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Our second ESR Napoleonics game at Fall-In 2018 had Hiller’s Korps facing off against Lannes, while Hohenlohe took on Vandamme. In both cases the Austrians were aggressive in their initial moves, so much so that the 3rd Hussars decided to take on a French cuirassier division. Despite how terrible that sounds, the decision was made under nearly optimal circumstances and both Formations effectively neutralized the other for the rest of the game. Punching above their weight like this did not set the tone for the rest of the battle unfortunately…
You can check out the full after-action-report in our Gallery.
Rules: ESR Napoleonics (Et sans résultat! Second Edition)
Miniatures: ESR Box Sets
Terrain: NOCH and Battlescale
Cheers,
The Bandit
Our first game at Fall-In 2018 pitted a recklessly aggressive Vandamme against a competent but unlucky Hiller while Lannes and Hohenlohe slugged it out to the north.
Pajol’s series of absurdly lucky attacks against the Austrian Avant Garde drove a mile wide gap between the 3rd Hussars providing Hiller’s flank guard, and Radetzky’s infantry division. With his position turned, Hiller found himself in a bad place despite the bulk of his men remaining fresh.
Meanwhile, Hohenlohe had committed Lindeneau’s Grenadier Division against Morand’s infantry on an open plain, while Ulm’s infantry demonstrated against Lannes’s 2nd Division. Morand’s infantry were beat up, but held. The Austrian grenadiers gave as well as they got, but Lannes had brought up Saint Sulpice’s cuirassier division and the exhausted grenadiers weren’t going to hold against the fresh heavies.
With that the Austrians withdrew, a bloody nose only, but a loss all the same.
Complete after action report and a lot more photos in our Gallery.
Rules: ESR Napoleonics (Et sans resultat! Second Edition)
Miniatures: ESR Box Sets
Terrain: Battlescale and NOCHCheers,
The Bandit
The recent thread on SYW rules reminded me I have a Prussian SYW Horse battery, kindly given to me by a friend, to paint.
The gun model, 4 crew, limber & outriders will represent Fred. The Great’s only Horse battery; an innovation. It will join a sizeable Prussian army, well equipped with “standard” artillery.
I’ll also need to add the unit’s capabilities to our home-groan rules.
My thinking is that for disadvantages, a Horse battery should have shorter canister, short & long ranges than those stipulated for heavy & field artillery as the guns are lighter.
The advantages should clearly be quicker movement (perhaps as fast as Cuirassiers, rather than lighter cavalry?) & ease in unlimbering. Artillery currently can’t fire in the turn they unlimber. So possibly Horse guns can?
I’m thinking of making the gun base smaller than that stipulated for field artillery as this should have some small impact in terms of ease of limbered movement through gaps & ease of deployment.
Given that it is a new weapons’ system, I think it should be clunkier than later, Napoleonic horse guns, so I’ll keep the overall artillery rule of losing half a move to limber/unlimber.
Your thoughts?
donald
Topic: ESR Napoleonics at ATC
This past weekend at HMGS-Great Lakes, there was a terrific looking ESR Napoleonics game run for the Waterloo campaign.
June 1815 Historical Variant: Wellington and his entire staff oversleep after socializing all night with the Duchess. Now it is up to Blucher to save Brussels and keep his supply lines secure. Napoleon’s advance has been delayed, can Ney save the day and secure the critical crossroad for his Emperor?
The Prussians deployed a massive grand battery to deny the French a lane of attack against their right wing’s center.
But the assault of a French infantry division, supported by cuirassiers, dragoons, and divisional artillery, against their extreme flank, collapsed the Prussian right.
With the Prussian center under significant threat as well, the Prussian position folded…
And the answer was… YES. Ney secured the crossroads and the Emperor’s road to Brussels was clear!
Terrific looking shirts guys 😉 Glad everyone had fun!
Great thanks to Brett B. for organizing and running the game, Jamie for assisting him, and both Brett and Michael W. for providing photos!
