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  • in reply to: Ever Played Blitzkrieg Commander? #17773
    Avatar photoThaddeus Blanchette
    Participant

    A very easy rule to get around the accumulatibe hits thing, without slowing stuff down too much is this:

    At the end of your turn, roll against the. Number of hits on the unit. If you roll equal,or greater, remove all hits. If less, remove one hit.

    We get slapped around, but we have a good time!

    in reply to: Ever Played Blitzkrieg Commander? #17768
    Avatar photoThaddeus Blanchette
    Participant

    The Commander series is great fun and a worthwhile game to own. I particularly like it for solo play, as the command mechanism makes for unpredictable games and gives a wonderful narrative to play.

    In one game of Future Commander I played some years ago, for example, a mecha squadron was ordered to go over a ridge and attack an enemy position. As they crested the ridge, however, they got hit with an incredibly accurate volley of reaction fire, taking out half the mechas. They then rolled a fumble: 12. The failure table had them scurrying right back across the ridge. You could just see how it played out in “real life”: an attack into unexpectedky strong fire causes chaos and confusion. With the Captain down, a new lieutentant panics and orders  everyone to fall back. The ensuing retreat probably saves the company, but in the post battle analysis, the young lt. is courtmartialed for disobeying orders and perhaps even cowardice in the face of the enemy…

    The game is not for everyone, though. Because of luck-based activation, the improbable can happen, as Mike points out. That happens in real life too, so it doesn’t bother me. But it will some.

    More problematic, to me, is that the activation system means that multiplayer games take longer to play. Also, the cumulative hits in combat thing is annoying because A) you can rarely kill a unit outright and B) this means that a pack of Stuarts, say, can scrub down a Tiger.

    But the “recover all hits at the end of the turn” thing is easy to fix. Simply give your units a morale roll they need to make to recover.

    We get slapped around, but we have a good time!

    in reply to: My Painted MRR (BMP) for 5Core Brigade Commander #17220
    Avatar photoThaddeus Blanchette
    Participant

    I, too wouldn´t worry about O8. The lines are already very complete. Plus Khurasan is looking to do modern 3mm as well. Were O8 to somehow go belly-up, I´m sure someone would fill this niche rapidly!

    We get slapped around, but we have a good time!

    in reply to: Hold Until Relieved AAR #16854
    Avatar photoThaddeus Blanchette
    Participant

    Nice AAR, but I have to admit, every time I see this game’s title, I append the following subtitle: “Waiting for a portajohn at Carnaval”.]

    We get slapped around, but we have a good time!

    in reply to: Modular Terrain for 3mm/2mm Scale Gaming #16060
    Avatar photoThaddeus Blanchette
    Participant

    Save those scurrilous comments for Frothers, Mike. 😉

    We get slapped around, but we have a good time!

    in reply to: Modular Terrain for 3mm/2mm Scale Gaming #16053
    Avatar photoThaddeus Blanchette
    Participant

    I think the roads look fine. I go for a narrower, whiter look myself, but that’s just personal taste. What is nice with your set up is that you will be able to use it for 6mm and even 10mm. Mine is restricted to 3mm and I am beginning to see the problems with that.

     

    You might want to make the roads a shade or two lighter, however.

    We get slapped around, but we have a good time!

    in reply to: Outer colonies and other things #16009
    Avatar photoThaddeus Blanchette
    Participant

    Oh baby, oh boy!

    Those are some kick-ass Marines, ‘Lex!

    How did you get that intense red? Or is that just fiddling around with photo software?

    We get slapped around, but we have a good time!

    in reply to: Modular Terrain for 3mm/2mm Scale Gaming #16007
    Avatar photoThaddeus Blanchette
    Participant

    Actually, it IS pretty easy, Norm.

    I bought my first kit and was making really nice looking terrain that weekend.

    The most complicated part of it is getting your head around the cuts you need to make for geomorphic hills and rivers. But anyone who took industrial arts in middle school can manage that. GHQ gives you some very nice and clear instructions to follow, too.

    We get slapped around, but we have a good time!

    in reply to: 3mm Sarissa Battle Armor and Light Missile Tank #15967
    Avatar photoThaddeus Blanchette
    Participant

    They are that O8 German anti-tank vehicle from the 19802. The one built on old jagdpanzer hulls?

    I just added a greeblie-decorated piece of plastic beam in the back, as a launcher.

