and again that as soon as an enemy would cross the Rhine and put a foot on French soil they would receive tactical nukes (preferably on the eastern bank of the Rhine…) and to pray that this threat would suffice. I don’t think full scale counter offensives were really believed in.

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    in reply to: 1980’s French Scenarios? #196082
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    I did my (then compulsory) military service in 1980 in an artillery regiment near Paris. All vehicles (including my VTT of artillery observer) were painted dark green (called “vert kaki“ or “vert armée“) without camo. I don’t think anything was provided to paint them differently if a war had suddenly happened in Europe.

    Uniform battledress were in the same “kaki“ green (in French minds of the time a camo battledress was still associated with the attempted putsch of 1961).

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    in reply to: I have a problem, need help! #195908
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    There are miniature skirmish rulesets which can be played fast enough. Some boardgames may also be improved by 3D scenery. And many of us probably spend more time making terrain / painting figures than actually playing; the gaming part is not necessarily so time-consuming.

    Or perhaps your parents remember the campaigns against RPGs that some journalists did in the 1990s saying that such games were dangerous because young people were too invested in them and lost sense of reality etc. etc. many parents were scared by this. Since then, there has been lots of studies explaining the contrary. But of course you need to control the time you spend gaming.

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    in reply to: [Argad] Hot paella in the Peninsular #195859
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    Commandante Teresa (female player) with Spanish partisans:

    Reminds me of an episode of Sharpe.

    Yes, this figure (from Brigade Games, I think) looks very much like her. 🙂

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    in reply to: OMG Pack It In (rant) #194584
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    Some years ago I had to search the meaning of the word “posse”. It’s an educational hobby.

    Medieval term iirc?

    Yes, from latin, curiously it was kept in English but not in French.

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    in reply to: OMG Pack It In (rant) #194582
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    Maybe its a sign of age but going back to my youth

    Going back to my youth, the Airfix Napoleonic British Hussars were much larger than the Airfix Napoleonic French Cuirassiers and it was the same company. 😉

    And don’t get me started on feckin’ “factions”.

    Excellent! 😉

    Some years ago I had to search the meaning of the word “posse”. It’s an educational hobby.

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    in reply to: Ridley Scott’s Napoleon #192974
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    Ah, France, a country with two distinctly separate monarchist parties

    Some political commentators mention three traditions in French conservatism:

    – “légitimistes“ (Catholics in the Bourbon tradition, after the fall of Napoléon: kings Louis XVIII and Charles X),

    – “orléanistes“ (economically liberal, king Louis-Philippe who reigned 1830-1848, his father had voted for the death of Louis XVI so the légitimistes did not like him at all. “It was not the French bourgeoisie that ruled under Louis Philippe, but one faction of it: bankers, stock-exchange kings, railway kings, owners of coal and iron“ wrote Marx),

    – “bonapartistes“ who favour a strong man in power.

    It has been said that when a right-wing candidate manages to unite all three around him, as Sarkozy did in the 2007 French presidential election, he has a rather big chance to win, and he did; but he was beaten in 2012. All this may be slowly fading now (?)

     

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    in reply to: [Argad AAR] The road in the steppes – 2 #192514
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    Thanks. 🙂

    have to ask if anyone quoted 2001 when they saw the crater full of stars???

    No… and I must say I was not remembering it, either.

    However, I confess that the idea of a spirit losing power in the desert was very loosely inspired by Terry Pratchett’s Small Gods. 😉

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    in reply to: [Argad AAR] The road in the steppes – 2 #192495
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    Meanwhile, there is also a panic around the lake. Creatures appeared in the water, they come ashore, and they begin to destroy angrily the shops and tents! The traders and fishermen (including the three Kobolds) run away as fast as they can.

    The mercenaries at the tower shoot a few arrows; then they understand that these creatures are Lizardmen trying to collect the eggs that were on sale to bring them back in the water.
    So the mysterious “turtle eggs“ that some traders were cooking and selling to travellers were, in fact, eggs of Lizardmen.

