Forum Replies Created

Viewing 40 posts - 41 through 80 (of 2,157 total)
  • Author
    Posts
  • in reply to: 5core company command quetions #169233
    Avatar photoJust Jack
    Participant

    Interesting… Sorry man, I’ve literally played hundreds of games with these rules and haven’t had any issues with feeling like the rules aren’t complete.

    I can tell you, in it’s simplest terms, the turn sequence is Player A rolls command dice and activates his units while Player B May react, and then Player B rolls command dice and activates his units while Player A may react.

    Which side starts off as the active player is going to be driven by your scenario, or a simple roll-off, and while I’ve never played with changing up the active player order turn by turn, I suppose you could if you want to.

    I hope that helps.  Certainly the rules have some concepts that are very much different to other wargames, and, like any other wargame, aren’t for everyone.  Hell, when I first played them I absolutely hated them, but Ivan read my batreps and came on to explain/argue with me about what he was trying to do and why, which was very lucky for me because I ended up falling in love with the rules.

    V/R,

    Jack

    in reply to: 5core company command quetions #169222
    Avatar photoJust Jack
    Participant

    Madman,

    I’m not sure about your first question; I’m not completely up to speed on what else Ivan has put out there in terms of new rules.  He’s certainly prolific.  Maybe you could use Squad Hammer for company-level fights.

    Regarding inactive squads/units, my understanding is that it’s referring to stands on the inactive side, or that were on the previously active side and did not act, and so are eligible to reactive fire during the active player’s phase.

    Here’s what I mean:
    The turn starts and Player A is active, Player B is inactive.  Player A rolls his command dice and carries out actions, typically with one out of every three units.  As Player A is acting with his ‘one out of every three units,’ Player B is eligible to react with any of his units (since he’s inactive), but units that react won’t be able to act during his own phase.  And since Player A is only acting with one out of every three units, he’s leaving two out of every three units that have not done anything and thus are eligible to react during Player B’s active phase.

    I hope that helps.

    V/R,
    Jack

    in reply to: 15mm WWII US Infantry – Temperate #169183
    Avatar photoJust Jack
    Participant

    Thomaston,

    Hey man, good to ‘see’ you, hope all is well!

    “That’s a lot of minis. Another campaign you planning?”
    Always.  Ain’t ya seen all the forces I’ve posted last year and right now? 😉

    “Are LCVP really that wide?”
    I believe so.

    “M5 chassis had always looked goofy to me.”
    I suppose.  I don’t know that I’ve thought about it that much.  But I’m happy to have the M8 GMCs and M5 Stuarts, nonetheless (despite already having some M3 Stuarts).

    V/R,
    Jack

    in reply to: Just jack, Card drive Company Command? #169144
    Avatar photoJust Jack
    Participant

    Hey man, hope all is well.  I did indeed use a card-driven activation system.  It’s funny, I looked at it at “I Ain’t Been Shot Mum” (IABSM), but using… well, everything from 5Core Company Command but the activation system.  Hmmm…  I think I like your way better.  So yes, I used 5Core Company Command, but bolted on IABSM’s card-driven process for activation (to include the ‘Tea Break” card, of which I used two per turn).

    A lot of people find IABSM’s activation style a bit too chaotic; indeed, even I do, I can only stand it for brief flurries of games before it kind of drives me nuts.  If it’s too chaotic for you, use the Bolt Action style activation.

    Just to make sure we’re on the same page, some definitions:

    -IABSM activation: Each unit on the table (platoons and “Big Men”), and certain activities (like artillery barrages) have a card.  The card actually has the unit or leader’s name on it.  Both sides put their cards into a deck, they’re shuffled, and you draw cards out one by one, activating the unit or leader (or carrying out the activity) named on the card.  So that’s the first thing that throws people; you may have some grand plan dependent upon specific sequencing, but you’re units are going to act in the order their card is drawn (and pieces of them can act when their Big Man is drawn).  Further adding to the chaos is the introduction of the “Tea Break” card which, when it is drawn, ends the turn.  What this means is that not every unit is going to get to activate every turn, and you are very much at the whim of the Card Gods.