    We get slapped around, but we have a good time!

    in reply to: Just pulled the trigger on 3mm #15872
    Avatar photoThaddeus Blanchette
    Participant

     

    Well, I have tried pretty much everything, starting with precut 1mm plastic bases, moving to steel washers and then steel precut bases, then do-it-yourself plastic bases, moving back to painted (but not flocked) pre-made plastic bases before finally settling on my 1.5 mm posterboard scheme, which I love.

    Here are its pluses.

    1) Unlike steel and plastic, it takes and holds paint marvelously well and doesn’t chip, ever.

    2) It is much, much cheaper than pre-made bases.

    3) It is very light.

    4) It can be easily cut to any size and shape which you may desire.

    5) It can be easily picked up without touching the miniature.

    6) Unlike steel, it doesn’t rust.

    Its only drawback, as far as I can see, is that it isn’t magnetic. But that’s not an issue because 3mm is so small and light. Pack your figs in a plano box, stuff some foam above it, and Bobbie’s yer mamma’s bubba. Another potential benefit of steel bases is that they give some heft to 3mm figs. But I have never found that to be a problem.

    Note that my bases are, at most, 3omm x 15mm. Most are 20mm x 12,5mm. There is thus little chance they will warp. If you make 3 inch x 3 inch bases with posterboard, that might not be true. I would probably use plastic or steel in that case.

    Originally, I thought 1.5mm might be too thick for this scale, but I think it actually looks BETTER than thin metal because it further helps delineate the miniature on the board.

    The trick is to paint the base a dark soil color that combines with the backing color of your mat or terrain scheme. Then you flock a lighter color and paint your minis to contrast with the flock.

    For my sci-fi collection and 3mm Napoleonics, I paint the bases terracotta swirled when still wet with papaya. Then I partially flock the base with yellow flocking and — very sparsely — place a few clumps of light green corse flock as bushes, here and there. For the Napoleonics, I use this to distinguish battalions (i.e. First battalion stands get one big clump, second battalion gets two smaller, etc).

    I am entirely pleased with this scheme, which is more than I can say for they others.

    For woodlands/green/temperate, I think I’d go chocolate paint, swirled with tan, light green flocking and dark green bushes.

    Three things I can’t stress enough, however:

    1) Paint light and bright (never use black as a base — mid grey at most).

    2) Flock and base in contrast to your paint scheme.

    3) Use flocking sparingly! Too much or too many types and your figures will be lost in the basing noise.

    My favorite and most successfully based figures so far are my People’s Revolutionary Army figs, which are light green on yellow and terracotta bases. IMHO, these look a treat on the table:

     

    When doing moderns or WWII,  you obviously can’t go the “Circus wagon” route (as PhD Leadhead uncharitably calls it. You can and should, however, paint twice as light as you think you should. For olive green, I’d base white and WASH olive. This is the easy way to bring out the details on O8’s fantastic figs.

    Another way to go is to paint darker, but neon highlight. So you paint an olive green, but highlight the edges two shades lighter and yellower. This takes patience and a steady hand or it looks crap. Washing over white and dot and slashing details is the best way to go if you’re in a hurry, IMHO.

    If you are beginning, buy one pack extra of your favorite vehicle and practice on it until you get the scheme and touch you like. It’s cheap and will save you a lot of grief later. Please trust my experience on this one.

    If you fuck up, chant this mantra: “It’s only 3mm. A pack costs half of what one 28mm figure does. Fuck it.” Strip ’em or, hell, just toss them or give them to children to play with and start over.

     

     

    We get slapped around, but we have a good time!

    in reply to: Small scale basing, to base or not to base? #15875
    Avatar photoThaddeus Blanchette
    Participant

    Well, I have tried pretty much everything, starting with precut 1mm plastic bases, moving to steel washers and then steel precut bases, then do-it-yourself plastic bases, moving back to painted (but not flocked) pre-made plastic bases before finally settling on my 1.5 mm posterboard scheme, which I love.

    Here are its pluses.

    1) Unlike steel and plastic, it takes and holds paint marvelously well and doesn’t chip, ever.

    2) It is much, much cheaper than pre-made bases.

    3) It is very light.

    4) It can be easily cut to any size and shape which you may desire.

    5) It can be easily picked up without touching the miniature.

    6) Unlike steel, it doesn’t rust.

