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Viewing 40 posts - 1 through 40 (of 354 total)
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  • in reply to: 3d printed terrain and buildings #155974
    JozisTinMan
    Participant

    Look great!

    http://jozistinman.blogspot.com/

    in reply to: 3d Printed 28mm dugout canoes #155679
    JozisTinMan
    Participant

    Thanks John!  I 3d printed the canoes but I actually hand carved the figures… 🙂

    http://jozistinman.blogspot.com/

    in reply to: 3d printed 6mm / 10mm forest #155177
    JozisTinMan
    Participant

    Thanks!  You have a calibrated eye, yes, they are 50mm – 60mm tall!  So 50 – 60 feet at 1/300 scale.  I honestly cannot remember how long each took, I think it was about 3 1/2 hours for each.  Working from home helped, I would just keep restarting the print when I walked past the printer.   I kept printing until I had a box full.

    I think I will keep doing them and painting them up in batches of a dozen at a time.  I tried printing several at once, but a print failure left me with a ball of plastic, so now I do them one at a time.  If it fails, I have only lost one.

     

     

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    Hey guys!  Sorry, I was out of town a couple of days.  Thanks for all the great replies.

     

    I think the answer is yes, I am making it too complicated…

    • I thought about 3d printing numbered markers and may try that.  I am worried that it may be fiddly, but I need to try it before dismissing it.
    • I think I will start out with a paper roster BUT…
    • … if I do stay the roster course, I like the master mind board idea above and could print that.

    The other option is to go 1 hit or 2 hit option in the rules, which is where I shall probably start because it is the path of least resistance.  I’ll post how it goes.

     

    PS- Hi John! I am looking forward to the conventions starting up again and we can push some lead again.

    http://jozistinman.blogspot.com/

    in reply to: How many 6mm on one 80x40mm base #154628
    JozisTinMan
    Participant

    I have tried this and using Baccus, did 3 ranks of 16 figures (4 strips x 3 strips) for 48 figures.  It seemed weak, I recommend at least 4 ranks for close order infantry.  I would up rebasing to 20mm squares, but I am tempted to rebase, yet again, back to 80mm bases.

    Cavalry I did 18 figures is two offset ranks nd it looked pretty good.  Sorry, no pictures to share

    http://jozistinman.blogspot.com/

    in reply to: Darkest Africa Solo Campaign #151600
    JozisTinMan
    Participant

    I love it.  My wife and I are trying to pay some stuff off and tightening our belts for a while.  I find that browsing Thingieverse and occasionally printing stuff scratches my itch to buy things.  I have also sworn off new figures until I at least make a dent in the ones I have.

    There is so much free stuff available that folks have shared, you can really tart up your table with a cheap printer like my Ender 3 Pro.

     

    Of course one of the first purchases after we get stuff paid off with be a resin printer too… 

    http://jozistinman.blogspot.com/

    in reply to: Darkest Africa Solo Campaign #151591
    JozisTinMan
    Participant

    Getting the troops mustered to give the campaign a go, plus I 3d printed a village.  Slowly getting geared up!

    https://jozistinman.blogspot.com/2021/03/mustering-punitive-expedition-and-3d.html

     

    http://jozistinman.blogspot.com/

    in reply to: Somme Enchanted Evening, 1916 #150989
    JozisTinMan
    Participant

    Thank you Robert!  I know that TFL’s address some of this in their small scale scenarios with off table machine guns, and I think our miniature rules tend to miss the multitude of historical examples (throughout the 20th century) where a single, well-sighted machine gun can hold up an entire advance.

    My other current interest is the Korean War, and reading about some of the 1950-51 battles, the advance of an entire division might be made over only a few roads, so a regiment might be held up because the lead company is fighting a company-sized action and is pinned down by a few well-sited guns.

    The idea of a multiple division attack on a 5.6 km frontage boggles my mind.  My personal experience is from the late cold war, where a Soviet MRD might attack on a 4km frontage, and I rarely see that density in battle reports. taking that up an order of magnitude amazes me.  I find the sheer scale of the Great War staggering.