    -Bolt Action activation: Count each unit on the table (if I was playing a platoon-level game, each unit would be a single stand or vehicle; if I was playing a company-level game, I might make each unit a platoon) and each side puts one card in the deck for each unit.  The cards are not tied to individual units, only to a side, so you’ve got ‘good guy’ cards and ‘bad guy’ cards in the deck, equal to the number of each sides’ units on the table.  You shuffle them up, then draw and act one at a time.  The big difference is that when you draw a ‘good guy’ card, it’s not labelled or tied to a specific unit, so the player makes the decision as to which of his units to activate each time a card is drawn, which gives much more flexibility to the player.  Additionally, in Bolt Action there is no equivalent to the “Tea Break” card, so every unit on each side is going to activate every turn.

    For my money, Bolt Action is probably the better overall activation system, but I do enjoy torturing myself with IABSM* because I do enjoy the friction, particularly when I’m playing solo wargames.  For me though, and why I say Bolt Action is better, if you’re playing against an opponent, IABSM can really be restrictive and feel a bit ‘unfair’ if there are some bad/weird runs of cards and you end up with units not activating the entire game.  I can live with it solo, but when it happens to you in a face to face game it really gets frustrating, and when it happens to your opponent it really gets uncomfortable, like you’re cheating…

    *I’m just joking with this, I’ve had some incredible solo games with IABSM.  If you want to read what are probably my best batreps ever, read these six from “The Northern Shoulder of Kursk”: http://blackhawkhet.blogspot.com/search/label/IABSM?updated-max=2019-10-20T19:28:00-07:00&max-results=20&start=5&by-date=false

    So, there it is, for what it’s worth.  Please let me know if you have any further questions, I’m happy to help.  Oh, and here’s the link to my rules ‘tweaks’:
    http://blackhawkhet.blogspot.com/2017/12/i-aint-been-shot-mum-rules-tweaks.html

    V/R,
    Jack

    in reply to: 15mm WWII British Airborne – Temperate #169069
    Avatar photoJust Jack
    Participant

    Thanks Darb, and negative, they’re responsible for their own tea!  Ammo too 😉

    V/R,
    Jack

    in reply to: 15mm WWII US Airborne – Temperate #169039
    Avatar photoJust Jack
    Participant

    Thanks Darb, I certainly have.  Hope all is well!

    Logain – Yeah, they can be a bit expensive, but they sure look pretty 😉  And I think the new plastic infantry deals are actually very good value, to include mortars and machine guns, but they really screw you with tanks, anti-tank guns, and infantry guns…

    V/R,
    Jack

    in reply to: 15mm WWII US Airborne – Temperate #168983
    Avatar photoJust Jack
    Participant

    Thanks Logain, and yes, they are, a mix of the older metals and newer plastics.

    V/R,
    Jack

    in reply to: Thomaston's random project #158551
    Avatar photoJust Jack
    Participant

    I should hold my praise until I’ve seen some rotors on them, but dammit man, I can’t believe you’re able to sculpt that stuff, those Hueys look fantastic!

    V/R,
    Jack

    in reply to: Looking at ‘O’ Group gun / armour system #158265
    Avatar photoJust Jack
    Participant

    Cool stuff, Norm, and really great looking photos!  You’re analysis is always appreciated.

    V/R,
    Jack

    Avatar photoJust Jack
    Participant

    They are definitely in the ‘nice to have’ category 😉

    V/R,
    Jack

    in reply to: 15mm WWII Soviet Forces #158240
    Avatar photoJust Jack
    Participant

    Undoubtedly.

    V/R,
    Jack

    Avatar photoJust Jack
    Participant

    Ain’t got none!  You’ve seen the Italian ‘regulars,’ I have some Bersaglieri too, haven’t posted them yet.

    V/R,
    Jack

    in reply to: Thomaston's random project #158216
    Avatar photoJust Jack
    Participant

    Dude, I love the little 6mm helmeted dude, and that tiny one on the left looks like a Viper from Battlestar Galactica, awesome.

    V/R,

    Jack

    in reply to: 15mm WWII Soviet Forces #158215
    Avatar photoJust Jack
    Participant

    T-26s May be all they need, but they’ve certainly got a whole lot more 😉

    And who said the Japanese have no armor?

    I just finished the Japanese, they’re matte spray is currently drying.

    V/R,

    Jack

    Avatar photoJust Jack
    Participant

    I do what I can 😉

    V/R,

    Jack

    in reply to: What I painted during the pandemic #158160
    Avatar photoJust Jack
    Participant

    Look good to me, and glad to you came through it all okay, looks like taking refuge in New England accomplished its task.  Now’s the time to get back to work! 😉

    V/R,
    Jack

    Avatar photoJust Jack
    Participant

    Yeah, I really like how it worked out.

