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JozisTinManParticipant
A quick reminder in case anyone missed this. Going to make a game day a regular thing, if you cannot make it.
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JozisTinManParticipantNo, but should not be too hard to make. Would take some fiddling, I think there are whole u-boats on Thingiverse that could be scaled up and sliced into sections.
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JozisTinManParticipantThanks Kyote, they should be hitting the table soon.
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JozisTinManParticipantian, those 20mm look good, I love the fishman in disguise. If I was not already so heavily invested in 28mm, I’d probably drop to 15mm with Blue Moon Manufacturing figures to save space
cacique, thanks! It is from MBA, and my wife bought it for me at Historicon like 5 years ago. She recently asked “so when are you going to use that boat…”
And thank you as well Kyote
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JozisTinManParticipantOh yeah. When I started wargaming with DBM in 1995, I would get the book out and plan out 300 point armies for all 4 books, even though I only wound up with Marian Romans, Gauls, and Parthians.
Now a days, I am holding off on purchasing until I clear some current projects and I am asking myself if I will REALLY play that period. But I do plan to reward myself when I finish my hobby bingo card with a new period and yes, I have filled my Baccus cart with WW1 middle East figures I will probably not buy for a year if at all.
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JozisTinManParticipantThis looks interesting and I will give it a read. It appears that it might work well with Henry Hyde’s terrain squares: https://www.wargamevault.com/product/393526/Terrain-Squares-for-Wargamers-Basic-Collection?manufacturers_id=2625
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JozisTinManParticipantLooks great! I had some hand in the development (but it was mostly Ivan), I am glad it is getting some table time.
Did you play out of the box or use any house rules?
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JozisTinManParticipantThanks guys! I plan to update it, @ian, I will add links to your stuff.
And the answer to the mystery question… It is an AN/TRC-170 V3 Troposcatter Radio Terminal! Common knowledge! 😉
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JozisTinManParticipantCome on guys, someone on THE OTHER WARGAMING SITE identified the radio, don’t let me down!
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JozisTinManParticipantWow, I mean just wow. That is beautiful, I cannot wait to see pictures of it in action.
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JozisTinManParticipantGlad to help spread the word about the rules! I am fiddling with some house rules that will probably only over complicate things, we shall see.
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JozisTinManParticipantFormatting did not come out well when I pasted it,but it is more readable on my blog at the link above.
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JozisTinManParticipantThanks! It is becoming my go to set.
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JozisTinManParticipant@Jack Thank you so much! And thanks for alerting me on the other thread… I am going to digest all of this. I have put my blog on hiatus for a while as I do a lot at work and teach a class at the local community college.
But I did get my table cleared off and am going to try some games. I will force myself to go out of the box initially and then start fiddling rather than what I usually do which is the reverse.
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JozisTinManParticipantAhhh ok, pretty sure you have the latest then. I am getting ready to start up playing again and getting reacquainted with the rules. I am going to force myself to play at least 3 games out of the box before I start fiddling with them.
I am going to use them for the Korean War, what period are you looking at?
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JozisTinManParticipantLate to the game as usual…
You could use Squad Hammer or a variant for company sized actions. Personally, I would keep Squad Hammer at roughly platoon level. The main difference in my opinion is the Hammer’s have an attritional model, ie units take accumulating damage over time, while Company Command uses a state model, ie what state is the unit in, pinned, running away etc.
@madman, do you have the one with ‘People’s Edition’ on the cover?http://jozistinman.blogspot.com/
JozisTinManParticipantGreat game! Great terrain and I love the scenario special rules on the news crew.
I am a huge convert to OHSW, good to see it getting some publicity. I only wish they’d do a PDF version, I think that would spread it faster.
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JozisTinManParticipantExcellent paint job!
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11/02/2022 at 17:23 in reply to: Which military vehicules were the most commonly used during WWII? #168319JozisTinManParticipantI suggest you steer clear of the flashy kit if you want something representative. Base your force on an infantry company for the appropriate nation and add start with a little armor, that is what I did when I started, the most common types:
- Germans; lots of STuG III’s with Panzer IV’s and Marders too maybe. Towed Pak 38 or pak 40 anti-tank guns
- Americans: M4 Sherman in 75mm flavor to start with and M10 Tank Destroyers. 57mm anti-tank guns
- Soviets: Tons of T-34/76 with SU-76’s as well. 76mm Divisional guns.
This should get you a good start with a reasonable force.
Following your entry into wargaming with interest, please keep asking questions!
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JozisTinManParticipantThanks all! yes, I loved Magweb, I would print rules from Nugget and MWAN on my work printer 20+ years ago. All those hard copies are long gone, though I am afraid.
Going to fiddle with some mechanics. Conceptually I think it is similar in function, if not mechanics, to shock in TFL rules. The more you get shot at / take casualties / experience stress the less effective a unit is.
Going to do some experiments, likely come to naught, but I will post the results here.
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JozisTinManParticipantMagweb…. it just came back to me
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JozisTinManParticipantFlattered you’d use some of my cards, I shall follow this closely!
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JozisTinManParticipantKyote: I should find a 10mm golfer figure to place on the table and see if anyone notices…
Mike: I think I will throw a crest or two out there, I have the technology 🙂 I 3d printed some, because every problem can be solved by 3d printing! In my head the bunker has a clear field of fire off towards the upper left corner of the pictures firing on fixed lines, but I will put a few out elsewhere to give some blind spots.
