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Viewing 40 posts - 161 through 200 (of 535 total)
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  • in reply to: WW1, now with big bombers. #170210

    I used to play IL2 a ton. Got into Rise Of Flight for a while but got bored with it (though the multiplayer furballs were fun), then they turned to “subscription aircraft”, then to a whole new game you have to buy everything for, but it’s still the same game…. might have to go back to IL2 and give it a go.

    I have my beefs with IL2, mostly realism and sound related. But the WW1 thing us quite cool. Flying circus vol. 1 adds a map, 4 scripted campaigns, and quite a bit of planes. And you can use Pat Wilsons campaign generator to make good varied campaigns.

    Vol. 2 adds more planes, including the bombers, and 3 maps all of them bigger than the one in vol 1. The 4 maps combined will cover almost all of the Western front. And you’ll have most of the planes used on both sides for 1917-1918. Vol. 2 is also supposed to come with the career generator seen in the WW2 version of IL2.

    For WW2 I prefer DCS  and now Cliffs over Dover Blitz.

    Excellent initiative

    in reply to: Epic, waterloo epic. #168159

    They have doubled.

     

    in reply to: Epic, waterloo epic. #168072

    Thanks Norm.

    Getting well into the second battalion now.

    in reply to: Epic, waterloo epic. #168052

    Please stop posting fantastic photos like that. I have Napoleonics in 6, 15 and 28mm. I do not wish to start collecting 12.5mm!! Because, damn, they look awesomely tempting!

     

    Thanks. I’m generally quite critical of warlord both quality and business practice.

    But these are quite good. Good detail and the actual shoulder to shoulder is an awesome look that is often missing from  wargaming units.

    It took me about 7 hours to do these. 3 layers on uniform and great coats, but stuck to 2 on hats, skin, shoes, cartridge box, plumes,  muskets and epeuletes.

    And just one on hair, pompoms, waterflask, and metal. I also forgot to paint the bayonet scabbard. And it does appear chin strap is modeled, but didn’t paint that.

    in reply to: Epic, waterloo epic. #168040

    Very nice, how many more to paint.

     

    oh, not many, just 1520 infantry, some 220 cavalry, 70 skirmishers, 36 guns, and 18 generals.

    in reply to: What should be a dream come true is ruined #167608

    It’s still a murder sim,  just not a very good one.

    in reply to: Nothing to see here. #167074

    I created a shareable link. So should work.

    https://photos.app.goo.gl/tMaqoZ3vbdRDniVe9

    in reply to: Nothing to see here. #167072

    Strange I see the pic.

    in reply to: Nothing to see here. #167067

    No link, just a photo.

    in reply to: Cold War Viggen action #166574

    400kg? Hmm – c2.5 times what’s in an Exocet and about 13 times more than a Sea Skua! Bit of overkill – Soviet Cold War ships weren’t armoured. Mind you the Sea Skua didn’t manage to sink an 800 ton tug in the Falklands conflict so maybe go with 400kg. :^) (although it did all right in Gulf War 1).

    Sorry 300kg each, so 600kg total.

    in reply to: Cold War Viggen action #166568

    Mr. Picky-and-old-enough-to-remember-the-Torrey-Canyon thinks it would need more than a handful of above-the-waterline ASM hits to sink a modern tanker. All the best, John.

    Specially designed insane Swedish missiles made specifically to destroy heavily armored Russian ships, each with 400kg of high explosives. They’ll take out most things that exist, short of maybe a WW2 battle ship.

    in reply to: Cold War Viggen action #166536

    Thanks, It gets the adrenalin pumping, it’s worse in the Mossie, while only going 280mph the fact it’s a bit “twitchy” and has no Auto-pilot makes it much more nerve-racking.

    in reply to: Scooter vs the cat #166277

    Ah yes, I have tacview.  I can see if I can get one up of some of the fights had yesterday or today.

    in reply to: Scooter vs the cat #166258

    That was easy. Would love to see how much more maneuvering the harder AI would do. Also one of those post-battle disply for the whole flight would help show maneuvers. Maybe vs F15 next?

    I’m in the process of editing a video were I’m against a trained and then a veteran AI F14.

    It does put up more of a fight.

    The problem with the outside recoding is that it isn’t a true recoding,  it only records inputs and then actually runs a completely new “game” based on recorded inputs. And there is  bug that means often those recordings are very wrong. So recordings show planes hitting the ground when  they didn’t or planes flying in the wrong direction firing their guns randomly into nothing.  So you have to editing it carefully to get around the bugs.

    in reply to: Spitfire career campaign IL2 #166086

    Nice! Just imagine if you used unlimited ammo ;P

    Back in the old days, when I played Combat flight simulator 2, I used unlimited ammo, but I was just a kid.

     

    In mission 3. I get 2 more kills. But my flight ended abruptly.

    in reply to: Charge! #165967

    Thanks guys

    in reply to: Similar but legally distinct from Top Gun #165957

    upon

     

    One of them farted in my general direction.