    V/R,
    Jack

    in reply to: 15mm WWII Germans for Early through Late War #158099
    Avatar photoJust Jack
    Participant

    John – Yes, I know EXACTLY how you feel.  Like I said, I want to jump my Brits straight into Normandy, but how could I pass up following those same guys through France, North Africa, Sicily, and Italy first?  Yeah, my boys would much rather play videogames than wargames with their old man as well; don’t misunderstand, they get very excited to play, but once we’re in there and hit about the 45-minute mark they’re ready to get outta there.  And not just Napoleonics, but ACW and AWI, too! 😉  Napoleonics will always be a love of mine, and I have vacillated so often between wanting to play tactical level fights (one unit is an infantry battalion/cavalry regiment, with multiple bases so I can show formation) and grand tactical level fights (one base=a brigade) that I’ve come to the realization I will never really be happy until I can do both, probably the former in 10mm and the latter in 6mm.  But I sold all my painted Napoleonics and so I’m not currently able to do anything…

    Iain – Thanks man!

    V/R,
    Jack

    in reply to: 15mm Troops and Aircraft for Vietnam #158098
    Avatar photoJust Jack
    Participant

    Gotcha, I remember you bringing that up, but then you disappeared for a few months.

    You need to go read all my “Two Brothers” reports for my Vietnam campaign; but buckle up, there are 24 of them! 😉

    V/R,
    Jack

    in reply to: 15mm Troops and Aircraft for Vietnam #158071
    Avatar photoJust Jack
    Participant

    Glad to hear it, Jon, and not a bad idea, Darby.

    V/R,
    Jack

    in reply to: 15mm WWII Germans for Early through Late War #158070
    Avatar photoJust Jack
    Participant

    Thomaston – Indeed, and luckily they weren’t real men 😉  A division of Marines prob’ly coulda done it though, amiright? 😉  I really like the FW-190 (not so much the HS-129, which I could have gotten some off Ebay for real cheap), but I figured by the time the Focke-Wulf came around the Germans weren’t seeing very much CAS anyway.  Plus, the Stuka is just so iconic to me, gotta have them.  Those make-up brushes were AWESOME for me; yeah, some of the bristles came out, but nothing catastrophic.

    John – Thanks man, and I can’t wait to see to see your new gear.  On a side note, I haven’t made any process on Napoleonics, and it’s really aggravating me.  I’ve even re-read some of your Polemos batreps lately, and I’m motivated to play some, but don’t have the troops…

    V/R,
    Jack

    in reply to: Attack on ‘COD’, Sword Beach #158019
    Avatar photoJust Jack
    Participant

    Great stuff, Iain, thanks for sharing! That table and minis is fantastic, and glad to hear the Allies swept away (or would have?) the German strongpoint.

    V/R,

    Jack

    in reply to: 15mm WWII British for NW Europe #158018
    Avatar photoJust Jack
    Participant

    Thanks Darby, and don’t count on it! 😉

    V/R,

    Jack

    in reply to: 15mm Troops and Aircraft for Vietnam #158017
    Avatar photoJust Jack
    Participant

    We’ll no shit, Kyote, glad you’re still alive.

    Yeah, I grew up with those damned horse blankets in various places, but don’t recall seeing any after boot camp, and I can’t say I miss them, we have far better, more comfortable blankets available nowadays 😉

    V/R,

    Jack

    in reply to: 15mm Troops and Aircraft for Vietnam #157982
    Avatar photoJust Jack
    Participant

    You’re not talking about one of the dark green, wool “horse” blankets, are you?  Got “U.S.” stamped on them?

    ALICE packs and M1 helmets?  And here I thought you were British 😉  I have my old ‘mountain ruck’ upstairs in a closet (the large ALICE pack with frame), it’s green.  The only camo ones I recall were the medium-sized packs we used in Boot Camp.

    V/R,
    Jack

    in reply to: Thomaston's random project #157981
    Avatar photoJust Jack
    Participant

    Yeah, just couldn’t seem to get them to feel right.

    And I would absolutely love to do some samurai (and some 20s/30s gangsters, and some Wild West), but I just can’t add another project to the pile right now…

    Along those lines, I have bought the “Fistful of Lead” rules.  I haven’t played them yet, but they look pretty doggone cool.