Cheers,
The Bandit
During the early part of the period the Russian cavalry officers and NCOs wore a mix of black, orange, and white in their headgear. Specifically the dragoons and cuirassiers wore it in the caterpillar crest of their helmets. When the style of that crest was changed as they moved to the later war uniforms, were these distinctions maintained?
Cheers,
The Bandit
Topic: New Swedish and old Danes
The very new Swedish cavalry from Warfare.
Gyllenstierna dragoons.
And with livregimentet.
And first Jylland cuirassier regiment.
Apropos of the TMP discussion, although it is ambiguous in Viskovatov, other sources describe the Russian cuirassier standards of 1791. Only the borders, including the medallion frames, but not the cyphers, and the fringe varied as gold or silver according to regiment. All other metallics were gold.
The eagle was based on a black silk silhouette, but was heavily embroidered in gold.
The Yekaterinoslav standards were made of orange, azure, and white stuff, in case it’s not obvious from the illustration.http://theminiaturespage.com/boards/msg.mv?id=484200
inclusion of this link should not be taken as endorsement of the site.It was a lovely day for photography today, so I’ve been catching up with the units painted during the winter. All these are AB Figures 15mm sculpted by Tony Barton, except for the Baden Gunners, which are old Battle Honours (also sculpted by Tony Barton before he started AB) and the Murat and Bessieres figures, which are by the talented new Estonian sculptor Sho Boki:
Austrian Cavalry Guns:
Austrian Chevauxleger Regiment #5 ‘Klenau’:
Austrian Grenadier Battalion ‘Brzeczinzky’, 1809:
Austrian Grenadier Battalion ‘Frisch’, 1809:
Austrian Infantry Regiment #7 ‘Schroeder’
Vienna Freiwilligen:
Baden Foot Artillery:
Baden General:
French 4th Cuirassiers:
French 7th Chasseurs a Cheval
French 9th Light Infantry Regiment:
French 10th Light Infantry Regiment:
French Marshal Bessieres (actually a Sho Boki Murat figure with a repaint):
French General Grouchy during his pre-Marshalate days, as a cavalry corps commander:
French Marshal Murat circa 1807 (Eylau):
French Marshal Murat circa 1812 (Borodino):
French Marshal Murat circa 1813 (Leipzig):
Hessen-Darmstadt General:
French General Nansouty circa 1813, as a cavalry corps commander:
French Fusiliers-Grenadiers of the Middle Guard:
French Sailors of the Guard:
French Tirailleur-Grenadiers of the Young Guard, circa 1809:
French Tirailleurs of the Young Guard, circa 1810-1813:
French Voltigeurs of the Young Guard, circa 1810-1813:
French Voltigeurs of the Young Guard, circa 1810-1813:
Duchy of Warsaw Foot Artillery:
Duchy of Warsaw Horse Artillery:
Prussian 1st Gardes zu Fuss. These are actually made from Russian grenadiers circa 1805-07. The bricole-spotters will be able to spot the inaccuracies, but I think they look jolly spiffing! You can’t beat nicely-trimmed busch…:
Prussian 1st Gardes zu Fuss:
Prussian 2nd Gardes zu Fuss, 1813 (prior to 1813 this uniform was worn by the ‘Normal-Infanterie-Bataillon):
Prussian 2nd Gardes zu Fuss, 1813 (prior to 1813 this uniform was worn by the ‘Normal-Infanterie-Bataillon):
Prussian 5th (Brandenburg) Dragoons:
Westphalian Guard Horse Artillery:
My wargames blog: http://www.jemimafawr.co.uk/
Topic: Breitenfeld Question
For my education on this battle, why would/did the Imperialists put all their irregular/hussar-type cavalry on one flank and all their cuirassier type units on the other?
I’m pretty sure I saw a discussion of whether or not the Grenadiers à Cheval wore mustaches at Waterloo. And the argument for went beyond the fact that they were classed as cuirassiers during the Restoration. It was in one of the usual places, but my google-fu seems to be failing me. Anyone recall where it was?
Topic: Albuera, July 1815
Our fourth & final (for a while) Napoleonic game was fought out yesterday on a scorching Queensland Summer’s Day (40c).