    Its only drawback, as far as I can see, is that it isn’t magnetic. But that’s not an issue because 3mm is so small and light. Pack your figs in a plano box, stuff some foam above it, and Bobbie’s yer mamma’s bubba. Another potential benefit of steel bases is that they give some heft to 3mm figs. But I have never found that to be a problem.

    Note that my bases are, at most, 3omm x 15mm. Most are 20mm x 12,5mm. There is thus little chance they will warp. If you make 3 inch x 3 inch bases with posterboard, that might not be true. I would probably use plastic or steel in that case.

    Originally, I thought 1.5mm might be too thick for this scale, but I think it actually looks BETTER than thin metal because it further helps delineate the miniature on the board.

    The trick is to paint the base a dark soil color that combines with the backing color of your mat or terrain scheme. Then you flock a lighter color and paint your minis to contrast with the flock.

    For my sci-fi collection and 3mm Napoleonics, I paint the bases terracotta swirled when still wet with papaya. Then I partially flock the base with yellow flocking and — very sparsely — place a few clumps of light green corse flock as bushes, here and there. For the Napoleonics, I use this to distinguish battalions (i.e. First battalion stands get one big clump, second battalion gets two smaller, etc).

    I am entirely pleased with this scheme, which is more than I can say for they others.

    For woodlands/green/temperate, I think I’d go chocolate paint, swirled with tan, light green flocking and dark green bushes.

    Three things I can’t stress enough, however:

    1) Paint light and bright (never use black as a base — mid grey at most).

    2) Flock and base in contrast to your paint scheme.

    3) Use flocking sparingly! Too much or too many types and your figures will be lost in the basing noise.

    My favorite and most successfully based figures so far are my People’s Revolutionary Army figs, which are light green on yellow and terracotta bases. IMHO, these look a treat on the table:

    When doing moderns or WWII,  you obviously can’t go the “Circus wagon” route (as PhD Leadhead uncharitably calls it. You can and should, however, paint twice as light as you think you should. For olive green, I’d base white and WASH olive. This is the easy way to bring out the details on O8’s fantastic figs.

    Another way to go is to paint darker, but neon highlight. So you paint an olive green, but highlight the edges two shades lighter and yellower. This takes patience and a steady hand or it looks crap. Washing over white and dot and slashing details is the best way to go if you’re in a hurry, IMHO.

    If you are beginning, buy one pack extra of your favorite vehicle and practice on it until you get the scheme and touch you like. It’s cheap and will save you a lot of grief later. Please trust my experience on this one.

    If you f*** up, chant this mantra: “It’s only 3mm. A pack costs half of what one 28mm figure does. Fuck it.” Strip ’em or, hell, just toss them or give them to children to play with and start over.

    We get slapped around, but we have a good time!

    in reply to: Modular Terrain for 3mm/2mm Scale Gaming #15860
    Avatar photoThaddeus Blanchette
    Participant

    Great stuff, as always, Matt! I am really looking forward to seeing this project done!

    Meanwhile, I finished my second (and final, until I can get more Plasmablast hulls) Ogre conversion this week: a MkIIIb. I will try to get some picture up later.

    Years ago, I did Terrain Maker hexes for a 6mm sci-fi layout and found them to work just fine. If they were readily available in Brazil, I would cheerfully use them. As they are not, I went with my current artist canvas pinned to PVA backing system.

    but I, too, never had any alignment problems to speak of.

    We get slapped around, but we have a good time!

    in reply to: Just pulled the trigger on 3mm #15785
    Avatar photoThaddeus Blanchette
    Participant

    I use posterboard, Ivan, after having tried many other things. If you can afford to buy precut bases, go for it. But posterboard works very nicely, is cheap, takes paint like a charm and is very easy to work with. It also doesn’t seem to warp, but then again, I ise small bases. If you are going to be doing 3 inch bases, you might want something more rigid.

     

    We get slapped around, but we have a good time!

    in reply to: AB's 6mm sci-fi topic #15781
    Avatar photoThaddeus Blanchette
    Participant

    I dunno yet. My inspiration would be Victorian Southern Africa, so probably RDF, Quar and Junkers would be at LEAST three different sides.

    We get slapped around, but we have a good time!

    in reply to: AB's 6mm sci-fi topic #15771
    Avatar photoThaddeus Blanchette
    Participant

    That is great stuff! Reminds me of Vaugh Bodé’s Junkwaffel. I am getting closer and closer to buying into this… I’m thinking a neo-colonial campaign with your stuff versus 6mm Quar.