    V/R,
    Jack

    in reply to: 15mm Troops and Aircraft for Vietnam #157965
    Avatar photoJust Jack
    Participant

    “You better use those helicopters in game.”

    Well look who’s so demanding all of a sudden! 😉 I’ll figure something out, but it just won’t be as cool as 3mm or 6mm.

    The Scooter is resin from Battlefront.  And everything about the Army is dirty and funny 😉 I already have guys in tiger stripe, so I put these guys in the old duck-hunter. To me it makes them more suitable to some covert operations in Laos, or something similar.

    And you’re right about the point of camo, but 1) I like for my paint jobs to ‘pop,’ not just blend into one indistinguishable blob, and 2) most ALICE packs I saw weren’t camo, they were green, kid of a bright green, but some of them faded into this really horrible, orange-ish olive drab color, which really stood out against our woodland camo.

    V/R,

    Jack

    in reply to: Thomaston's random project #157964
    Avatar photoJust Jack
    Participant

    Gotcha.  “Song of…” is a nifty system, I’ve tried it for Napoleonic and modern skirmish, but I couldn’t seem get it to a point where I was satisfied with it.

    I’ll get into Shaun’s rules soon.

    V/R,

    Jack

    in reply to: Thomaston's random project #157932
    Avatar photoJust Jack
    Participant

    I’ve been meaning to try Shaun’s rules out for awhile but haven’t gotten around to it.

    So how did you monkey with the activation system and screw up the rules? 😉

    V/R,

    Jack

    in reply to: Guadalcanal naval campaign 1942 project #157931
    Avatar photoJust Jack
    Participant

    This is super cool, looking forward to the campaign, I’m trying to do something similar, but I’m cheating by using Axis and Allies 1/1850 prepainted miniatures.

    And “Neptune’s Inferno” is one of my favorite books!

    V/R,

    Jack

    in reply to: 15mm WWII US Marines #157930
    Avatar photoJust Jack
    Participant

    Hey Guy, no slippers, just comb over the hair from the bottoms of my feet 😉  And I’m trying to finish the Japanese, just been tough to knuckle down and knock them out.  I’m in that phase of life where I’m too old to not sleep, but not old enough that I can’t sleep 😉

    Thomaston – Yes, the camo took forever, and you’re at least as crazy as I am!  You think the ‘green-side out’ camo looks like German camo, eh?  Interesting; I think that’s why the U.S. Army’s 2nd Armored Division grunts stopped wearing their camo, actually.  Regarding how I did the Germans, you’ll just have to wait a few days and I’ll show ya 😉

    Jim – Thank you Sir, I’m hurrying!

    V/R,
    Jack

    in reply to: 15mm WWII US Marines #157911
    Avatar photoJust Jack
    Participant

    Thank you, Martin, I appreciate it.

    Next up is some gear and troops for the Vietnam War, followed by Brits for NW Europe, Germans for Europe, US for North Africa/Sicily/Italy, and finally those German FJ I mentioned, for Africa/Sicily/Italy.

    V/R,

    Jack

    in reply to: Thomaston's random project #157392
    Avatar photoJust Jack
    Participant

    Charter member of the space goblin fan club, eh?  Sounds interesting.  I don’t know anything about Starport Scum, but I’ll keep my eyes peeled for what you get into.

    And you can’t give up on the modern setting, if anyone can figure out the helos integrated on the table with infantry, it’s you, so quit screwing around!  I’ve got a boatload of 6mm gear for Vietnam, with tanks, APCs, helos, and riverine as well, and their counting on you 😉

    Didn’t take photos because… you are killing me!!!  Selfish bastid 😉  Having said that, A-4s are cool.  Speaking of A-4s, I’ve finished up my CH-34, two CH-46s, and an A-4 Skyhawk, all in 1/100 scale for the next tour of Two Brothers, I just haven’t had time to photograph and post them.

    V/R,
    Jack

    in reply to: Thomaston's random project #157382
    Avatar photoJust Jack
    Participant

    Very cool, but you were supposed to be sculpting up every conceivable pose for the team of operators (and their foes, actually).

    I’m dying to see more of the aircraft carriers and the dogfighting school!