The scenario was a disguised historical battle (Albuera) set in Belgium sometime after a French victory at Waterloo.
An Anglo-Dutch force, under Orange (miraculously healed from the bullet wound inflicted by Sharpe) held their ground against a larger French army under Marshal Davout (rushed up from Paris to replace Ney).The A-D had some Veteran British infantry brigades but also recruit-quality Dutch-Belgians & a Campaign quality D-B light cavalry brigade. In terms of unit size & quality, they tended to the extremes. The French on the other hand were nearly exclusively solid Line quality.
The battle ended with an emphatic win for the Anglo-Dutch.
POI:
1. We have now all had at least one game and the ‘General D’armee’ rules have everyone’s seal of approval
2. Whilst a few rules (eg the fact all cavalry moves at the same speed, you can’t fire a village, & the Destiny rules) may or may not need tweaking in the future, the rules produce a fast, enjoyable & acceptable result.
3. Skirmishers, used aggressively by both sides suffered. Indeed, a skirmish line of 95th Rifles, attempting to shot up a Horse artillery battery was wiped out whilst a French skirmish line was forced to retire by a well directed volley from a Dutch battalion. This ticks my box as I think skirmishers were way too powerful in other rule sets.
4. A brigade of Belgian militia battalions, stationed as sacrificial lambs in front of the A-D line, stood up to artillery barrages & repeated assaults by French cuirassiers, losing a battalion & having others mauled but blunting a strong French attack. In the previous games, such recruit quality troops have been a weak link so interesting to see how with some lucky dice, such troops can be battle winners.
5.The judicious use of ADC taskings is crucial to the game’s outcome. Indeed, this major aspect of the rules means the game is a tactical exercise for the players & not just a slug-fest.donald
(I may get around to sticking up a few photos but I think you’ve all seen enough of my layout for a while).
Topic: Kurprinsen
Saxon force grows!
The last unit is a battalion of Kurprinsen regiment, a regiment that took part in all the major battles the Saxons fought in the 1700-1706 period.
The rest of the Force consists of a battalion Steinau infantry regiment, 2 squadrons of Damitz cuirassiers, 2 Squadrons of Beust cuirassiers, 2 squadrons of Goltz dragoons and a heavy cannon.I have 24 more cavalry to paint, 18 Cuirassiers and 6 dragoons.
All figures and flags are Warfare miniatures except for the single cannon that is a Front Rank cannon(crew is warfare)The discussion over in TMP regarding Russian Horse Artillery uniforms points out there were very few changes during the period. That got me thinking about the cartridge pouch belt. Like the Dragoons and Cuirassiers, their belt originally was composed with the large buckle with oval frame and double prongs, loop, and end tip all in brass. A ring was sewn to the back of the other two ends of the strap and the cartridge pouch was attached to those rings. The strap therefore hung like a loose flap along the side of the cartridge pouch. This was changed by decree in 1811. The straps were now attached directly to the rear of the pouch, like the infantry version. In addition, the Dragoons lost the brass from the belt, now formed from a single strap. Did this apply to the Horse Artillery? They were modeled after the Dragoons, but I cannot find any explicit statement in the sources. The decree in question refers specifically to Dragoons and Cuirassiers. Leonov, Popov, & Kibovsky show a relic, which they date from 1809, that has the belt attached to the rear of the pouch. It appears to be a single strap, but the image is truncated. So it seems likely the revision applied to the Horse Artillery as well. Then again, both the Lancers and the Horse Jaegers retained the brass work, so perhaps not! I’ll have to add a note to my page.
Here you will find items that I have for sale and items that I desire. My terms are fairly simple…I prefer PayPal for payments, and I only sell to buyers in the U.S. (I will admit, filling out the paperwork to send something internationally is a pain in the arse). The items are all in at least good condition from a smoke and pet free home. Some of these are items I have collected from eBay or The Miniatures Page, so previous ownership/condition is beyond my control, but I think you will be VERY happy with what you buy.
PM me here or email preds81.ds at gmail
Shipping is INCLUDED!
