Forum Replies Created

Viewing 40 posts - 201 through 240 (of 535 total)
  • Author
    Posts
  • in reply to: Dududu duu du dududu duuu du #161529

    I thought the title mean that you had encountered Baby Shark in one of your games! 😀 Interesting to see all these different flights you are going on.

     

    It’s become a bit of an addiction.

    In the last 3 months I’ve bought 7 planes/copters(one of which isn’t released yet. Each one costing between 40 and 80 dollars. I’ve also bought 3 maps each some $50 and the super carrier (some $30) and I’ve lost count of all the campaigns I’ve bought.

    On top of that last year I bought another plane, a map and ww2 asset packs.

    And way back on 2013 I bought the A10, but back them I didn’t have VR so didn’t play much.

    So I have 9 planes(pluss 3 free)  4 maps(pluss 2 free)

     

     

    in reply to: The most iconic of all aerial duels. #160980

    The 109 is a K4, the very best and latest of the war  so the spit doesn’t stand a chance at speed and climb, none of the Allied planes in the game does, the P47 can hold its own against the Fw190A-8 but is outclassed by the Fw190D-9 the P51 can outturn both the Fw190s but can’t keep up with the D9 in speed and climb.

    And both the Ps are outclassed in all aspects against the Me109K4, it’s only the turn of the spitfire that gives it a shot. But in theory a good 109k4 pilot could keep up the dives and climbs all day and so the spit couldn’t do much.

    The Germans in the game has to very very late war planes, while the allies fly with mid war stuff(that they did use until the end)

    There is  no Spitifre IX E that gives you the .50 guns,so you still have the .303 guns which is close to useless against the Fw190D9, so if you don’t get it with the cannon, your out of luck.

    The next allied plane will be the mosquito, which isn’t really a figter at all(except night fighting) sure the 4 20mm cannon will do short work on most things.  But unless you surprise the germans,  you aren’t getting a shot at them.

    in reply to: Il2 just doesn’t hold up. #160898

    I’m quite timid in real life. I would love to fly in a two seater Spit, in theory.  I doubt I would do it if I had the chance.

    I tried to take motorcycle licence once. But I almost craped my pants as the 650cc thing flew forward.

    I never got it above 55kmt, but the acceleration up to 55, almost gave me a heart attack.

    Which is strange as when I was 14 or 15. I sat on the back of a bike my bother had borrowed.  As we shot up the highway. I think in the 2 hours drive we were never under 150kmt and probably topped 250 on the straights.

    in reply to: Why won’t Dora die #160791

    Interesting. It didn’t seem to be giving you much trouble in terms of maneouvring, whereas I would have thought it would have been atrickier opponent than the -A, apart from its rate of roll The video shows a few solid-looking hits on the nose during the initial head-on pass that I would have thought it would have been very hard to laugh off with an inline engine. (Mind, I also seem to recall seeing the -A trailing white smoke that looked to me like a trail of the glycol that it doesn’t have.) I was also surprised by the number of times you seemed to be putting rounds all around it, but not getting hits. Still, got there in the end, and I expect that a non-AI pilot would have bailed out a lot earlier in the battle — being in a damaged aircraft with a Mustang trapped at six o’clock is no way to make it to your pension. All the best, John.

     

    There is some inconsistencies in the AI order.

    Sometime they stay for good dogfight, like the A8 and the 109k, other times after the first pass they seem to want to land at nearest airstrip.

    This one apparently was heading for the Channel to land in France, because I’ve made all the airfields in England “blue” and they’ll only land on neutral or their own colour.

    The 109k fight was really good, but the video editor crashed and I got annoyed and rage quit and deleted the source video. But that fight was also annoying.  I got the better of it early on, put dozens of rounds in it, it had both wings and fuselage peppered.  Leaking this and that.  Yet it had no effect on it’s preformance,  kept turning and flying like nothing had happened.  I hit it several more times and it started to smoke. Yet it was good as new preformance wise. Finally I overreached.  Stalled and by the time I’ve recovered it just did a single pass hit me and my plane was toast, losing power. I tired to land in a field but hit a tree.

    It was a cool hard fight,  but felt a bit unfair.

     

    Next week I’ll try my hand at online. A guy has made a “persistent random map”

    Players can jump in either allied or axis planes. Take of alone or with friends and the map randomly generate stuff, so you just fly around looking for trouble. Mabye some Ju88s are gonna torpedo bomb some allied shipping.  Or you see some B17s on their way to bomb a German radar station.

    You’ll meet both AI and humans. It will be fun. My only worry is that online play demands even more resources of the computer.

