Forum Replies Created

Viewing 40 posts - 1 through 40 (of 382 total)
  • Author
    Posts
  • in reply to: Old Man Yells At Rules #156212
    Shaun Travers
    Participant

    I think Barbies and Action Men would be better suited to Pulp Alley (on a larger board).  But you would have to check the Pulp Alley rules to see if you are allowed to play with any figures.  Does Barbie count as being painted if she is one colour?  And before anyone passes comment, I will neither confirm nor deny that I may or may not have access to these figures if I was tempted to put them on the table.

    🙂

    in reply to: Five Parsecs from Home 3E First Game! #155368
    Shaun Travers
    Participant

    I have no idea on the difference between the .com. and .net sites.

    in reply to: Five Parsecs from Home 3E First Game! #155336
    Shaun Travers
    Participant

    @Stephen – I see it is to published in May, from this website:

    https://www.modiphius.net/products/five-parsecs-from-home

    A google search has it as the first hit.  But your are right in that there is nothing at https://www.modiphius.com/  (!)

    -shaun

     

     

    in reply to: Old Man Yells At Rules #154487
    Shaun Travers
    Participant

    C’mon John, tell us how you really feel 🙂

     

    Shaun Travers
    Participant

    Yes, you are a bit stuck there.  I use hit markers that about 10mmx10mm for my 6mm portable games so not attractive all all.  Cannot think of an on table solution that would blend in.  Sorry!

    Shaun Travers
    Participant

    That was quick.  Interested to hear your thoughts on both.  I see Platoon Forward as a toolbox and RFR reminds me of games I played 20 years ago.

    Shaun Travers
    Participant

    I don’t know whether that is a good thing or not 🙂   Regarding Platoon Forward, I use it for the missions but there is a detailed campaign system and a decent random enemy generator as well.  There are a lot of ideas in it that are applicable to any sort of campaign. I know Just Jack uses a variation of the random enemy generator,

    Shaun Travers
    Participant

    Thanks.  I have not played 6mm on anything larger than 2’x2′ so to me this is the standard size!  And I have found that in the last 5-6 years I really like the “vignette” type battles with small forces on a small table.  The terrain generator is quite simple – I have a list of 5 terrain locations (Rural, Mixed, Hills, Woods, Urban).  Each terrain location has 20 terrain cards, many repeated (e.g. hill, wood, key building, marsh, crops).  I pick a terrain location and then randomly select 9 to create the battlefield.  I do it is a spreadsheet to make it faster to generate 🙂

    Rapid Fire Reloaded is much simpler with less detail than Battlegroup.  Strangely, I am not that enamoured with Rapid Fire itself but really like the streamlined/simplified Rapid Fire Reloaded, possibly as I have been slowly writing my own rules and stripping back their complexity to a similar level of detail as Rapid Fire Reloaded.

    Shaun Travers
    Participant

    Thanks Jack!

    Shaun Travers
    Participant

    Thanks Steve, my son does want to play again but have no idea when we will be able to find the time!

    in reply to: Managed to get to 500,000 hits on my blog #151012
    Shaun Travers
    Participant

    <blush with humility>

    Maps drawers – 18 (!) of them but most store gaming aids and stuff.  Only 5 dedicated to actual games (two for ancients, two for WW2, one for boardgaming).

    in reply to: Managed to get to 500,000 hits on my blog #150953
    Shaun Travers
    Participant

    Hello Jack,

     

    Glad as well, although now your output is so much more than mine, and your terrain is much better than mine now too! Lucky it is not a competition 🙂

    in reply to: Managed to get to 500,000 hits on my blog #150931
    Shaun Travers
    Participant

    Thank you Jacob.

    Shaun Travers
    Participant

    Hell Jack,

    Yep more to come, both ancients and WW2.  This is what happens when the gaming mojo comes back!

    Shaun Travers
    Participant

    I have number 2 nearly setup.  But you know me – may take weeks to play it and weeks to write up!

    Shaun Travers
    Participant

    @John,  Thanks for the compliment but it is all down to the random scenario generator.

     

    Just Jack,

    Lucky I did not say 5-15 or you would have me pushing 15 refights!  The campaign/scenario generator was mostly finished with some draft notes on how to use it last June.  But it was only a few weeks ago I tidied it up.  And found an error only yesterday (only in the narrative, not the generation).  I will send it to you soon.  It has some notes on how to use it but happy to take questions on how it works and how it could be modified.  And don’t forget my wife is of Russian parents, and kyote blue I think would be fine with my choice of side 🙂

    For a single random scenario you can choose unit quality or have it random.  For the campaign, I have them all as green.  Experience is something tracked per squad and is based on about 4-5 things (e.g. survived, caused a casualty).  How it is worked out is in the Intro part of the spreadsheet.  It is loosely based on the Patrol WW2 rules experience points system. I will send it to you.