    V/R,

    Jack

    in reply to: Kharkov, May 1942 – The Last Disaster #156640
    Avatar photoJust Jack
    Participant

    Fantastic, Andrew, I’ll be picking that up this evening, to go with my copies of Barbarossa and Grey Steel!  And please, keep them coming, I can’t think of too many scenario books set for WWII that I wouldn’t buy.  Your work is much appreciated!

    V/R,

    Jack

    in reply to: Two Brothers in Vietnam #156551
    Avatar photoJust Jack
    Participant

    All,

    Well, here we are, the final fight of the boys’ first tour!

    1330 Local Time
    26 September 1966
    Near Mo Duc, Quang Ngai Province, RVN
    Operation Golden Fleece

    When Sergeant Little walked into the squadbay and announced the Warning Order on 14 September 1966, only 22 days before the boys were set to rotate back to the States, neither Nikki nor Danny said a word. First, Danny didn’t care, running ops was why he was in Vietnam, and though Nik was pissed, he knew better than to voice it in front of the junior Marines. And he knew it wouldn’t change anything anyway. Danny had kept bringing up the idea of shipping over for another tour, and Nikki had kept ignoring it or pooh-poohing it.

    But Rob could tell Nik wasn’t happy, so he pitched it the same way the Lieutenant had to him: Operation Golden Fleece is set to be a piece of cake. Eleven days in the field, down south, with 1st Battalion, 7th Marines and the ARVN, providing security in some village called Mo Duc for the annual rice harvest, no sweat! The squad packed its gear and reported in to 1/7, trucking down south to Mo Duc, approximately 170 kilometers down the coast from Da Nang, which brought Nik much happiness, as it was about as far away from the DMZ as a Marine in I Corps could get!

    The Marines hit the ground running on 16 September 1966, working closely with the ARVN and local villagers to clean out suspected Viet Cong weapons caches and safeguard the rice harvest. Even Danny had to admit this was much more fulfilling work than anything else they’d done since arriving in Vietnam. They’d arrived young and idealistic, helping the people of Vietnam by keeping them safe from Communism; things hadn’t really worked out that way, and the villagers they interfaced with on a regular basis sure didn’t seem to appreciate the American’s presence. But this was different: here the Viet Cong actually had a history of coming in, stealing the rice, and pressing youngsters into service, and so the Marines, actually keeping the villagers from being mistreated by the VC, were finally finding a local population that was welcoming and actually helping them to root out the Viet Cong. The villagers were actually pointing out Viet Cong cadre members, as well as booby traps and weapons caches! The Marines, working closely with the ARVN, would then cordon off the area and politely conduct a search of the area, with no preparatory airstrikes or artillery barrages, rather than their normal ‘Hammer and Anvil’ tactics on Search and Destroy missions. Hell, the docs and dentists were even here giving vaccinations, setting broken bones, stitching up lacerations, and checking teeth! Several times Nik actually caught himself smiling; he was helping people, and they were making a real dent in the local Viet Cong forces and infrastructure. Over the past ten days the battalion had arrested over 100 suspected Viet Cong members, people the locals villagers had pointed out, and had uncovered hundreds of weapons and tons of ammunition and explosives.

    But with all that success, the Marines had to know the Viet Cong weren’t going to take it lying down. The squad was out, conducting a presence patrol in one of the nearby villages; this village had been a problem for a number of years now. The ARVN had originally wrested control of the area back from the VC in 1962 and installed a militia unit there (known as “Ruff-Puffs”), which had fortified the village with bunkers and trenches. But the VC had infiltrated the village, killed the village chief and Ruff-Puff commander, and demanded fealty. There was an uneasy peace for a bit, a truce between the two sides or, closer to the truth, an agreement by the Ruff-Puffs not to interfere with the Viet Cong, but the problem was that every now and again ARVN infantry would return to the area, and fighting would again break out. Under one of President Ky’s Pacification initiatives, the village was relocated and the area left unoccupied, with regular ARVN operations to ensure it stayed that way. The last ARVN operation had been more than a year ago, and it had been very quiet, but this morning villagers in the closest village reported Viet Cong activity in the area. The squad was dispatched to investigate…


    Overview, north is up, and back to the tropical tables again! There is a creek visible in the northeast (top right), which is the direction the Marines will enter from, and the fortified, abandoned village is visible in the southwest (bottom left). There are slight rises in the northwest (top left) and southwest, more important for their dense foliage than their elevation, with more dense vegetation spread around the perimeter of an area dominated by open rice paddies. You can see the VC occupying the fortified village at bottom left, and the Marines have reached the creek at top right.


