Forum Replies Created
10/05/2019 at 14:10 in reply to: Tranquil Stars – Horizon Wars #114339
Lovely to see more action again, a real tense fight too!09/04/2019 at 07:40 in reply to: Gundam space cruisers #112296
Yeah, they are big but beautiful 🙂
Haha, that would be some sight, but I am tinkering to be able to play hexless at that size and probably some ground combat as well as space..
I’d love a look at it, my ever-growing pile of converge gundams would fit your rules a treat I think! 🙂
It sounds like the rules work pretty good and that was one heroic Ball pilot!09/04/2019 at 07:35 in reply to: On mecha cockpits: head or torso? #112295
It sounds like you have it well in hand 🙂
The 1.5-2″ range is a good size, you can fit a lot of detail without it looking too busy.07/04/2019 at 07:05 in reply to: The Unnamed Legion (3mm scale Epic Armageddon "Heresy" Proxies) #112160
They are looking fantastic, simply gorgeous 🙂07/04/2019 at 07:01 in reply to: Gundam space cruisers #112159
I’d love to see some photos of your setup as this progresses 🙂 I have started amassing a bunch of 1/144 scale HG kits to use for gaming as well.. I don’t know how many will actually fit on a gaming table, but I intend to try at some point 🙂
How are the rules coming along?07/04/2019 at 06:50 in reply to: On mecha cockpits: head or torso? #112158
Sorry for being late to the party 😉
Definitely torso-mounted cockpits for me, not only because I’m a fan of Gundam, but they make more sense regardless of the size of the machine.
The JC minis are quite good, but I bet you could make something even neater 🙂
What size where you thinking of going, more macross/gundam around 20m mark I’m guessing if you intend to make some 1/600 scale ones?07/04/2019 at 06:45 in reply to: Crom’s Anvil – 15mm Fantasy #112157
The new building looks grand, shame about it losing the tower but I like the new look regarless!07/04/2019 at 06:43 in reply to: Pizza Deliveries in the Shadow Deep #112156
This looks great, the slightly different take on PA is fun and refreshing 🙂10/10/2018 at 15:56 in reply to: Crom’s Anvil – 15mm Fantasy #101206
Looks very nice, keep it going mike 🙂09/10/2018 at 08:01 in reply to: RPG miniatrure sculpting WIP #101095
Looking great, the forge and blacksmith are particularly eye-catching!06/10/2018 at 05:48 in reply to: Tranquil Stars – Horizon Wars #100922
Very nice, cool idea!04/10/2018 at 10:41 in reply to: Thuseld's 6mm Journey #100779
Game over man!
Nice idea, hope to see it on your table soon!03/10/2018 at 07:13 in reply to: Big Stompy Robots #100661
Re-posing them took some work but it paid off I think!
More stompyness to follow..21/09/2018 at 21:03 in reply to: Big Stompy Robots #99896
Thanks Thomaston, I am quite pleased with the altered poses. The next step will likely be building some custom weapons and armor mods for another set of suits.
I would like to figure some sort of transport ship for each side as well, mostly to serve as scenario pieces and objectives.21/09/2018 at 17:58 in reply to: Big Stompy Robots #99886
Cheers, It’s a set of fickle mistresses, drive and inspiration. But it’s a lot of fun and another excuse to play with mechs, so I’ll take it 🙂20/09/2018 at 05:59 in reply to: Big Stompy Robots #99781
I’m back to the glorious machines of destruction that are mecha:
For a couple of weeks I managed to do little at all in terms of hobby. After building a few Gundam model kits and watching a bunch of anime, I was inspired to revisit anime-style mecha gaming.
I got a few sets of power armor from GZG during salute and I realized that they could fit the bill.
The first faction:
I decided to cut the bases off the models and re-pose them a bit to make them feel more dynamic.
The second faction:
I have yet to decide on the exact details of the setting, but I’ll get to that in a future post.
Horizon Wars is the most likely candidate for playing these games, with some house rules to tweak the feeling appropriately.
I hope to have some terrain ready in a few days, and perhaps a quick background for the setting.