    Even in singleplayer,  my current settings is just max, when I use VR.

    in reply to: Good old fashion dogfighting #160745

    Then against the Me109K, a late 1944 model the best 109 the germans made, and really just superior to any of the Allied planes in the game (Spitfire IX, P47 and P51) The 109k can’t out turn the spit. But it’s faster, can do stuff the spit just can’t, and hits harder. (2 13mm guns and a 30mm kanno) vs the spits 4 .303(which were puny by 1944 standards) and 2 20mm

    Not really surprising that a 1944 model of 109 should have an edge over a 1942 model of Spit. If the game included a Spitfire XIV I think you’d find that a 1943 model Spitfire could give the 109K a good kicking, and 4x20mm Hispanos was still a good fighter armament in the 1950s. Apart from 100-octane avgas and the fact that the Luftwaffe had no safe airspace in which to train, another decisive factor in the Western Allies’ achievement of total air supremacy was the gyro gunsight, which Spits would have been carrying from 1944. Is there any protrayal of the gunsight advantage in the game? All the best, John.

     

    Online yes the gyro sights does give a certain advantage, but the computer AI has a bit of unnatural aiming tallent. Even the easiest AI has perfect conservation of energy techniques, and fantastic aim. You really have to work to get the AI to screw up. They do follow the same physical laws as the player, so they don’t actually cheat. But have perfect timing on throttle and angles etc.

    The spit is still competitive, the 109k still can’t turn and turn like a spit,  so if you trick a player or AI into a turn competition,  you will win,  and if you get really close and fire of the 20mm you can win.

     

    I’m looking forward to getting back in the spit again, but I’m waiting until I’ve built the spitfire stick, throttle and trim wheels.

    in reply to: Good old fashion dogfighting #160665

    try

     

    Started at 6000 meter(slightly less than 20 000 feet. So well above were the P51D gets good.

    The Fw190A8(Anton)as this is is the lesser of the 3 German fighters in the game.

    I’m gonna try my hand against the Fw190D9 (Dora) next.

    Then against the Me109K, a late 1944 model the best 109 the germans made, and really just superior to any of the Allied planes in the game (Spitfire IX, P47 and P51)

    The 109k can’t out turn the spit. But it’s faster, can do stuff the spit just can’t,  and hits harder. (2 13mm guns and a 30mm kanno) vs the spits 4 .303(which were puny by 1944 standards) and 2 20mm

    in reply to: Me want #160623

    training

     

    It probably can, I know real pilots, both fighter, commercial and hobby fly it and and it does give a good feel, the major thing missing is physical feed back, like plane will tell you but is shaking etc when it’s on the limits etc. You’re not gonna get that unless you invest big bucks in 6 degree seats etc.

    But for general operation and general flying yes. The planes are all unique based on the real thing. You can’t fly an F18 like a F14.

    And stuff like flying straight up for more than 10 seconds in a spitfire will break it, just like the real thing.

    in reply to: Me want #160590

    A-4 Skyhawk vs. Mig 17 would be super interesting in this sort of setup. Maybe a Bullpup missile strike against a bridge with AA and SAMs…. The ground crews doing their thing is amazing!

     

    There is  free mod skyhawk, since it’s a mod the physics isn’t really  very realistic etc.

    And there is a 3rd party developer who is working on a mig 17. The 3rd party developers are a mixed back. One 3rd party developer made the F14 and is working on the Eurofighter.  These planes are very much the equal of the orignal creators, the F14 is considered one of the best planes made for the game. Other 3rd party developers are not that great.

    in reply to: “Original” WW2 footage #160551

    A second video, this one shows an attack on some german Ju88 bombers.

    in reply to: Me want #160506

    The game is free, it comes with two maps, Cacasus that is a good map over Georgia and the black sea, it’s an old map now, but has gotten some updates, the other is the Marianas, the newest map released just a few weeks ago, mostly sea, made for carrier ops, it does have some very detailed islands like Guam and Tipan ect. You also get two planes, an low fidelity russian modern fighter(low fidelity means slightly less graphics, and simpler systems, and none clickable cockpit, the other is a none combat P51 high fidelity model, works just like the combat version but doesn’t have weapons.

    The rest you got to buy, there is like 20 planes, 4 or 5 choppers, several maps, and a ton of campaigns, and some assets, a total of £2500 worth.
    Of modern planes, you have F16, F18, F14, F5, Mig 21, Mirage 2000, Harrier to name but a few, You have Hind and Huey copters and Apache is coming soon. Of ww2, you have P51 combat model, Spitfire, P47, Messerschmitt 109k, Two Fokker 190 models, and soon now the mosquito. all of these high-fidelity planes and copters are made based on the real plans of the aircraft, interviews of pilots, technicians, maintenance crews, and developers.
    They have 95 t0 100% the same systems as the real ones, all buttons, levers and switches can be used and do the correct things. A lot of time and money goes into doing these, each plane is a whole simulator in its own right.