    We get slapped around, but we have a good time!

    in reply to: In Defence of Our Hobby #15747
    Avatar photoThaddeus Blanchette
    Participant

    The only shocked commentary I have gotten lately is from a feminist colleague who couldn’t believe I paint little toy soldiers and game with them. How militarist and immature!

    I pointed out to her that her social circle was chock full of friends, many of them women, who were rabid football fans and that said crowd is hardly mature or sedate in their enthusiasm.

    We get slapped around, but we have a good time!

    in reply to: Just pulled the trigger on 3mm #15673
    Avatar photoThaddeus Blanchette
    Participant

    The main problem with O8 is that the figures are SO detailed that you can get lost in painting details nobody will ever see. Be careful about this: that way lies madness.

    Intense colors, light colors and basing that contrasts with your color scheme. Also, don’t use too much or too many different kinds of flock on the basing. In fact, you can get away with just painting your bases.

    We get slapped around, but we have a good time!

    in reply to: In Defence of Our Hobby #15672
    Avatar photoThaddeus Blanchette
    Participant

    Here’s a link to the essay I opened my  blog with. It is about this very topic:

    http://leadnobleed.blogspot.com.br/2009/11/10-introductory-rant-ethics-of.html

    We get slapped around, but we have a good time!

    in reply to: FiveCore Brigade Commander #15618
    Avatar photoThaddeus Blanchette
    Participant

    Ranges seem a bit off, unless you’re using three inch wide stands. But that’s OK. I can easily cut everything by a factor of three for my own games.

    I’d also allow high tech tanks to fire harrasment up to 18 or 24 inches. I’d add only one K to high tech tanks for effective fire and one S for harassment fire.

    We get slapped around, but we have a good time!

    in reply to: FiveCore Brigade Commander #15516
    Avatar photoThaddeus Blanchette
    Participant

    Abstract the AAA. Have AAA be an HQ level attachment that’s rated as 1s or 1s 1k. Anything that flies in a turn gets shot at once. “Morale” results send it off the board for a set number of turns. Kills take it out. For helis, the shot takes place (once a turn) when it’s first spotted by an enemy unit.

    Also, air-to-air can be resolved in this fashion, with opposing assets.

    Recon can also be done in this fashion: let recon units breakdown into light stands, the way company commander currently lets infantry breakdown.  That way, your recon can fight as regular troops and deploy as a screen or recon force.

     

     

    We get slapped around, but we have a good time!

    in reply to: FiveCore Brigade Commander #15411
    Avatar photoThaddeus Blanchette
    Participant

    Of course, there is not set frontage for a company that will work for the entire period. It depends on doctrine and tactical stance: attqcking troops mass much tighter than defenders.

    But as a general rule, I think 250 meters per inch or one millimeter per ten meters works pretty well. This will allow most gamers to base as they please and at least be in shouting distance of reality.

    Direct fire against infantry with 1k, 1s should be limited to two inches or five hundred meters. Out to four inches (or a kilometer), it should only be 1s, except for units that have a “heavy support” special ability, who will get an extra kill die. Beyond that, I’d say no direct fire attacks against infantry.

    Anti-tank fire should be 1k, 1s out to four inches. At under 2 inches, it gains an extra 1 s. At four to twelve inches, it  loses 1k. Superior gunnery special should give the attack an extra 1k at all ranges.

    We get slapped around, but we have a good time!

    Avatar photoThaddeus Blanchette
    Participant

    So I’ve thought about it some more and to an extent, doesn’t the “What does it represent” question solve itself ? (or rather, the player solves it). At the most abstract, each infantry stand is a “unit”. Whether that unit is very specifically a company or it’s an amalgamation of force that corresponds to a company doesn’t really change the mechanics, that’s on the players end. In other words, if Jack has 5 stands and they represent 5 actual companies, and Thad has 5 stands that represent 8 actual companies (or whatever), the in-game effect is the same, right?

    Exactly. Which is why if you say it is “more or less a company”, you cover all bases. It allows you to fudge where necessary while still giving the bayonet counters their fix.

    For the record, I am deeply offended, Jack. 😉

    But anyhoo… This allows you to fudge the “roll your own”  table a bit. Bayonet counters can say “Ah hah! A battalion was in reserve!”  while guys like me can say “The units represent actual capacity, not numbers”.

    Stick a declaration to that effect in your designer’s notes and Robert’s yer daddy’s sibling.

    You c***s are going to make me buy a copy of Company Commander now, aren’t you?