    I look forward to hearing more of your thoughts.

    http://jozistinman.blogspot.com/

    in reply to: Somme Enchanted Evening, 1916 #150922
    JozisTinMan
    Participant

    WOW!  This is a lot of info and I will take some time to digest it.  I really do appreciate you sharing, I will go through this as soon as I have the opportunity to do it justice.

    My scenario (and the TFL original) are probably better called “inspired by actual events” as they say in the movies.

    At first pass, based on the map with a 4 section width, it looks like the built-up area needs to be much deeper.  I have just set up another scenario on my table, but I will do a redo of this one at some point, and see if I can get a better approximation of the terrain.  I may need to 3d print some more buildings


    @Robert
    , what are your opinions on gaming tactical level WW1?  I am right now focused on petite tactics at the platoon-ish level, but I know there are actions better recreated at a higher level of command, say Company or Battalion.  Do you have any thoughts on rules that take things up a level or two?  The rules landscape right now seems to skip that middle levels and jumps right up to making you a Division to Corps commander (ie Great War Spearhead or Square Bashing)

    http://jozistinman.blogspot.com/

    in reply to: Pulp Miniatures Film Crew #150799
    JozisTinMan
    Participant

    Thank guys!

    @Mike: In Pulp Alley they will probably be either a peril or a plot point.  In a large Astounding Tales! game like the ones I enjoy running at conventions, probably will be run by a player.

    http://jozistinman.blogspot.com/

    in reply to: Somme Enchanted Evening, 1916 #150655
    JozisTinMan
    Participant

    Thanks Kyote!  I am trying to get a couple of games in a month.  I am using the Hammer of Democracy version of assault where the attacker takes a point of damage automatically.  I really like that, you have to decide if you keep pushing your assault troops or do you stop and regroup.

     

    Robert: I encourage you to get the Too Fat Lardies play the game supplement, it is a HUGE value for the price at > 175 pages of scenarios, campaigns, and various bits and bobs.

    This particular action is from 15 September 1916, featuring the French Canadians of the 22nd Battalion, Canadian Expeditionary Force.  The Wilkipedia article on the battle is here, this scenario is just a microcosm: https://en.wikipedia.org/wiki/Battle_of_Flers%E2%80%93Courcelette

    The original article includes some great quotes from Charles Roberts Canada in Flanders

     

    http://jozistinman.blogspot.com/

    in reply to: I forgot that I built Hogwarts #150535
    JozisTinMan
    Participant

    Hey guys!  Thank you!  Well John… let’s just say the holidays were hectic.  I also 3d printed a spirograph set for the 3-year-old granddaughter.

    I am playing catch up, needed a blog post and remembered I had taken pictures and never posted them.

    http://jozistinman.blogspot.com/

    in reply to: Operational Sci Fi rules? #147339
    JozisTinMan
    Participant

    I believe Command Horizen was at this level.  Or you could use 5core Brigade commander

    http://jozistinman.blogspot.com/

    in reply to: Experimenting with 3mm #146628
    JozisTinMan
    Participant

    These look AMAZING! My 3mm does not look this good at all.

     

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    “I always used to say that miniatures wargamers will not take any of these matters seriously until there are little metal castings available representing tasks, boundaries, objectives and engagement areas. With the rise in popularity of neat plastic markers and game accessories such as those made by Litko, maybe the time is not so far off.”

    John, insightful as always. This may be my next 3d printing project. I can see printing unit boundaries, phase lines, and engagement areas easily.

    http://jozistinman.blogspot.com/

    in reply to: Squadhammer, a little idea re morale. #145680
    JozisTinMan
    Participant

    I like it!  I have been pondering the same problem.  It would encourage you to suppress enemies.  My basic assumption is that in the 20th century, without motivation or leadership, the tendency is for troops to hunker down behind cover or in the nearest ditch and fire ineffectively.  This might help model that

    Give it a whirl and let us know how it goes (I would try it but my table is covered in Pulp Alley right now)

    http://jozistinman.blogspot.com/

    in reply to: Thoughts on Tactical Assault: Combat Cards? #145261
    JozisTinMan
    Participant

    Thanks guys!  I may give Hostile AI and Battlespace a look too. I’ll check out Javier as well.