    A Dwarf on guard duty above Karadog’s mine blows his horn.

    This time it’s a group of Half-Orcqs approaching with threatening gestures.

    At the same moment (perhaps on purpose) a group of Orcqs, accompanied by an armoured Ogre, advances towards the Dwarves of Thorgrim.
    Some Goblins who were not far watch all this but do not interfere.

    The Half-Orcqs arrive near the mine. The Dwarves (not in number, as some of them are still exploring the nearest mountain) shut themselves in.

    The unexpected arrival of Hans Stahlarm and his soldiers changes the situation.

    The Half-Orcqs recoil to avoid contact with the human infantry, while Stahlarm and another mounted warrior charge them from behind, and the Dwarves come out of the mine to take part in the fight.

    In the other skirmish the Dwarves of Throgrim, with the help of some of Mitheglas’ mercenaries, have killed or routed the Orcqs. Only an Ogre in heavy armour, who seems drugged, is still fighting.
    Having surrounded him, but lacking staff weapons to kill him easily, Thorgrim and Mitheglas (who have finally understood that in this campaign it’s no use to send their own warriors to death if it can be avoided) decide to recoil and let him go.

    The Half-Orcqs are surrounded too, and surrender. Stahlarm tells them to lay down their weapons, they will work in the mine for the Dwarves. Karadog then accepts to swear allegiance to the human King (although it’s almost symbolic).

    Far from there, the Halfling traveller has eaten his third breakfast of rat farci, and mounts his pony to continue his journey; and the merchants visit all possible customers near the first mountain.

    The Half-Orcq prisoners are led towards the mine; then a Goblin wolf rider comes peacefully towards Stahlarm and asks to talk with him.

    Another Goblin arrives to talk to Thorgrim and to Mitheglas. The Goblins say that they apologise for the incident with the uncontrolled dragon (Kiki). They swear that their attack against the Royal mercenaries three weeks ago (in the previous game) was caused by the unexpected arrival of Mitheglas and Thorgrim north of the mountain, but that they want peace with the kingdom and with the Dwarves. They invite everyone to a feast.

    Stahlarm, Mitheglas, and the two Dwarf chiefs, are cautious about a possible trap, but they accept, thinking that it could help them to settle there eventually.

    Goblin musicians (including a violonist) and a Troll with a large drum play music on a rocky outcrop. The howdah dragon that appeared in a previous battle is there too, peacefully carrying beer barrels in its tower.

    Everything goes well; although some strange people are seen near the event (an unknown warrior, a Death cleric, a witch, two Shadow Elves…)

    The Goblins say again that they want to live in peace; then, they ask who represents the King. Stahlarm immediately answers that’s him. The Goblins offer him a gift for the King: a very young, but already quite big, three-horned dragon. It seems very friendly. They say it will grow big if well-fed with plants and bushes. Stahlarm gives this job to a man he had recruited near the lake.

    Then Thorgrim and his Dwarves continue their journey with the Bishop; the Dwarves want to visit the farthest mountain, the Bishop is still looking for the holy place where saint Nainain met the spirit who inspired his faith. Some Goblins up the pass seem unhappy but let them go through.

    On the other side of the mountain they find a deep volcanic crater which seems full of unnatural darkness. They cautiously come near. Stahlarm, who took another path, joins them. The Bishop, with help of the other magic-users, tries to dispel the mysterious darkness. They fail a few times, but, still trying, they succeed: the darkness disappears and they see all the stars of the sky reflecting inside the crater.

    A small temple appears, nearly the same as the other temple in the village of St-Nainain. The Bishop and two faithful Dwarves walk up the path. A kind of ethereal ghost is in their way but the Bishop dispels it with ease, it was perhaps a last illusion.