    Well, Alex, your AAR just rang up a sale for Ivan! ChaCHING!

    I will read it and start tooling around with it ASAP. I have already been working on simple WWII company rules for some time, so I have an idea of what basic ranges and stuff should look like.

    We get slapped around, but we have a good time!

    Avatar photoThaddeus Blanchette
    Participant

    Regarding the APC/infantry issue, IIRC, Spearhead just asumes that the unit adopts whatever formation is best for it as a target. So armored against small arms and shrapnel, soft against armored piercing.

    We get slapped around, but we have a good time!

    Avatar photoThaddeus Blanchette
    Participant

    I make no claims to being an expert. But what I get out of reading military history is that most commanders at this level tend to think in terms of what’s needed to do the job versus what they have on hand.

    So yeah, Joe the brigade commander doesn’t count tanks, but he DOES (or should) have a notion of what he needs and what the units he’s ordering about have and can do. So if Captain Bob’s company is whittled down to half it’s normal size, Brigadier Joe or his immediate subordinate, battalion commander Major Steve, will attach a platoon from another company to it.

    It’s also a matter of what the relevant maneuver unit is. Armies that emulate the Germans (which would be mostly those of the West) think in terms of battalions at this scale while Pact-style armies think in terms of regiments.

    Plus, as I understand it, we want the rules to be generic enough to go from WWII to the future, so it might not be best to fix a rigid “1 stand = 1 company” scale. If you say “about one company of 10-15 vehicles”, the TO&E fetishists can happily assume it’s always a company, while the folks who are more abstract can think in terms of over all force.

    Given the way units get swapped about and used on the modern battlefield, I’m increasingly in favor of modeling TO&Es a level or two above the elements in play.

    For example, my WWII game has each stand set as a half-company of around 6-8 vehicles. Did such an element actually exist as a maneuver unit? No. It makes for better TO&E modeling at the battalion scale, however, and makes for easy modeling of mixed companies.

    It seems much more realistic, to me, to have a 1943 German tank battalion of, say, 7 tank stands, facing off against a Russian Brigade of 12 tank stands than have nine German platoons versus twenty four Russian. In other words, the battalion or regiment is treated as the TO&E organizational unit, but below that you have, basically, force markers.

     

    We get slapped around, but we have a good time!

    Avatar photoThaddeus Blanchette
    Participant

    Another thing: don’t make the units “companies”, per se, but company-like elements. Roughly a company. This is what I already do with my Blitkrieg and Future War Commander rules. This way, the more flexible, better equipped and better supplied and maintained armies get 3-4 stands per battalion while “mass has a quality of its own”  armies get 2 or even occasionally one stand per battalion.

    So my NATO-esque Blue Army has battalions that are 4 stands and my Pact-style Red army has 6-8 stand battalions.

    In other words, don’t try to make one stand EXACTLY one TO&E company.

    This way you get 6 stands of infantry (3 battalions) in your MRR along with 2-3 stands of tanks, depending on unit readiness and equipment and etc.

    We get slapped around, but we have a good time!

    Avatar photoThaddeus Blanchette
    Participant

    I think you could cop an idea Spearhead if we go company-sized stands and simply have motorized-mechanized troops based with their vehicles. Don’t make it too complex!

    This could end up being the DBA of moderns if we do it right.

    We get slapped around, but we have a good time!

    Avatar photoThaddeus Blanchette
    Participant

    This is a great AAR and I love your figs! I am now thinking of buying company commander myself.

    For my vote, make stands companies and call it Kampfgruppe Command or  Combat Command. There are very few brigade -division level hames on the marker.

    We get slapped around, but we have a good time!

    in reply to: 3mm Mobile Infantry Battalion #14275
    Avatar photoThaddeus Blanchette
    Participant

    Yeah. I like it much better than the first company`s paint scheme, which is just a tad TOO white. I’m trying to copy those nifty high-tech looking white vehicles in Dropzone Commander. I think this has come the closest so far.

    We get slapped around, but we have a good time!

    in reply to: 3mm Ogre Miniatures: New Project #14025
    Avatar photoThaddeus Blanchette
    Participant

    Here’s a troop from the First Polish Lancer GEVs, placed next to a pound and a quarter for a size referent:

    We get slapped around, but we have a good time!

    in reply to: 3mm Ogre Miniatures: New Project #13844
    Avatar photoThaddeus Blanchette
    Participant

    The Ogre is almost exactly 50 scale feet long – that’s 24 millimeters and some change. A “real” Ogre Mk III is 58 feet long, so pretty square on the money for mass and size, considering that my Ogre is a tad wider and chunkier.