    There is a submod for a campaign, but I haven’t gotten it to work.

    in reply to: Who will win, a Scooter vs a Fishbed #165054

    Noooo, you fires Sidewinders into the sun!!! Never fire Sidewinders into the sun!

     

    The sun appears to have survived.

    in reply to: Who will win, a Scooter vs a Fishbed #165051

    Not turning on the RWR(Radar warning Receiver) was a bad idea.

    in reply to: Old, old, incredibly old-school jet. #164791

    It is, and ofcourse I’m using VR, so I use far lower settings then what you can push in regular flat screen.

    I can probably play everything on MAX if I don’t use VR. But in VR I have it on maybe 85% of max.

    in reply to: A4 Skyhawk “wild weasel” mission #164558

    Yes I think official doctrine was a few thousand feet and more or less lob the missile from like 10+ miles. But I wanted a down and dirty look and to avoid making it very obvious it’s a rather small island. Where like 10% of it is taken up by a big ass airfield. And another 10% is taken up by a luxury resort with a giant golf  course.

    I know most people use the caucasus map for “Vietnam” there used to be a big mod that Vietnamised caucasus map. Looked decent. But sadly not updated so not compatible with the current version of the game.

    It works well for Korea stuff tho.

    in reply to: First flight in the A4 Skyhawk. #163812

    You;re making want to play DCS, just for the A-4. Small A-4 detachments were used as fighters on the Essex ASW conversions. Real Scooter pilots get air kill with FFAR.

     

    It’s a really fun plane,  I’m gonna try and make some SEAD missions for it, which was one of its bread and butter jobs during the Vietnam war, trying to take out SAMs, with highly ineffektive anti radiation missiles.

    in reply to: Compagnie d’ordonnance #163593

    Thanks guys

    in reply to: Star wars pew pew shooting #163557

    The disembodied hands take me out of the immersion. I do love a good blaster though. The one you start with looks really sleek and nice.

     

    It’s a shame only a few VR games give you full arms. It is much more noticeable when just watching the video than when you play,  you generally notice it if there is a lull, and you end up standing around.

    The reason why most VR games don’t have full arms is that since there are no trackers for the arms, full arms often go loopy, do knots around themselves,  stretch or go otherwise rubber. As arm and leg tracking becomes more normal (as in much much cheaper) more games will add full arms.

    in reply to: Bashing undead in the head #163509

    Part 4 and 5, starting to meet armored enemies, and part 5 gets very very silly as I play with a guillotine.

    in reply to: Bashing undead in the head #163320

    Part 3, I get to ride a horsie.

    in reply to: Bashing undead in the head #163298

    Part 2

    in reply to: F16 vs 2 MiG21s, cannons only. #163051

    Let me know what you think once you’ve seen it.

    in reply to: F14 VS J11A #162900

    Why couldn’t you just shoot jim in the face in the first two engagements? ROE saying no engsagement before the merge, or loaded onsly with tail-chasing heat-seekers? I always think it’s a terrible waste to take an F-14 without a full load of Phoenixes, but presumably your F-14 splashed the other five bandits while they were still over fifty miles out. All the best, John.

     

    Yes, gentlemen’s agreement not to fire until merged. Or I  the AI cased forced scrip on them. At waypoint two weapons go free and they get attack order.

    If I don’t do that. The AI  fire of both its missiles head on and either they hit me, and is over or they don’t and are more or less defenceless as I hunt them down.

    in reply to: Blowing up Tie-Fighters in VR #162815

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    Check out Quest 2 earlier today and my computers fails on almost everything. If I give DCS a try I’ll likely stick the the A-4. Love that little plane. About IL-2, I’m waiting to see the pacific game I heard they were working on. I’m a little annoyed by the lack of aircraft in that game and a lot seems to be limited variants of the same. I don’t think there will be any F2As in the pacific game but I’m hoping.

    </p>
     

    Don’t know when the IL2 Pacific thing gets done,they seem very busy with the Normandy stuff now.

    Likely DCS will have some Pacific stuff before IL2. The Marianas map will get a WW2 version. Corsair and Carrier might come out this year. It’s doubtful DCS will get flying Japanese planes outside of mods, as apparently the documentation is lacking and that is one of the core aspects of DCS, you need good reliable complete documentation,  they don’t want any half realistic stuff.

    So at best we’ll get official AI Zeros but not anymore than that.

    But now that the Mosquito is out people are hoping for P38.

     

    Here’s a nice video of MiG-15s vs F86

    in reply to: Blowing up Tie-Fighters in VR #162781

    I’m more into the early jets, Mig-21 and F-100. Found a free A-4 module for DCS but really need to get some kind of trackIR or VR before I even try to play it. Another plane I like is Mig-29 and for some reason its only $25 when other planes are $50. I wonder why. Is DCS Flaming Cliff worth it?

    Someone are working on a full pay module of the F4,  to fight the MIG21 etc.

    And people have requested a proper Korean war thing. There is a Korean war themed campaign,  but it uses the Caucasus map. Also people have requested a proper south east Asia map for Vietnam. Given the mig21, sometime in the future F4 and the Corsair II.