    In the small temple they find an ape-shaped creature who shouts they must go away; and who adds in a desperate tone that he is the spirit Humandwarf who inspired saint Nainain to found his religion, but that nobody believes in him any more, that even the adepts and the Bishop do not really believe and that they pray without conviction, this lack of belief has rejected him in this unholy shape for eternity.

    Hearing this, the characters – including chief Thorgrim – say that, yes, they believe in him! and they begin to sing the holy name of saint Nainain on top of their voices (we sadly regret not to have filmed the players, who actually did this near the gaming table!)
    After a short moment, the spirit regains power, and changes himself in an animated statue of the saint.

    There is a small treasure in the temple, money that the saint had left there at the end of his life, made of donations of people and of King’s subsidies.
    Unusually for a RPG no one tries to take it, it would obviously be bad politics.
    Even Stahlarm who is always looking for treasure does not touch it; he even adds a small donation from his own purse…
    …and then he tells the Bishop that, obviously, the god who lives in the temple will have to pay housing tax and property tax as everyone else.

    Some days later, people will hear that a man who had disappeared some weeks before (before the previous game where some characters were already looking for him), probably a royal spy, had been found alive in a mountain cave and is now free. He was prisoner of the Goblins who had captured him when he entered their territory and had been uneasy to release him by fear of creating a new incident. Some people say that Mitheglas found him, others say it’s an unknown Halfling who found him. Mitheglas and Stalharm say they will not blame the Goblins for this.

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    in reply to: Paint rack use and thoughts #192431
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    Paint rack? I’ve heard of those.

    Me too. I know, however, that such things exist in a better world.

    Haven’t got one. I ‘ve got a box.

    I’ve got a box too, and I will not post a picture of it because it’s worse than yours. 😉

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    in reply to: Base & Paint or Paint & Base? #191848
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    All my figures like to move individually 😉 when they need to, even those who are trained to fight in close order; so I always base and paint.

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    in reply to: You’re having a ****ing laugh #191812
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    I find sand and light gravel near my home, but for some projects I also buy some, not expensive, from shops of arts and home decoration etc. when I need a size or colour (more often for SciFi or fantasy).

    One of these links (at random):
    https://www.atmosphera.com/fr/decoration/bougies-senteurs/sables-pierres-colorees.html

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    …and a good idea it was: a squad of French soldiers of la Marine (NPCs) appears and attack. They receive heavy fire from the Virginians and must retreat.

    The French survivors are pursued by the Scottish soldiers (who have finally understood who the Virginians are) and their Iroquois friends …and are caught near a rocky outcrop, blocked by the English and Rangers coming back from the North. The last French survivor, an officier in native clothes, must surrender. The Iroquois accept to let this prisoner to the British, although keeping him for a festive evening of torture was also an option.

    The Virginians explain to the other British where the fort exactly is. The fort is then placed South-West of the gaming table; the farthest and now useless terrain tiles are removed and some are placed on each side of the fort with a different landscape to give more room to action.

    Coming near the fort, carrying a few ladders they cunningly took in the village, the British can see French soldiers (NPCs) defending it.

    Just when the attack begins …two large canoes appear on the river!

    They are Huron warriors (NPCs) coming to help the French. Some of the British must turn to face them to protect those assaulting the fort.

    However the British now have the advantage and they take the fort. The surviving Hurons go away.

    ——–

    A similar scenario was played some days later, also in Rennes, with only one player (running both the Virginians and the British) and a GM; and two weeks ago in Carhaix with the same GM and six players, most of them not knowing the rules, this time the players were all on the French side (same basic story but reversing roles and West to East) and had only 6-8 characters each.

    We do not often post AARs of different games of a same scenario but in this case we found interesting to watch the differences; the two other AARs are here in French:

    https://www.anargader.net/t3673-argad-mais-ou-qu-c-est-y-donc-fort-wilderness-2#33829

    https://www.anargader.net/t3674-argad-mais-ou-qu-c-est-y-donc-fort-wilderness-3#33837

    http://www.argad-bzh.fr/argad/en.html
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    Looking forward to reading it and searching out the changes!