Unknown Manufacturer – (painted) Ten 25/28mm Aussies for Vietnam. Mix of weapons (rifles, SMGs, GPMG). Bare metal would probably be $15.00-$20.00, with this nice paint job (not mine) they would run at least $4.00 per figure, I will sell for $25.00 (and that includes shipping).
Peter Pig 15mm AK-47 Range – (unpainted) Three packs of code 4 (militia firing AK47), two packs of code 22 (militia command), one pack code 41 (regular/militia boy soldiers), and one pack code 57 (militia LMGs). Retails for $28.00, sell for $18.00.
Rebel Minis 15mm moderns – (unpainted) Two packs of German KSK (code RBL-MH02), one pack hostages. Retails for $20.00, sell for $13.00.
Peter Pig 15mm Great War Germans (Late War) – (unpainted) One pack of code 107 (HMGs), four packs of code 111 (infantry firing), and one pack of code 134 (stretcher bearers). Retails for $24.00, sell for $16.00.
Oddzial Osmy 15mm “Green Men” (Russians) – (unpainted) Three packs of MD-1501, two packs of MD-1502. Retails for $17.50, sell for $12.00. SPOKEN FOR
Quality Castings 15mm Modern Americans – (unpainted) One pack code 6108 (advancing), one pack code 6109 (defending), and one pack code 6110 (AT/AA weapons). Retails for $30.00, sell for $20.00.
Flytrap Factory 15mm Marines and Insurgents – (unpainted) Two pack insurgents, one pack USMC rifle squad, one pack USMC Hoots (no longer in production). Retails for over $40.00, sell for $26.00. SPOKEN FOR
TTG 20mm West Germans – (unpainted) Three packs (EG01 officers, EG04 infantry with G3, EG08 infantry with G3). Sell for $10.00.
Most of the 15mm MiniFig 1806 Prussians You Need Project (unpainted) – There are a lot of Prussians here for Jena and Auerstadt. Bought these already sorted from a chap. There are 16 Cuirassiers, 16 Hussars, 48 dragoons, 96 musketeers advancing, 72 musketeers march attack, 48 grenadiers advancing, 20 grenadiers march attack, 48 jagers, and a handful of painted infantry. All the above includes a good number of command figures. Cast super clean, by Game Figures, Inc. You just need to buy a bit of artillery and you have a heck of a force. Retails for $250.00, a steal at $150.00!
The 15mm Viking project – unpainted packs from Khurasan and Splintered Light for a project that will never see the light of Thor’s day. Splintered Light: one pack of Dark Age villagers. Khurasan: Two packs of Bondi/Raiders infantry (code 1301), one pack of Bondi/Raiders archers (code 1302), and one pack of command (code 1304). Retails for $29.00, sell for $17.00.
15mm Bloodaxe Hawaiian DBA army – unpainted DBA IV/12c mega mix with extra camp followers, priests, canoes. Retails for $14.00, sell for $10.00 (and will throw in four packs of Mick Yarrow Inuits).
Buckeye Six Actual
https://ambushedinthealley.blogspot.com/
http://foragecaps.blogspot.com/
http://germancolonialgaming.blogspot.com/I finally had a good start on a force I’ve been working up for the game Planetary Operations. You might have seen the Bolo and ENSPUN armored units elsewhere. Well, this is another force from the same universe. It’s the 44e Régiment de Cuirassiers, also known as the Régiment de Fer or “Iron Regiment,” a veteran force of armor in the service of the United States of Western Europe. The main guts of the force are twofold: an expanded Mechanized Infantry Brigade and a reinforced Armored Brigade. The resulting force is far larger than a Regiment, but the name has stuck due to tradition and inertia. The prototype of the Mechanized forces is done, and I’m quite happy with the effect:
Infantry is the trusty O8 “Venator” powered armor, the IFV is the National Cheese Emporium “Team Kukri” unit, repurposed from the Vatican Palatine Guard, which ended up looking too garish for my tastes. Since Planetary Operations plays more like a modernized Kriegsspiel, the units represent companies, and Mechanized Infantry are based with their carriers to represent this – in my set anyway. Have to see what happens next with this one.