    I am taking the plunge at $4.99 and buying the cards.  I’ll print them this weekend and give them a spin in the next week to so and let you guys know what I think.

    One thing that stuck with me from my wife’s comments on playing pulp alley is that she did not have to remember any special rules, she just looked at the card and it told her what to do. I guess that is why Memoir ’44 style games are popular (I used to have it, and I may pick it up again) but I am looking for something more nuanced.

    I’ll let you guys know how it goes.

    http://jozistinman.blogspot.com/

    in reply to: Do Your Pirates Dare Go Into The Mangroves? #144925
    JozisTinMan
    Participant

    Answer: no!

     

    Those look great, thank you for sharing

    http://jozistinman.blogspot.com/

    in reply to: Dusting off Trench Hammer #142833
    JozisTinMan
    Participant

    Thank guys!  I have just put sand on the remaining ones and primered them the same dark brown.  I plan to piddle with them this week dry brushing the colors on.

    http://jozistinman.blogspot.com/

    in reply to: I am (almost) a Supreme Lord of Science #142391
    JozisTinMan
    Participant

    Thanks guys!  In my other guise, I am a Software Quality Assurance Manager and this was very useful to help keep me from getting stale (I could feel it creeping on.)  I did get quite a bit out of it, particularly stuff I was less familiar with (Finance) and got a lot of exposure to the possibility of applying AI and Machine Learning to my work.  Something called Sky Net…

    Most importantly for the long term, I can now do adjunct teaching at the community college level, either locally or remote.  I will probably try to do that part-time soon, so it can be my “retirement” job eventually.

    Ok enough of that, now I am inventorying my pile of half-done projects so I can decide what to work on!

     

    http://jozistinman.blogspot.com/

    in reply to: Brain storm session: Hiding unit strength #140632
    JozisTinMan
    Participant

    And… why did I not think of that?  I think I am going to draw some simple pictures of the setup options I am considering and see what folks think.  stay tuned

     

    http://jozistinman.blogspot.com/

    in reply to: CoC Normandy AAR #140351
    JozisTinMan
    Participant

    Looks great!  What scale are you playing in?

    http://jozistinman.blogspot.com/

    in reply to: Preparing for tank shooting at Kursk #139834
    JozisTinMan
    Participant

    Yes, thank you John this is really good stuff.

    http://jozistinman.blogspot.com/

    in reply to: ZiS-3 anti-tank / Divisional artillery? #139597
    JozisTinMan
    Participant

    Hey John, I overstated.  What I will do is make the dedicated anti-tank units more effective., but leave the artillery battalions with some capability.  Thank you very much for the data and sharing your knowledge.

    http://jozistinman.blogspot.com/

    in reply to: ZiS-3 anti-tank / Divisional artillery? #139480
    JozisTinMan
    Participant

    Wow! Thanks for the detailed reply. I will distinguish between the different units with the dedicated anti tank units only able to direct fire but having a good anti tank rating with div arty units having minimal anti tank capability as that was no thief role

    http://jozistinman.blogspot.com/

    in reply to: My first attempts at Pulp Alley #138169
    JozisTinMan
    Participant

    Fair point… I don’t know why it took me so long to try them. They seem like a nice little set of skirmish rules in and of themselves too, and the perils and challenges really do drive a narrative.

    http://jozistinman.blogspot.com/

    in reply to: My first attempts at Pulp Alley #138152
    JozisTinMan
    Participant

    Thanks, Kyote!  Things are starting to fall into a rhythm again.  Our nephew is headed back home today, but I plan to try the campaign with the solo deck.   I don’t know why but I could not get my head around the rules just reading them, but pushing the the troops on the table, it makes perfect sense and is elegant and simple.