    Sergeant Little gets the squad to the river and then calls a halt, pulling a set of field glasses up to his eyes. “Damn, I don’t like the looks of this at all; look at those brazen bastards, you can see’em running back and forth, and lots of’em, like a damn ant colony. Lamont, give me the RT.”

    Rob got on the radio with battalion, then was handed over to a FAC. Twenty minutes later the Marines were treated to a good old-fashioned barbecue…


    The Marines cross the creek…


    And fan out into skirmish line as they approach the village. “God bless, it’s hot, little brother,” complained Nik (far right). “You bet yer sweet ass it is,” Danny smirked back. Sergeant Little jumped in: “Knock off the chit-chat, ladies, stay frosty,” he demanded, when something caught his eye. “Hey, I got moov…”


    But before he could even finish the word, the heavy, oppressive, still air was disturbed by the ‘pop’ of a B-40 rocket being launched, coming straight in at the squad…

    To see how the final fight of the boys’ 1st tour turned out, please check the blog at:
    https://blackhawkhet.blogspot.com/2021/05/two-brothers-fight-24.html

    If you’d like to see my thoughts on the first tour, and where we’re headed for the second tour, please check the blog here:
    https://blackhawkhet.blogspot.com/2021/05/two-brothers-first-tour-prologue2nd.html

    More coming soon, but first I have some other wargaming business to attend to. I hope you enjoyed the boys’ first tour as much as I did.

    V/R,
    Jack

    in reply to: Two Brothers in Vietnam #155972
    Avatar photoJust Jack
    Participant

    Ha! Not me man, life has been so much better since Rob got his stuff together.  Him and Correa will be sticking with the boys into their second tour.

    V/R,

    Jack

    in reply to: Two Brothers in Vietnam #155934
    Avatar photoJust Jack
    Participant

    All,

    1400 Local Time
    18 July 1966
    Ngan Valley, Quang Tri Province, RVN
    Operation Hastings

    The boys are with Kilo Company, 3rd Battalion, 4th Marine Regiment (K/3/4), on their first trip up to the DMZ. Yesterday they were helo’ed into the area, then found themselves in a sharp firefight trying to cross the Ngan River which saw them repulsed with two Marines badly wounded. The Company tried twice more to cross the river, but the North Vietnamese Army (NVA) regulars of the 90th Regiment threw them back both times. Kilo Company then fell back approximately 200 meters to the north and dug in, but the NVA pursued them, harassing with mortars and snipers, and by 1930 Kilo’s commander reported to battalion that the company was entirely surrounded. At approximately 2015 the NVA launched a full-scale assault on Kilo Company’s hilltop, which the Marines threw back owing to some brutal close-in fighting buttressed by supporting fires, with both sides suffering significant casualties.

    This morning the Marines of Kilo Company pried themselves out of their holes with the sunrise, and were greeted with an NVA mortar barrage for their efforts. It didn’t last long and there were few casualties, so the rifle company got itself in order and not long after was back on the move, proving south towards the Ngan River. There was good news in that 2/4 had been told to hustle up and move west with all practical speed in order to effect a linkup with 3/4, owing to the tough resistance the Marines were running into, and radio traffic reported that 2/4 arrived at LZ Crowe* at approximately 1400. So there was a strong base behind Kilo Company, to the north, but it kind of left Kilo as the lone, dangling appendage to the south, still under orders to find and force a crossing to the south side of the Ngan River.

    Needless to say the Marines were none too happy to be flung out so far to the south, without support, to an area they’d already gotten a good bloodying in, but order are orders, and so Kilo Company again attempted a crossing of the Ngan River, and again they were repulsed with casualties, by NVA on both sides of the river! The beleaguered company beat feet back to the hill they spent the previous night on and dug in, and it wasn’t long before the NVA were making their presence felt, and about 1930 local time the NVA mad their push. The Marines were once again able to hold on, but Doc Eakle was killed, and two more Marines were wounded and had to be evacuated, bringing the squad down to a total of six bodies, seven including Holland, the attached machine gunner.