The blog : http://lasersandbroadswords.blogspot.com/2018/09/and-now-space-mecha.html
Thanks for looking!12/09/2018 at 07:57 in reply to: Crom’s Anvil – 15mm Fantasy #99144
Proper dangerous looking types those. They really look great!12/09/2018 at 07:40 in reply to: Galaxy's Edge in 6mm – The Legion on Kublar #99142
They look good enough I think, some creative licence is often warranted. Shame about no throat sacks though 🙂11/09/2018 at 05:20 in reply to: Galaxy's Edge in 6mm – The Legion on Kublar #99072
A good looking force and a great series to base it on. Do you have a good lead on minis for the locals? KTF Leej 🙂11/09/2018 at 04:45 in reply to: Crom’s Anvil – 15mm Fantasy #99070
I like it, modular tiles are quite useful.
I second the 2.5D, full walls are good-looking, but get in the way of actual play too much.04/09/2018 at 06:22 in reply to: Crom’s Anvil – 15mm Fantasy #98458
I think that piece you showed would make a good cobbled road or square if the edges slope a bit 🙂01/09/2018 at 07:03 in reply to: Crom’s Anvil – 15mm Fantasy #98217
Swarm of tendrils/tentacles from some unholy beast worshipped by crazed cultists? Lost egg has the right of it 🙂26/08/2018 at 17:40 in reply to: Tranquil Stars – Horizon Wars #97670
A bloody fight, sure to be rekindled when the reinforcements arrive. Or when one side gets desperate enough to try again..
Nice write-up, lucky you with a real human opponent for once 🙂23/08/2018 at 05:21 in reply to: Okay, I’ve cracked #97436
Nice! Now there is more fantasy goodness to keep an eye out for.
I like the AA minis, are those houses from them as well?23/08/2018 at 05:14 in reply to: Sorting the 6mm goodness #97435
Smart move using both 6 and 15mm mechs to keep them looking uniform 🙂
Nice paintjobs all around, I’m sure the highlighted infantry will stand out.
So when do we see these guys in action?10/08/2018 at 07:39 in reply to: Don't get caught on the burning sand #96579
Very impressive work on the mosque as well as the board, it really looks flawless like Oldben1 said!
I’m eager to see what comes next 🙂10/08/2018 at 07:37 in reply to: Spess Mahreens in 3mm! #96578
The FAC look particularly striking.10/08/2018 at 07:36 in reply to: Burning Sands #96577
I would think that most “common adventuring gear” like torches and such can be assumed to be in the heroes possession, with special items or equipment being procured from a trader.
I agree with both cmnash and Mike in this regard, I like the idea of being able to have some important consumables and specialized equipment to help tip the scales. While the original Conan tales feature very few magical items, it’s not as uncommon in other S&S tales, so making accomodations for such items in the expanded rules might still be a good idea. I know that I personally would benefit from their inclusion and think it would be welcomed by others as well, but if it doesn’t fit with your vision I get that too 🙂
Perhaps loot/coin can apply, aside from tangible assets like potions and gear, to gaining advantages for the next encounter?
I think this sounds like a good way to deal with loot. While finding items is grand, most bandits or other villains will have precious gems and/or coin too. Being able to buy some items or offer riches for advantage gives you a few options to enrich your game without going full RPG.
At the same time, I agree with Slorm’s sentiment. Keeping the money abstract helps by offering you choice while the game’s focus is on the important part, the adventures and heroes, not counting how many gold coins you need for upkeep, items etc. Leave that sort of dull task to the merchants and bean-counters, while our heroes focus on aquiring and spending said gold! 😉07/08/2018 at 22:22 in reply to: Burning Sands #96455
A +4 bonus should definitely be the maximum, given that it’s more or less worth the same as an extra dice. I don’t know how much different equipment Burning sands really need, but being used to the tomes of arms and armor from D&D and other such sources, I personally don’t mind at all!
It’s a elegant solution, I’ll give it a try next game I run!07/08/2018 at 22:17 in reply to: Don't get caught on the burning sand #96454
That is an impressive mat, I heartily approve.
Now get some brawny warriors bashing bugs! 🙂07/08/2018 at 22:15 in reply to: Tale of a wandering Slayer #96453
Well Michael, we are waiting on some mysterious things from across the great western sea, what exactly you will see pretty soon if the mail man co-operates 🙂
cmnash: Mike is right, it is GF 9’s toxic pools. I got a few different sets of ready-made terrain from my FLGS a few years back, so it get’s to feature from time to time.