I’ll push some lead around the table in a couple of weeks.
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JozisTinManParticipantThanks, Kyote! I have a darker cloth I am working on, so it won’t look like a golfcourse that has been dug up.
Any thoughts on line of sight, etc? I have some crests I can deploy too.
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JozisTinManParticipantThanks! I keep flirting with Chain of Command WW1, but I am looking for something I can put down for 6 months and then pick up again and start playing with my limited time. Plus My figures are not individually based. I know I could use a roster, but I have a mental block about it and I do NOT want to rebase.
Crossfire will raise the scale slightly, so my next game will be a couple of German platoons against a British platoon defending, small for a crossfire game. We shall see how it develops.
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JozisTinManParticipantI will be checking this out, been playing What a Tanker in 1/150, and I loooooove collecting rules.
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JozisTinManParticipantHey guys! I am an idgit. I have owned the rules since they came out but never played them! I have never, ever noticed that you can add die pips together to make other dice…
I want to give it a swing with my 10mm WW1 and I also have 10mm Korean War I want to try it with, I am organizing the NKPA and CVF’s like Russians. The US Army is a little different from WW2 as you have 9 man rifle squads instead of 12 and a integral LMG team in the weapons squad. Plus you’ll probably have an attached 57mm Recoiless rifle. I have been reading the 1949 version of the FM on the Rifle Company and platoon…
I’ll post more as I get in to it.
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JozisTinManParticipantBut just to expand, it is a nice little low fidelity simulation (if I may be so bold as to use that word) that focuses on the decisions a TC would make.
- Do I button up or keep my head up so I have better visibility?
- Do I stay in place and keep shooting or try to maneuver?
- Where is a good firing position?
- How can I work around and get a flank shot?
It also makes a fun game!
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JozisTinManParticipantIt is 100% armor. Think of it like a western gunfight game, but with tanks. (I don’t think) Chain of Command is that complicated, but I have yet to put that to the test. Planning on a try with my 10mm Korean War figures, we’ll see how it goes.
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JozisTinManParticipant@ian, it is a great way to get a new project together rapidly and cheaply, especially if you already have terrain.
Thanks Andrew, I’ll post some pics. I think there are some how to play videos online too. Once you get the hang of it, which is fast, you are pretty much looking at the table and thinking about what to od and not the rules.
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JozisTinManParticipantThanks! We went on a cruise in July, almost the first one out, and it was great, crew was great. I think it might be the ship. We cruise a lot and have found some ships don’t have the same feeling to them. I am sure there is some deep organization insight there. So, we will strike that ship off our list and stick with the ships we know.
Funny thing is, we spent waaaay more money on the friendly ship, and were happy to do it.
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JozisTinManParticipantHey guys! Back from vacation and started my new job. You can see Part 3 here: https://jozistinman.blogspot.com/2021/10/darkest-africa-mini-campaign-part.html
Enjoy!
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JozisTinManParticipantLooks like it does give a good game. There seem to be some decisions to be made like rotating your units in the shield wall and the Norman Lull option. Looks great!
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JozisTinManParticipantPart 2 now posted…
Enjoy!
https://jozistinman.blogspot.com/2021/10/darkest-africa-mini-campaign-part-2.html
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JozisTinManParticipantThanks guys!
@Gonefishing: Yes it is very adaptable. The format is a base set of rules that are them modified for different periods and specific scenarios. A nice out of the box game and very adaptable, similar to One Hour Wargames. (except I like the rules as is too) There is a Pulp chapter that would probably cover what you want.
Advantages let you draw extra cards for shooting, melee, etc. I am thinking about modifying it for Dark Ages skirmishes (less shooty, more stabby)
I wish they had a PDF but it is worth getting a hard copy IMHO
@vincent: Yeah, I am thinking about how to modify them for larger skirmishes. Of course I am probably reinventing the wheel and comitting the wargamer fallacy of scaling a game up beyond the breaking point. I will noodle it while basking in the tropical sun.
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JozisTinManParticipantOddly enough, I was listening to a non-fiction Audio Book by author Claire Cook, it is actually quite good. In it, she gives advice on re-inventing yourself, I found it useful even though I am not a 40+ woman but a 40+ man.
https://clairecook.com/never-too-late/
In it she recommends that you build an online platform independent of any social media, then you post that link etc out to as many social media locations as it makes sense to. That way you get the best of both worlds, you are not tied to a platform but you can take advantage of them.
Food for thought.
PS- I hate FB too…
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JozisTinManParticipantFilament, on a Creality Ender 3. Just printed, spray painted khaki, dry brushed the rock, then glue + gravel + a little grass.
I keep thinking I will try resin printing but looks messy. So, I print a lot of terrain, save money for figures.
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JozisTinManParticipantSOLD
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JozisTinManParticipantAll looks great! I will be trying these in the next few weeks
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JozisTinManParticipantVincent, I think they make a specific set of rules for WW2 using the same framework called Hell on Earth. I cannot find ANY reference to these guys outside of Amazon, you may have better luck. All I can find are these: https://www.amazon.com/s?k=Armillus+Design+Wargame+Rules&i=digital-text&ref=nb_sb_noss
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