    I was actually surprised y the left flank assaulting the listening post.  I had a plan, the right flank was routed, the centre pinned them and a suddenly realised the left flank was in range for a charge into close combat.  The odds were on their side, though not a certainty.  It paid off.

    Shaun Travers
    Participant

    Outside of published scenarios, I found it hard to figure out scenarios for campaigns. But Platoon Forward by Joe Legan has a great system. I coded up a variation of them in a spreadsheet and am using that to generate forces, battlefield and missions. Has worked so far (once!)

    in reply to: Two Brothers in Vietnam #149942
    Shaun Travers
    Participant

    @Thomaston.  LOL.  I thought exactly the same thing 🙂

    -shaun

    in reply to: January 1983 #146816
    Shaun Travers
    Participant

    Bit late to the party but it was 1979.  I had made some new friends at high school and I went round to their place and played a game using 54mm Airfix ww2 figures on a table tennis table (US Vs Germans) and these rules:

     

    Great fun and I was hooked, going to the local wargames club a month later. I have never actually played those rules ever again though.

    in reply to: 10mm WFB #145250
    Shaun Travers
    Participant

    lol and agree.  “Manage” as a concept is definitely in the mind of the beholder!

    in reply to: 10mm WFB #145246
    Shaun Travers
    Participant

    “no idea how you regular gamers manage so many things at once…”

    Years of practice 🙂

    in reply to: You can’t take it with you. #144939
    Shaun Travers
    Participant

    I am with Norm.  I don’t really care.  Some of my gaming friends know of my collection and my wife would happily let them take what they wanted.  But then only yesterday my 12 yo son said “Hey Dad, when you die can I take all your figures?”  i said “Sure.”  No idea what he is gong to do with them (and don’t care but at least it will be his problem and not mine!).  He is a computer gamer and has said to me a few times that miniature gamers are (and I quote) “the lowest of the lowest gamers.” The banter then starts from there 🙂

    But he still wants those figures!

    For boardgames, I had around 150 five years ago. I have already sold off or given away about 30 of them.  I plan to rid myself of about another 30 or so over the next 5 years then have a serious look at what I will actually play and get rid of the rest.

    Shaun Travers
    Participant

    For 20mm WW2 setting up the terrain is as enjoyable as the game.  Many of the people I used to play with in the 90s were the same – we would often spend 1-2 hours setting up the terrain to be “just right”.  For other games (ancients mainly) not so much – terrain setup takes minutes 🙂 and my terrain for 6mm WW2 and pulp is not great and the gaming takes precedence over the terrain.  As my terrain for these other periods  grows I can see it will just like the 20mm WW2 games and terrain setup will be just as fun as playing.

    in reply to: Welcome to the General Forum #140273
    Shaun Travers
    Participant

    Welcome Muerto!  There are a number of us Aussies here on TWW.

    in reply to: Whats you favorite “Unpopular” Rule Set? #139483
    Shaun Travers
    Participant

    A ruleset I really like that I do not know how popular is used to be but is not heard of much is the Irregular Miniatures Ancient Rules.  I have not played them for a few years but have plans to play them again a few times in the next year.

    Here is a detailed review I wrote for the game, if anyone interested:

    http://shaun-wargaming-minis.blogspot.com/2010/07/irregular-miniatures-ancients-rules.html

    There are two games reports on that blog with them as well.

     

    in reply to: Your fave squad level rules? #137835
    Shaun Travers
    Participant

    Hello Ivan,

    There are quite a few questions in there!

    What is your favorite set of rules for WW2 squad level gaming? NUTS!

    What is your most liked set of rules for WW2 squad level gaming? 5Men in Normandy as the mechanics are so cool.

    What is your most played set of rules for WW2 squad level gaming? My own, based on NUTS! but with less dice rolling.

    If you play WW2 both with single-based and team-based figures (f.x. Nuts and Command Decision) do you do so in different scales or the same? I do squad in 20mm and team based in both 20mm (preferred) and 6mm (more so at the moment).

    Is squad-level gaming the primary type of WW2 game for you or is it a secondary/occasional thing? Squad level is a very occasional thing.  It has also been fairly recent.  After starting gaming WW2 in 1980, I only played my first squad game in about 2012.