    You also have half a dozen maps, like one of southwest US, Parsia gulf, Syria(which has parts of Iraq, Trukey and the whole of Cyprus.

    And WW2 specific you have The Channel map and the Normandie map.

    Om top of that you have “assets” like the supper carrier, it costs about £20 and has deck crew, working lifts etc.
    As you can see here, I start up an F18 on the deck with the planes and crew doing their stuff, they direct you to the catapult etc. This is one of my all time biggest experiences in VR. Actually sitting there in the cockpit, with the sounds and sights.

    And the WW2 asset packs that add www2 ground and air assets like tanks, planes AA, bunkers etc etc.
    So to do a WW2 thing, you need the plane, which is like £40 the WW2 asset pack, which is like £30, and one of the two WW2 maps, and you are set. you can download free missions and campaigns, make your own if you like or buy one of the ready campaigns(they are usually about £10-15) One I’m playing is a campaign based on Pire Closterman’s autobiography as a spitfire ace.
    Here I start up a Spitfire, take off and land,(not that easy)

    You also have a pack called Flaming cliffs 3, it adds like 6 or 7 low fidelity planes like A10, F15, Su27 and Mig 29 etc, with missions and campaigns for like £20, so great beginner thing.

    And if you get the game from DCS’s own store, you can try and module for free for 2 weeks. You can try two modules at a time, to test if you like.

    And here is just some of the stuff, you can do in a modern F16 in the game.

    Very complex systems.

    in reply to: Me want #160498

    I will, the 30% off preorder is a good deal, even if it’s still £40

    in reply to: Chef de Battalion #160302

    Thanks guys.

    in reply to: Something like The Witcher.. #160274

    Well the division isn’t a true MMORPG, but more of a MMO-looter shooter, so I’d look for fantasy looter “shooters” But you’re not really gonna get the satisfying combat of the Wicher in those kinda games. even after almost 20 years MMO combat is still mostly just variations of WOW combat, hit button do stuff, hit another button do stuff. I’ve tried many of them and the combat loop is quite boring, Elders scroll online is OK, but everything feels so compacted after having played Morrowind. Stuff I loved from Morrowind is gone in the MMO version.

    I don’t think there is a fantasy MMO that plays like the division.

    Let me know what you think when you’ve seen it.

    in reply to: First mission in F18 campaign #159416

    I probably was for a second there. I came in at around 170-190knots at the end, really you shouldn’t hit the wire at more than 130knots, so I’m unsure if the wire would hold in real life.

    in reply to: Testing out the new gear. #159382

    Yes, it changed automatically.

    in reply to: Got some flight equipment #159288

    I remembered one thing that just isn’t in the F16 and probably never will, you have a switch to protect the plane from IMP in case of nuclear detonation.

    But since there aren’t any nukes in DCS and probably never will be. The switch has no function,  you can toggle it all day long if you want though.

    in reply to: Got some flight equipment #159272

    Yes, de-icing works, 100% of buttons work, but only about 95-99% of all features are in.

    They continue to add the A10 is the most complete, with like 99% to the real thing, sub systems upon sub syste systems to dig into. The F16 and F18 are about 98% there.

     

    They are missing some radar features, mabye a sub menu here etc.

    There is some physical attribute that’s not modeled in the simulation,  and so planes that have systems for this thing (that I can’t remember) will never be 100% complete.

    But you have like total control of the fuel system, you can move fuel around for balance, do air refueling.  Very complex navigation systems ect.

    in reply to: If you ever wanted a power fantasy #159094

    Considering they didn’t fare well against the planes of the time…!

     

    The allied bombings was mostly ineffectual,  and almost all of the beach bunkers,  AA, and artillery for the German’s was operational when the invasion happened.

     

    in reply to: I wishi was more technically inclined. #158769

    Ask Mike to quote you for printing one 🙂

     

    Looks like my brother in law can print them. Will take several weeks as each part takes over 24 hours. And he doesn’t run the printer unless he’s home.

    I’m still far from sure I can put it all together.

    Probably… can’t guarantee you’ll survive getting down again.

    in reply to: Second WW2 VR shooter soon to be released. #158543

    Good to known someone is watching.

    in reply to: For uncle Ho! #158201

    Your troops look great! can’t wait to see how you do the USMC, it’ll be interesting to make sure they don’t blend in with the NVA coloration if you use the MIG sets again. For roofs I have found that jute works quite well. The tedious part is separating the strands, but one you have that you can lay them out in overlapping layers with watered down PVA and it really does look like thatch. If you get the right color it won’t even require much painting/inks.