    Thanks.

    I know some people who take the time to read the rules; I know a number of people who just use the reference sheets and let others look into the rules when needed; I know a few who just wait to be told how to resolve situations or who even try to convince GMs that things should be resolved differently every time it could profit them. But I dont’t think I know many who take the time to compare the whole ruleset with its previous versions, congratulations. 🙂

    http://www.argad-bzh.fr/argad/en.html
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    Hi,

    A new PDF update (October 2023) of the generic Argad rules (a mix of skirmish wargame and RPG) is available in English (and is always free).

    The rules were first published in 1996 …and have improved since. 😉 The previous version of the generic rules was made in 2020, this new update keeps the same presentation and pagination and does not change the overall system; a few things are better explained, some points outdated by recent extensions are improved, suggestions of optional rules have been corrected. 🙂

    Direct link:
    http://www.argad-bzh.fr/argad/pdfs/argad-en.pdf

    Everything else, and links to some interesting AARs, here:
    http://www.argad-bzh.fr/argad/en.html

    The same update in French (September 2023) is here:
    http://www.argad-bzh.fr/argad/index.html

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Napoleonic Cavalry – what did they really do? #191069
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    Charge aboard a ship? 😉

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    in reply to: Automatic Fire in RPGs #190889
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    Very interesting info and discussion, thanks (…my own personal experience being long ago with the French MAT 49 SMG, unable to do anything else than very short bursts but quite funny to fire).

    Regarding RPGs, a question is: do you really want to include the difference between full auto and short bursts in the rules? I would assume that the character instinctively does what’s most appropriate, it happens so fast that I would not ask players to choose and have to look at different charts etc.

    Single shots are a different matter, but for limitation I would only give an advantage if the character is an elite shooter; or for no more than one character in the player’s squad each game turn, assuming that all soldiers wouldn’t fire single shots in salvoes exactly at the same time.

    But that’s me. 🙂

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    in reply to: Bantry Bay 1796 – French Transports #190440
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    Superb!

    BTW, although of little interest at this scale, the oldest French boat in history still in good condition today is the admiral’s shallop, now called  “la yole de Bantry“ which was captured by coastguard militia in 1796.

    Historique de la Yole de Bantry

    https://fr.wikipedia.org/wiki/Yole_de_Bantry

    Visite au National Maritime Museum de Dublin, sur les traces de la yole de Bantry

    http://www.argad-bzh.fr/argad/en.html
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    Or the other option: thin tiles, or a painted board or whatever, at the bottom, and all around would be the thicker tiles of the rest of the gaming table.

    http://www.argad-bzh.fr/argad/en.html
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    If you use large polystyrene tiles, 2 cm or 3 cm or 4 cm thick on your gaming table, you can carve it into them.

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: 6 hours to paint a small Epic unit #190048
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    Some of mine took me 6 years.

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    in reply to: The path to madness starts here! #189987
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    …And me I’ve always thought that 15mm is too small for individual skirmish…

    …I’ll have to think again…

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    in reply to: Reacquainting myself with Sharpe and Harper #189812
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    Patrice wrote: I love it, I can see the defaults but

    I think you simply meant ‘faults’, or errors.

    Yees I was thinking in French (“défauts”) I should have written “flaws”. 🙂

    one of my next tabletop scenarios will have Sharpe and the boys accompanying Aubrey and Maturin to Haiti to counter a voodoo cabal supporting the return of a French naval bourne spy insertion (with a vampire French aristo couple leading the effort) to retake the former colony). Marines, sailors, zombi, Maroons and Riflemen!

    Fascinating! I’ll wait for an AAR.

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Reacquainting myself with Sharpe and Harper #189780
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    Superb.