    The flaming cliff 3 are left over planes from a pervious game made by DCS,they’ve gotten a graphical and flight model to bring them closer to the other planes. They cockpits can’t be manipulated with the mouse. So everything must be done with HOTAS/keyboard. They are far less complicated in operation, far less “buttons to press” they are more like other flight sims, they are just as realistic in flight,  just less complex,  but you get the F15(so far only F15 in the game) A10-A, various MiGs, it’s the best bang for buck you are gonna get. You can test out the Su25 in the free game,  that’s a FC3 plane and will give you a taste of how they are.

    If you just wanna try out more,there are some Track IR on the cheap how too online. Gold stuff is quite expensive and VR sets like Quest 2 is in the same price range. But Track IR is ofcourse less demanding on the PC.

    in reply to: Blowing up Tie-Fighters in VR #162774

    Even a mid range gaming PC can run VR now, though not necessarily DCS that easily,  at least not until DCS gets that vulcan update.

    But if you’re only after ww2 or ww1 then IL2 is a decent sim, nowhere near as detailed or realistic as DCS, but still good, and really the only option for ww1. I’m gonna go back to il2 ww1 once I get the spitifre stick,  as it’s relatively similar to the British ww1 sticks. And they are building on the ww1 stuff,  adding bombers and more planes, so far only covered late 1917 to 1918, but is adding stuff for most of 1917.

    in reply to: Blowing up Tie-Fighters in VR #162727

    It’s my computer as well. I think I’ll probably still be using the same computer in 10 years time. Another thing is I’d be too iritated by the HOTAS setups available. I’d either want something authentic to the aircraft I’m flying but failing that I’d want all the buttons and switchs to mirror the cockpit so I could reach for one in real lift instead of using the VR pointer. The more realistic the flight sim the more want my controls to match, for immersion. Can’t see any other way except to save up and buy a surplus fighter cockpit. I’ve also been checking DCS multiplayer on youtube and seems like everyone is flying the newer types and stuff like Mig-21 and F-86 really wouldn’t be able to compete at all.

    Yes, it helps a lot with immersion that what you are holding matches what you see. So will be very interesting to see how it will be when my Spitfire stick and throttle quadrant comes and if i manage to put it together.

    That said I fly with an 1:1 scale F18 stick and to my surprise didn’t feel weird when I flew the F16 which has a small joystick on the side. Very different from the 20cm stick in the center for the F18.

     

    Most multiplayer in DCS is Players vs AI and so what you use is kinda based on the scenarios,  some are just generic moden stuff, some have 80s or 90s flair and then older stuff like MIG21 is used a lot. But if you are thinking PVP, then NATO planes dominate as most of the modern red force stuff is 80s make, so none of the Russian planes have an equivalent of the Amraam.  So mig 29s or Su27 are sitting ducks until they get within 20nm.  While the NATO stuff can fire at around 100nm if flying the F14 or from around 50nm in F18, F16s etc. This is a big complaint from those that prefer Russian stuff. But it’s because of what is publically available.  They can’t simulate weapons systems if that means they are in breach of Russian security laws. So while the F16 is a 2007 model, the Mig29 is mid 80s model.

    in reply to: Blowing up Tie-Fighters in VR #162725

    I thought this was going to be another DCS module. All your posting got me so very close to buying DCS. Then I rememebered I don’t have a VR headset or track IR, saving me a lot of money.

    You can download star wars ships for DCS, as none playable AI things. There is a video om YouTube were someone does a highly scientific test of an imperial star destroyer vs a US carrier group.

    But that’s as far as it goes, the the closest upcoming modules for DCS is the Apache, Corsair (with fully working ww2 carrier) and the South Atlantic map, with Falklands and probably parts of Argentina.

    VR is getting better and better and generally cheaper. We can see the future of consumers VR, in the super expensive stuff that already exists. So just wait a couple of years and you can probably get fantastic stuff for $300-400

    By then DCS might have vulcan support, which probably will increase preformance of the game drastically.

    in reply to: 72 Mosquitoes dropping 73000lb of bombs #162716

    The FBVI could carry 2 (250 or 500)lb bombs under their wings and up to 1000lb (250 or 500) in bombs in the bomb bay, so if anything you’re carrying less than the maximum load. However, the bomb bay could be used for fuel too, so it may be that calculation is built in to the AI, in which case it’s accurate.

     

    As I said, the AI won’t use the bomb-bays. I gave them all 2 bombs on the wing and 2 in the fuselage.  But so far the AI won’t use the bay. So they only dropped 1000lb each of wing bombs.

    While I could drop the full 2000lb bomb load.

    in reply to: Shipping destruction and low low flying #162194

    Good you enjoyed it.

    in reply to: The wooden wonder vs Mr Anton #162026

    And what’s the map?

    Channel, dealing with south eastern England and north east France,  with Dover in the center on the English side with Calais on French side.

    The fight takes place in the skies above Dover.

    in reply to: The wooden wonder vs Mr Anton #162005

    Yes, realistic ammo, 600ish 20mm and 2000 .303, but yes I was probably soon empty of .303,the 20mm is gone super quick.

Viewing 40 posts - 161 through 200 (of 535 total)