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    Thanks for understanding guys.  I feel like a heel, and yes, the Cherokee were becoming the power brokers of the region!

    I am thinking of ways to make managing the game easier and may resurrect it later this year.  The last time I ran it I have 4 players, I think I need better processes for 8.

     

     

    http://jozistinman.blogspot.com/

    in reply to: Matrix Game Turn 2 results (finally) post #135657
    JozisTinMan
    Participant

    All My sincerest apologies.  I have not posted Turn 3, I have been consumed with work and grad school, but good news!  I take my Certified Assiciate of Project Management exam Monday (it is part of my grad program) and I am then over the hump and have more free time.  The rest is just research and writing papers, which comes much easier for me the older I get.

     

    Please bear with!

    http://jozistinman.blogspot.com/

    in reply to: Matrix Game Turn 2 results (finally) post #135008
    JozisTinMan
    Participant

    No problem Kyote, I am sorry my turn around time is slow.  But things are getting interesting.

    http://jozistinman.blogspot.com/

    in reply to: Matrix Game Turn 1 results, 1763-64 #134651
    JozisTinMan
    Participant

    Sorry Thaddeus, I am restricting my internet use, my wife and I find the less we are online, the better our mental health.  But we did spend a LOT of time gardening today.

     

    As for your request, just shoot anyone you wish to conspire with a note here.  If it is my cousin, I will get you in touch.

    Still waiting for for a few arguments, so will probably not get results until Sunday night.

     

    http://jozistinman.blogspot.com/

    in reply to: Matrix Game Turn 1 results, 1763-64 #134497
    JozisTinMan
    Participant

    We have a lot of newer players, so I am playing a bit fast and loose and applying a lot of umpire discretion, hopefully well.

    http://jozistinman.blogspot.com/

    in reply to: Matrix Game Turn 1 results, 1763-64 #134495
    JozisTinMan
    Participant

    The Cherokee seem to be turning in to the power brokers.  Any feedback on the process so far from you guys?

    http://jozistinman.blogspot.com/

    in reply to: Who wants to play a Matirx Game? #134321
    JozisTinMan
    Participant

    Ok troops, all arguments are in, I will adjudicate and post results tomorrow evening

    http://jozistinman.blogspot.com/

    in reply to: Who wants to play a Matirx Game? #134317
    JozisTinMan
    Participant

    Good deal, Kyote.  His argument is extensive to say the least, I think you will like it

    http://jozistinman.blogspot.com/

    in reply to: Who wants to play a Matirx Game? #134302
    JozisTinMan
    Participant

    Hey kyote!  You are a back country farmer with Thaddeus.

    You guys are welcome to collaborate.

    Just getting rolling this morning,  will update you guys on how many orders have come in shortly

     

    http://jozistinman.blogspot.com/

    in reply to: Who wants to play a Matirx Game? #134268
    JozisTinMan
    Participant

    Got it!  and it looks great!  Let’s see what everyone else comes up with.

    http://jozistinman.blogspot.com/

    in reply to: Who wants to play a Matirx Game? #134266
    JozisTinMan
    Participant

    Also… I reprinted the instructions for you guys as well: https://tinmanmatrixgames.blogspot.com/2020/04/update-new-player-and-reprint.html

     

    http://jozistinman.blogspot.com/

    in reply to: Who wants to play a Matirx Game? #134265
    JozisTinMan
    Participant

    Thaddeus, you are… IN!  You can be another Backcountry Farmer.  I am updating the blog now, check it out and get your argument in!

    http://jozistinman.blogspot.com/

    in reply to: Who wants to play a Matirx Game? #134258
    JozisTinMan
    Participant

    Ok guys, we will be managing the game via my blog here: https://tinmanmatrixgames.blogspot.com/2020/04/new-game-kickoff.html

    Go ahead and see the instructions there and all the briefings and info you need.

     

    Good luck and god speed!

    http://jozistinman.blogspot.com/

Viewing 40 posts - 1 through 40 (of 354 total)