    I only discovered the Sharpe TV series 6 years ago on internet! as it was never shown on French TV for obvious reasons. I love it, I can see the defaults but there’s quite a good depiction of uniforms, the English accents (Sean Bean’s and others) are superb (at least for me) …and thanks all gods it’s not Christian Clavier playing Napoleon. 😉

    I haven’t read the books and probably won’t, I know that after having watched the TV series a few times I would not find immersion in them.

    I have some of the character figures (28mm from Brigade Games) but still not played with them, my Peninsular projects had been delayed.

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    in reply to: Cleaning Roman Mail #189172
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    [Professional re-enactor? Wait a minute – you mean people paid you to dress up as a knight/legionary/varlet etc?]

    Well it was not only to dress up, but also to act and take part in shows and organise public displays and events and manage small re-enactment groups; under “intermittent du spectacle“ French status for actors etc. (which allows for unemployment and retirement insurances as for any other workers).

    But I wouldn’t want to highjack the thread. 😉

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Cleaning Roman Mail #189094
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    I don’t know historical sources for this… What we did for years when I was a professional re-enactor was to shake our mailshirts by hand for a few minutes, it cleaned them quite well from the rust.

    Um, yes, they were made from modern steel wire rolled on a wooden rod and cut to make rings (and not riveted) but it gave quite a good impression.

    http://www.argad-bzh.fr/argad/en.html
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    in reply to: Wargaming without Dice #188861
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    Personaly I like the fact that the results or events that cannot be exactly predicted are decided by dice (the result of a fight, or the time a unit will take to cross difficult terrain, etc.)

    IMHO it’s not about the troop real effectiveness, it’s only about the random factors. The real effectiveness is known beforehand in the scenario: a strong unit is more difficult to hit, but I still need dice to know if it’s hit or not.

    But obvioulsy it’s a matter of personal taste. You certainly know a small booklet “Rules for Wargaming“ by Arthur Taylor (1971, I found a later edition many years ago) he agreed with you, the introduction says “it seems to the present writer that rules for wargaming should be based on the principles of chess (…)“

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    in reply to: Suggestions For Tropical Vegetation #188550
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    Interesting and inspiring, thanks. I’ve tried some of these ideas myself but not so much as this.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Gourmet Gaming? #188539
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    Participant

    Not sure my advice has some interest in this 😉 and I don’t think I ever was in a wargame event in the UK, but years ago I often attended re-enactors markets there and yeees when I was there I appreciated this at nearby foodtrucks:

    a plate of soggy chips covered in beans with a greasy pie floating in fat

    …which I would never want to eat in France, nor sausages and eggs for breakfast certainly, but when I’m in the UK or Ireland I need all these otherwise I don’t feel I’m really there (call me a RPG-minded guy if you wish). 😉

    My gluten-intolerant vegetarian wife commiserates.

    I’m not gluten intolerant but I prefer to avoid it, and lactose, I think it gives me psoriasis and hay-fever (when I say this to a doctor or nurse I always add before they could answer anything that yes I know there’s no scientifical proof of this but I’m my own experimental subject).

    Um, back to topic (what was the topic then?) I’m happy enough to eat what’s available, especially if I feel it’s an experience of what local people like. 😉

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    Avatar photoPatrice
    Participant

    Thanks. 🙂

    It’s really cool that you modelled the table after the local area and used locale history for the game. It gives a new angle to events and even places.

    We used the terrain tiles which were available then, the real Blavet river south of Pontivy is much larger. 😉 (another friend has terrain tiles with a larger river but he was on holydays). Inspiration for RPG-minded scenarios often comes from history books or from fictional novels or pure imagination, in this case it was 1/2 – 1/2. 😉

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

    in reply to: Kingmaker re-released. #188385
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    Participant

    Thanks, I’ll share the info of this new edition.

    I played this game a few times, very long ago, the gaming club in Rennes (Brittany) had one. I liked the unexpected system, that the players were not represented by the pretenders themselves (York or Lancaster) but by factions of nobility, it was a new approach of a dynastic conflict game.

    http://www.argad-bzh.fr/argad/en.html
    https://www.anargader.net/

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