     

    My marines have a slightly darker uniform, and no beige tone mixed in, in the last highlight.

    in reply to: For uncle Ho! #158177

    I think you jsut ned to comb it so the fur all goes in one direction. Great idea though using fur cloth like that.

     

    I did try that. But wouldn’t keep in place.

    in reply to: For uncle Ho! #158176

    you

     

    It came out patchy.

    in reply to: New Vietnam war game. #158040

    It’s on deep discount on steam now.

    in reply to: New Vietnam war game. #158021

    I did test it today.  A little online.

    But also downloaded a “random mission generator ”

    Thing.

    I ended up lingering to long in one place and got swarmed,  our team did manage to disengage the enemy, but we had bingo ammo left.

     

    in reply to: New Vietnam war game. #157977

    Yeah, the worst behavior I hate about ArmA AI is their ability to spot you through the smallest gap in a bush and then kill you before you could react. Multi-player was better, but the body count was high.

    You can decrease the skill and awareness on the bots, that does make them more realistic in shooting. But also makes them just run back and forwards in the streets or not able to see you 50 meters in front of them.

    Strange how accuracy must be tied to their general awareness.

    Other realistic games have similar problems. The bots have a sixth sense.  In a game called ground branch when the game was new, bots would literal turn around and shoot you in the head before you could pull the trigger and shoot them in the back.

    in reply to: New Vietnam war game. #157957

    Looks really good and I like that there’s something less scifi again. Knowing Arma AI and how eagle eyed and accurate they were I wonder how it’ll perform with all the undergrowth.

     

    This is apparently the best release for ARMA 3 to this point.

     

    It’s strange,  crating human like accuracy seems to be an impossible task for realistic shooters.

    Arcade big budget games actually get the accuracy (or should I say inaccuracy) of humans. But realistic tactical shooters and milsim games are plagued by super human aimers.

    One thing that is if you’re fighting elite special forces

    But when you are fighting enemies of the type that hasn’t even basic NATO level training it gets silly.

    in reply to: Anglo-Hanoverian brigade. #157776

    thanks, guys

    in reply to: How to start, takeoff, and land in a Spitfire. #157744

    Here’s another one.

    Mostly to show flyby of those big wonderful B17s

     

    in reply to: How to start, takeoff, and land in a Spitfire. #157742

    You don’t have differential breaks. Just one handle, not proper wheel breaks even. Something called airbreaks.

    To move the plan on the ground, you have to “pump the breaks” gently while turning with the tail.

    Superb stuff, your 18mm mitres are better than my 28mm mitres!

    in reply to: British grenaders. #157616

    Thanks guys.

    in reply to: Guard Frances Willie Figures #157525

    The French loved their guards, too bad they kept them away from the action during the SYW.

    in reply to: Crann Tara stuff finished this week. #157430

    Very nice, my poor frenchies only have 1 12pdr, They need to more, as they are out gunned by my Hannoverian 12pdr and British 9pdr.
    I think they need another 12pdr and a 4pdr for my brigade of infantry.

    Really nice metalwork on those cannons!

    in reply to: Kill the Evil balloons. #157116

    The Fokker was a great plane. In the first video flew a rather older model not really made for dog fighting.

    It will be interesting when I start on the British side of the campaign how the Camel handles.  It was notoriously hard to fly, but a superb fighter if you could handle it.

     

    The 3rd mission is up. Another 3 planes and a random balloon I found down. I saved one of our balloons by shooting down an enemy plane. Poor bastard’s plane caught fire.  The worst faith of a pilot.

     

    in reply to: Kill the Evil balloons. #157075

    Thank you. Nice to know someone enjoy them.

    It gets rather intense.  If you fail you have to start all over. So I was rather keen on getting home after I downed the balloon.

    in reply to: Some old, old, incredibly old school flying. #157018

    He did a lot of firing, but he ran out of ammo about half way trough the rematch. For some time I thought maybe my enemy had to as there was a section there he didn’t fire on me for a long time. But I think he was just having technical difficulties with his plane. As he did start up again later on.

    Here is a video from the first mission in the campaign.

    Mission is simple,  fly form one airstrip to one closer to the front while doing some reconisence over no man’s land.  Not much action,  I fire a few rounds at a British plane and see a aerial firefight from a distance. And do some formation flying and a bad landing (damn planes don’t have wheels brakes)

    But it was kinda strange flying over pristine farm land.  And then seeing that muddy eye sore going though the land. I’m listening to an audio book about the air war. And the view in this game match the description from the book perfectly.

    in reply to: P47 Thunderbolt flying into flak #156838

    Yes, obviously the 3rd Reichs best AA gunners were around that airfield.

     

    But I got revenge.

    I shot up a nazi train.

Viewing 40 posts - 201 through 240 (of 535 total)