    Kilo 3/4 was ordered to hold fast the next day (17 July 66), sitting in their holes all day as Lima Company, 3/4, was dispatched from LZ Crowe to move south and reinforce Kilo on the hill just north of the Ngan River. Lima Company arrived that afternoon and dug-in, taking over a share of the hilltop perimeter, which allowed Kilo to pull some men back into reserve, which meant more sleep for the beleaguered company as they finally had a relatively quiet night in the bush. At some point intel came in that the NVA, who had suffered their fair share of casualties too, had withdrawn from the Ngan Valley, so the new plan was for 2/4 and 3/4 to move out and exit the valley to the northeast, sweeping back towards the coast. So on the morning of 18 July 1966, Kilo and Lima 3/4 packed up, stomped in their holes, and trudged back north to LZ Crowe, arriving just as Mike 3/4 and all of 2/4 stepped off to the northeast.

    Lima 3/4 took off not longer after they got back to LZ Crowe, and the plan was for Kilo Company to hang around and blow up all the NVA weapons and ammunition that had been captured, as well as the three damaged helicopters still sitting on the east end of the LZ. So that’s what the Marines were doing, split up into squad-sized elements they were packing up gear and prepping stuff for demolition, when all of a sudden, at about 1400 local time, gunfire was heard from multiple directions. Sergeant Little, with the squad at the far western end of the LZ and substantially distant from the rest of Kilo Company, further east, ordered the rest of the squad to grab their gear and get ready to move in a hurry!

    *With three helos already grounded there from damage caused by collisions, then the NVA shot down a Marine CH-46 yesterday evening, the LZ Crowe area was now being referred to as “Helicopter Valley.”


    Overview of the west end of LZ Crowe (which actually extends further east, off camera to right-top), with hills and trees in the northwest (to left) and southeast (bottom right). There is a cache of enemy weapons and munitions in the southwest (bottom left), which is where the squad was located when the NVA attacked, and the rest of Kilo Company, 3/4, is to the northeast (top right), which is where the squad needs to get.

    The squad is in the southwest (bottom left), salvation (in the form of Kilo Company’s perimeter) is in the northeast (top right), and there are NVA squads pressing in from the northwest (top left) and southeast (bottom right), meaning the squad has to run the gauntlet in order to reach safety.


    Here is the squad’s initial dispositions: Sergeant Little and LCpl Jackson, the RTO, are at top center, with Pvt Holland, the machine gunner, just to their left. Corporal Benavides is at far left, Pvt McCaffrey, the grenadier, is at bottom center, and Danny and Nikki are at far right.


    Sergeant Little and Jackson (bottom center left) are standing there arguing about which targets rate priority of fire for fire missions as the rest of the squad wires captured enemy weapons and munitions for demo, when the rattle of gunfire to the northeast (top left) startles them both back to the moment. Rob stops mid-sentence. Looking to the east (top), he is taken aback when NVA soldiers suddenly pop into the LZ (left top and center right), between them and the rest of Kilo, 3/4 (top left)!!!


    The Marines (bottom left) immediately open fire, quickly realizing they are in immediate danger of being cut off by NVA between them and the nearest friendlies.


    The Marines move out, but they’re in a bad way; Sergeant Little makes the tactical decision to stay in the center, using fire and maneuver to advance across the LZ to reach Marine lines but exposing the squad to fire from both flanks, rather than move into the dense brush on either side of the LZ, which would provide cover and concealment, but would put the Marines face to face with an enemy of unknown strength at point-blank range and thus unable to utilize supporting arms, with another enemy element of unknown strength coming in behind them, albeit in a position of having to cross the open LZ in order to get at the Marines.


    Casualties begin to mount as Sgt Little lays down fire with his M-14 and Jackson calls for arty.


    The NVA continue to assault the beleaguered Marines.


    But the squad keeps going, bringing their casualties out with them! Nikki (far right) continues laying down fire to the north as Jackson moves up behind the lumbering Holland (center, carrying Corporal Benavides) and Sergeant Little covers Danny (bottom left), who lifts the wounded McCaffrey onto his shoulders and begins moving east.


    Marine arty begins to fall…


    As the squad (left bottom) nears friendly lines (top right)…


    But the NVA (bottom right and off camera to left bottom) aren’t finished with them (top left) yet!