    The Plasmablast 6mm stuff could make great Ogre MK Is and Ogre Mk IIs, I think.

    We get slapped around, but we have a good time!

    in reply to: 3mm Ogre Miniatures: New Project #13805
    Avatar photoThaddeus Blanchette
    Participant

    Get me the chassis and I’ll do the kitbash.

     

    We get slapped around, but we have a good time!

    in reply to: 3mm Ogre Miniatures: New Project #13803
    Avatar photoThaddeus Blanchette
    Participant

    Well, I just messaged Marcin. He’s been very cool about this in the past and I know he wants to do an ogre-style vehicle, so…

    I’ll make you an ogre as soon as I can get some chassis.

    We get slapped around, but we have a good time!

    in reply to: 3mm Ogre Miniatures: New Project #13793
    Avatar photoThaddeus Blanchette
    Participant

    I love that ogre, Mathieu! Is it yours? That needs to be sent to Marcin’s attention, post-haste!

    I’d happily make you an ogre, but I have no more Plasmablast chasis available! When they get production going again, I’ll do one up for you.

    Yes, O8 is Oddzial Osmy. It means “8th Army”, so…

    We get slapped around, but we have a good time!

    in reply to: Free Infinity Figure #13591
    Avatar photoThaddeus Blanchette
    Participant

    I’d love another one of their more robotic figs to turn into a titan for 3mm scifi, but asking you to send it to Brazil is not fair.

    We get slapped around, but we have a good time!

    in reply to: How small would you go? #13385
    Avatar photoThaddeus Blanchette
    Participant

    Well, Dave, I also invested pretty heavily in 2mm Napoleonics, basing huge armies for Volley & Bayonet. I have bought 3mm stuff to do battalion level games.

    You might want to consider 3mm in any case. I know that the detail bonus o er 2mm makes all thndifference for me.

     

    We get slapped around, but we have a good time!

    in reply to: How small would you go? #13174
    Avatar photoThaddeus Blanchette
    Participant

    Frankly, Mathieu, I enjoy <i>Black Powder. </i>simple, yes, basic, yes, but for that reason easy to learn, easy to play and easy to modify.

    I also have LaSalle, Longstreet and Napoleon at War. The last two look particularly promising, but I haven’t played them yet.

    We get slapped around, but we have a good time!

    in reply to: How small would you go? #13072
    Avatar photoThaddeus Blanchette
    Participant

    Dear Yorkie,

    Not to belabor the point, but the great thing about picoscale is that there is no “too heavy investment” in other scales… Unless you’ve got all other periods covered in 6mm.

    Again, maybe 6mm Napoleonics is your big thing. Fair go. But you watch Aliens and think it would be cool to do a one-off game. Twenty bucks will get you enough figs to do a nice little battle on a 3×2 mat. I wouldn’t want to try individual figure-based skirmishes in 3mm, but fireteam based skirmishes are certainly doable!

    Like I said, it is something of a bonus scale because it is cheap, easy to paint, and easy to store. It is also a great scale for producing micodioramas to give away as gifts.

    It is ridiculously easy to buy and paint these things. My biggest problem so far has been buying too much! I have far more sci-fi stuff then I could ever conceivably use, but I keep on buying more!

    My latest project is to do Steve Jackson’s Ogre in 3mm. 40 bucks of figures gets you more than enough, and that is counting the expen$$$ive Plasmablast 6mm tanks I use as Ogres.

    We get slapped around, but we have a good time!

    in reply to: How small would you go? #13055
    Avatar photoThaddeus Blanchette
    Participant

    I am 47 years old and my vision sucks. It is no harder painting 3mm figs than it is, say, painting belts on 28 mm figs. Like everything in minis, it is a question of tecnique and not one of eagle eye sight and rock steady hands.

    Paint for effect, not detail. That is the key.

    O8’s 3mm figures are about 200 percent more detailed and recognizeable than Irregular’s 2mm figs.