     

    in reply to: Blog traffic #137734
    Shaun Travers
    Participant

    I have gone back and looked at the stats for my blog and have not really noticed any major difference in traffic due to the lockdown.  I post irregularity – about 20 posts per year – and didn’t get any out of the ordinary spikes when I did not post in March or April but did post in May.  Not to say that may not be the case for other blogs, just not mine…

     

    in reply to: Old Rules #137256
    Shaun Travers
    Participant

    If we include RPGs, I am playing through the Classic Traveller Adventures from 1980.

    But to rules, the oldest I would consider playing are Ancient Warfare.  It is funny you should mention old rules as I have just got into an email conversation about Ancient Warfare.

    Older than that is I really want to play Tractics again but I have a feeling I never will, mainly as every time I look at them I wonder if I will enjoy it as mush as I used to.

    Armati II, DBM 2.2 and the Irregular Miniatures Ancients rules are about the oldest sets that realistically I will be playing every now and then.

    So nothing too old really.

    p.s. for those that are interested, here is a link to my review of Ancient Warfare:

    http://shaun-wargaming-minis.blogspot.com/2012/05/milgamex-ancient-warfare-overview.html

    in reply to: Mirror of Bob Mackenzie’s Website #136409
    Shaun Travers
    Participant

    That is welcome news.  Losing Bob’s site would be a gaming tragedy.

    in reply to: Alien Squad Leader Video! #136116
    Shaun Travers
    Participant

    Hello Jason

    I see some interesting vids in your channel and your bias towards Ivan’s games is on show 🙂

     

    in reply to: Alien Squad Leader Video! #136086
    Shaun Travers
    Participant

    I did not know you did videos has well.  Have checked it out and great stuff!  Oh, and I did subscribe to your channel.

    in reply to: Lack of an Opposing Force #135824
    Shaun Travers
    Participant

    In my early days, I collected and painted one side.  But I was only into WW2 (British) and Ancients.  Then a close friend moved interstate and gave me his German WW2 forces, and I acquired some more Ancient armies that happened to also be enemies.  As I played rarely and against friends that did not have collections, it was handy to have opposing forces.  Since getting back into gaming in the last 10 years solo I have ensured anything I get into I have opposing forces.

    Shaun Travers
    Participant

    Also how do you make your trees?

    I got them off ebay from China about 5 years, stuck them in some modelling clay that I painted with some leftover Earth-looking house paint and then sprinkled bits of flock over the base while the paint was wet. There is a touch of white frost you can just make out in the leaves – this is where I sprayed some cheap varnish over them just in case the leaves came loose.  But the varnish went a little white.  I don’t mind the effect.

     

    Shaun Travers
    Participant

    Does it not feel weird having men on a ground scale that much smaller?

    The ground scale is 1:700 while the figures are 1:300 so the ground scale is only just over double the actual scale of the figures (at 1:300).  Which is pretty good as a lot of rules have a larger difference. I used to play Tractics, Rapid Fire etc in 20mm where the figure scale is 1 representing 10 soldiers but the ground scale is 1:1000!  so large.  I found I could not cope with the large difference.  I find for me for WW2 battles if the figure scale and ground scale are out by about a factor of 5 or more I cannot relate.

    in reply to: Completed modular Outer Rim Terrain #135399
    Shaun Travers
    Participant

    Very impressive.  I am reusing WW2 terrain and stuff lying around the house for my 5 Parsecs game.  I have a choice of terrain making or playing and while I do enjoy the former, the latter wins out!

    Shaun Travers
    Participant

    Thanks Jack.  I have a feeling i may need a lot of Russian surnames!  I don’t think there will be a lot of green squads in the company, at least not to start with.  My other feeling is there may be a lot of reinforcements, mostly green.

    in reply to: Second turn of a 5Parsecs from Home campaign #134952
    Shaun Travers
    Participant

    My choice was easy – I am in an SF Traveller type period at the moment so 5Parsecs it was.  But if I wasn’t the choice would be harder!

    Shaun Travers
    Participant

    Great stuff!  And welcome to the world of Comic Life #3!

    Shaun Travers
    Participant

    It is a great and well nuanced gaming system,combined with the scenarios it is amazing how it all just works so well together.

    Shaun Travers
    Participant

    Thirty minute thrashing?

    Thirty minute thrillers?

    1800 seconds of pure gaming goodness?

    I do like HAH-W as an acronym though!

Viewing 40 posts - 1 through 40 (of 382 total)