As to the disposition of the tribal hunters, it’s anyone’s guess. They are not the most trusting of people after all, but Emerik is no ordinary man either.. 😉06/08/2018 at 06:10 in reply to: Don't get caught on the burning sand #96299
Looking forward to it 🙂
Thats a lot of ants to fight off!06/08/2018 at 06:06 in reply to: Burning Sands AAR: Rescuing a Lady #96298
I wonder what that warlock is up to..06/08/2018 at 06:02 in reply to: Tale of a wandering Slayer #96297
Not quite time for the next chapter yet, as I am still awaiting a few more things, but some more painted minis in the meantime:
While I await some pieces I need for the next chapter of the Tale of the Wandering Slayer, I decided to finish up the tribesmen I ordered from Mike earlier this summer.
Making their home in the less traveled parts between the cities of the central desert, the tribes live.
Scratching out an existance much like their ancestors, little has changed in these insular communities of hunters. Hunting and trapping creatures of the desert sustains them, but some tribes are known to cultivate a few hardy crops or even trade with the outside world. Theirs is a world of spirits and fey, the lure of civilization and all it’s trappings matter little to them.
Making use of stone and wood to fashion the implement neccessary to survive, the tribesmen are hardened by the life they lead and every one is expected to hunt and defend the village of their birth.
The favored tool of most tribes are some variation of club or axe, often with obsidian heads or blades. Spears and daggers complement their arsenal for hunting and various tasks respectivly. The tribesmen rarely use armor, finding it uncomfortable and quite cowardly. They already have a shield, after all!
The shields of most tribes are wooden or hide streched over a wooden frame. More successful tribes, like the ones we see here, have intricate carvings on the face of the shield. But even the less fortunate usually paint and embellish their shields to ward off evil spirits and bring good luck in battle.
A slightly more recent addition to the tribes is the bow. In their ancestors time they used throwing implements shaped from rock or javelins, but some of the more progressive chiefs traded for bows and the knowledge needed to use them, as well as techniques for fletching. Before long, most tribes had traded for this to them new-fangled weapons though a few stubborn tribes refuse such outsider blasphemy.
I’m hoping to see the last few pieces arrive by post this week, so I can get to finishing up for the next chapter.
The blog: http://lasersandbroadswords.blogspot.com/2018/08/desert-dwellers.html
Thanks for looking!05/08/2018 at 05:33 in reply to: Burning Sands #96259
I would tend to agree with you, the first option is easier, can be scaled easily enough and doesn’t require any additional dice rolling.04/08/2018 at 05:46 in reply to: Burning Sands #96223
I’d like to see armor make a difference, maybe as an advanced rule. Perhaps light armor may add +1 to your defense roll, and heavy adds +2 (but maybe slows you?).
Perhaps some armor are more effective against certain weapons? Advantageous and disadvantageous ground? (fighting from higher up, or knocked prone)
This sounds like something worth exploring, I also like the idea of an expanded bestiary and divine/demonic cults with attendant bonuses/abilities.
I would add to the list a few tables of pre-generated treasures. While it’s possible to come up with stuff on your own, it’s often easier and more balanced to have a few lists of weapons, armors, rings, belts etc. that the heroes and villains can fight over/with.
It also allow for a nice nugget of lore to spin an adventure around. You roll for an item that the villains would possess and that gives you a good place to start chosing the foes and why our heroes would seek them out: e.g.
“The ring of shadows, a band of unearthly metal darker than the moonless night, have long been sought by the cult of assassins known as The Sons of Night. Whispers in the taverns and black markets of the city states is that they have finally found it and with this artifact they will become true terrors of the night.”
Just an idea, that sort of thing always gives me a bit of help when crafting adventures.04/08/2018 at 05:32 in reply to: New ruins terrain #96222
They came out looking very nice 🙂
I second the call for the name/link to the manufacturer!31/07/2018 at 04:42 in reply to: Burning Sands #95968
Now I just hope we’ll see some more chronicles popping up 😉28/07/2018 at 23:50 in reply to: Thuseld's 6mm Journey #95830
Nice to see the guns finished, they look suitably imposing 🙂27/07/2018 at 18:02 in reply to: Burning Sands #95774
I don’t think that 7.50£ is bad by any definition, like DSG says, it’s less than an lunch 🙂
Including basic game aids in the book is usually a good idea, maybe have the blank cards and some QRS in the book, with all things likely to change/ be expanded (errata/rules clarifications, cards etc.) exclusive to the CA website?