    Driving Nik to perform some (more) heroics, driving into close assault the NVA positions…

    To see the whole fight, please check the blog at:
    https://blackhawkhet.blogspot.com/2021/05/two-brothers-fight-23.html

    So that’s the end of Operation Hastings. I hope you enjoyed it; all five fights were based on real fights that Kilo Company, 3rd Battalion, 4th Marines, took part in, to include the getting left at LZ Crowe and almost being overrun. I really enjoyed the games using KR-16, particularly the river crossings and the first hilltop defense (and was proud of my DMZ tables), they were lots of fun, and it felt like I was able to still keep some personality in the games despite playing with elements, rather than individual troops. It actually felt kinda strange going back to 5MAK after playing KR-16, but the next fight proved it didn’t take me long to get back to normal.

    Last fight of the boys’ first tour coming right up!

    V/R,
    Jack

    in reply to: Two Brothers in Vietnam #155646
    Avatar photoJust Jack
    Participant

    All,

    1930 Local Time
    16 July 1966
    Ngan Valley, Quang Tri Province, RVN
    Operation Hastings

    The boys are with Kilo Company, 3rd Battalion, 4th Marine Regiment (K/3/4), on their first trip up to the DMZ. Yesterday they were helo’ed into the area, then found themselves in a sharp firefight trying to cross the Ngan River which saw them repulsed with two Marines badly wounded. The Company tried twice more to cross the river, but the North Vietnamese Army (NVA) regulars of the 90th Regiment threw them back both times. Kilo Company then fell back approximately 200 meters to the north and dug in, but the NVA pursued them, harassing with mortars and snipers, and by 1930 Kilo’s commander reported to battalion that the company was entirely surrounded. At approximately 2015 the NVA launched a full-scale assault on Kilo Company’s hilltop, which the Marines threw back owing to some brutal close-in fighting buttressed by supporting fires, with both sides suffering significant casualties.

    This morning the Marines of Kilo Company pried themselves out of their holes with the sunrise, and were greeted with an NVA mortar barrage for their efforts. It didn’t last long and there were few casualties, so the rifle company got itself in order and not long after was back on the move, proving south towards the Ngan River. There was good news in that 2/4 had been told to hustle up and move west with all practical speed in order to effect a linkup with 3/4, owing to the tough resistance the Marines were running into, and radio traffic reported that 2/4 arrived at LZ Crowe* at approximately 1400. So there was a strong base behind Kilo Company, to the north, but it kind of left Kilo as the lone, dangling appendage to the south, still under orders to find and force a crossing to the south side of the Ngan River.

    Needless to say the Marines were none too happy to be flung out so far to the south, without support, to an area they’d already gotten a good bloodying in, but order are orders, and so Kilo Company again attempted a crossing of the Ngan River, and again they were repulsed with casualties, by NVA on both sides of the river! The beleaguered company beat feet back to the hill they spent the previous night on and dug in, and it wasn’t long before the NVA were making their presence felt…

    *With three helos already grounded there from damage caused by collisions, then the NVA shot down a Marine CH-46 yesterday evening, the LZ Crowe area was now being referred to as “Helicopter Valley.”


    Overview, north is up. Another night-time hilltop defense battle by the Marines, where they are dug into the top of the hill at bottom left, a bend of the Ngan River visible to the northeast (top right). As usual, this is the DMZ, so lots of grass, some scrub, and pockets of trees in places the wind couldn’t blow them out of.

    You can see the Marines dug into three bunkers atop the hill (bottom left), while the NVA are infiltrating the hill in an arc from the northwest (top left) to the southeast (bottom right, with their MG team in the northeast (right top).


    Once again the boys (bottom right) find themselves in the thick of it, firing down slope on advancing NVA (far left, top center left)…


    But their bunker takes a rocket, putting Correa out of the fight…


    The NVA push relentlessly forward, close assaulting the bunker…


    Which is enough for Danny and Nik to decide to get out of Dodge! They each grab Correa under an arm and fall back, behind a nearby hedge (bottom left, from center), as the nearby NVA (top right) toss grenades into the recently vacated bunker.

    To see how the fight turned out, please check the blog at:
    https://blackhawkhet.blogspot.com/2021/04/two-brothers-fight-22.html

    Next fight coming soon.

    V/R,
    Jack

    in reply to: Two Brothers in Vietnam #155473
    Avatar photoJust Jack
    Participant

    Well, hope you find your motivation, but I grabbed the pair, coming soon to a table near you!

    V/R,

    Jack

Viewing 40 posts - 41 through 80 (of 2,157 total)