     

     

    We get slapped around, but we have a good time!

    in reply to: How small would you go? #13030
    Avatar photoThaddeus Blanchette
    Participant

    I have been painting 3mm almost literally since the first day they were available. I have extensive WWII, Modern and Sci-Fi collections and I have posted quite a lot about this scale over at my blog, which contains painting, basing and terrain tips. http://leadnobleed.blogspot.com.br/2012/12/what-do-3mm-figures-really-look-like.html

    To put it simply, there are plenty of good reasons to game in 3mm, most of which have been touched on above (space, the ability to game big battles, etc.) My favorite, which hasn’t been mentioned yet, is affordability, which makes this scale somewhat of a “bonus” scale to any gamer, in that you can get into it essentially for free.

    A pack of 3mm O8 WWII tanks runs 4.50 USD for 15 castings. Ten packs will give you enough troops for a battalion-sized game of Blitzkrieg Commander which can be played on your coffee table and stored in a shoe box. And, unless you are REALLY detail minded, you can get everything painted up in a weekend, with the terrain done on another weekend.

    A six company French 1813 infantry battalion with 180 figures (i.e. 1:4 scale) costs five dollars. 3.50 if you go with four base battalions. Compare that to a 32 dollar box of Warlord figures. For the price of one box of warlord’s admittedly maravelous 28mm stuff, you can field a six squadron cavalry regiment, four entire artillery batteries, and a five battalion infantry brigade! And you can paint everything in an afternoon!

    One should not think of 3mm as competition for larger figs, but rather as a complimentary scale. It allows one to do cheap, fast projects in periods or areas one normally wouldn’t go into. For example, I have wanted to play Napoleonics ever since I got into wargaming, but the thought of putting together and painting the necessary figs was just too daunting. This is no problem whatsoever in 3mm scale, however! Just during my off time at the World Cup, I was able to paint and field an entire French army. Awhile back, I wanted to do a Venezuelan invasion of Colombia: 50 bucks of O8 figs was enough to set me up.

    3mm French Army

    Finally, of course, this is THE scale for nice looking, easily portable games. Many wags say “Hell, if you go 3mm, you are practically boardgaming”. First of all, that’s not true (see my above link comparing counters to 3mm stands). But secondly, even if it were true, so what? A boardgame can be carried in a backpack, friend, with room left over for a book, an iPad and sixpack. Idem 3mm. Even my deluxe set up consists of a flocked terrain mat wrapped around a pvc pipe and two shoeboxes of terrain and figures. This is a bad thing? Only if you are a hugely wealthy git with an SUV and a dedicated wargames room! A DBA set up can easily be completely stored in a shoebox in 3mm.

    Now yes, there are problems with 3mm. One of them is that, to be as spectacular as the larger scales, real thought must be given to terrain. Your battles are going to look somewhat like Osprey maps and not like toy collections. This is not necessarily a bad thing.

    The real problem, however, is that you need to develop an entirely new painting and basing technique for these. Painting needs to be MUCH lighter and basing much simpler, with finer grain or even no flocking. You can see my eight years of travails over at the Lead Doesn’t Bleed blog. However, now that many people have developed the techniques you need to use and posted them, you won’t have to go through the troubles I had. You can find a discussion about these tips and techniques here on TWW at: http://www.thewargameswebsite.com/forums/topic/painting-3mm-1600-vehicles-and-figures/

    In conclusion, I find 3mm to be a wholly rewarding, cost-effective and lovely scale. There is literally nothing to not like about it, except for the fact that it isn’t 28mm… But that is precisely the point! With regards to 3mm versus 6mm, well, that is perhaps a matter of taste, but again, one typically gets three times the number of 3mm castings for something like half the price, so I would say that, if anything, it is even more cost effective to play in 3mm versus 6mm than 3mm versus 28mm.

    Given that you can buy a complete army in 3mm for the price of one Games Wankshop blister pack, I very much urge gamers to try this new scale out! You have literally nothing to lose but the price of one cheap dinner for two!

     

     

     

     

    We get slapped around, but we have a good time!

    Avatar photoThaddeus Blanchette
    Participant

    I would presume that the powerplant and equipment needed to provide lift would take up about as much space as tread-based movement would. So what you shouldn’t do is just plane off the treads and slap a skirt on it. As Mathieu says, the entire thing needs to clear the ground, so the tank would need to hold all that powerplant and drive equipment and hover it at a level that clears reasonably sized obstacles on the ground. So the skirts need to be wide, for the reasons Mathieu points out, and probably thick as well. In any case, the bottom half of the hull still needs to be there, raised up above the ground, and not replaced with a thin skirt.

    We get slapped around, but we have a good time!

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