Forum Replies Created
Yeah, they are big but beautiful 🙂
Haha, that would be some sight, but I am tinkering to be able to play hexless at that size and probably some ground combat as well as space..
I’d love a look at it, my ever-growing pile of converge gundams would fit your rules a treat I think! 🙂
It sounds like the rules work pretty good and that was one heroic Ball pilot!
It sounds like you have it well in hand 🙂
The 1.5-2″ range is a good size, you can fit a lot of detail without it looking too busy.07/04/2019 at 07:05 in reply to: The Unnamed Legion (3mm scale Epic Armageddon "Heresy" Proxies) #112160
They are looking fantastic, simply gorgeous 🙂
I’d love to see some photos of your setup as this progresses 🙂 I have started amassing a bunch of 1/144 scale HG kits to use for gaming as well.. I don’t know how many will actually fit on a gaming table, but I intend to try at some point 🙂
How are the rules coming along?
Sorry for being late to the party 😉
Definitely torso-mounted cockpits for me, not only because I’m a fan of Gundam, but they make more sense regardless of the size of the machine.
The JC minis are quite good, but I bet you could make something even neater 🙂
What size where you thinking of going, more macross/gundam around 20m mark I’m guessing if you intend to make some 1/600 scale ones?
The new building looks grand, shame about it losing the tower but I like the new look regarless!
This looks great, the slightly different take on PA is fun and refreshing 🙂
Looks very nice, keep it going mike 🙂
Looking great, the forge and blacksmith are particularly eye-catching!
Very nice, cool idea!
Game over man!
Nice idea, hope to see it on your table soon!
Re-posing them took some work but it paid off I think!
More stompyness to follow..
Thanks Thomaston, I am quite pleased with the altered poses. The next step will likely be building some custom weapons and armor mods for another set of suits.
I would like to figure some sort of transport ship for each side as well, mostly to serve as scenario pieces and objectives.
Cheers, It’s a set of fickle mistresses, drive and inspiration. But it’s a lot of fun and another excuse to play with mechs, so I’ll take it 🙂
I’m back to the glorious machines of destruction that are mecha:
For a couple of weeks I managed to do little at all in terms of hobby. After building a few Gundam model kits and watching a bunch of anime, I was inspired to revisit anime-style mecha gaming.
I got a few sets of power armor from GZG during salute and I realized that they could fit the bill.
The first faction:
I decided to cut the bases off the models and re-pose them a bit to make them feel more dynamic.
The second faction:
I have yet to decide on the exact details of the setting, but I’ll get to that in a future post.
Horizon Wars is the most likely candidate for playing these games, with some house rules to tweak the feeling appropriately.
I hope to have some terrain ready in a few days, and perhaps a quick background for the setting.
Thanks for looking!
Proper dangerous looking types those. They really look great!
They look good enough I think, some creative licence is often warranted. Shame about no throat sacks though 🙂
A good looking force and a great series to base it on. Do you have a good lead on minis for the locals? KTF Leej 🙂
I like it, modular tiles are quite useful.
I second the 2.5D, full walls are good-looking, but get in the way of actual play too much.
I think that piece you showed would make a good cobbled road or square if the edges slope a bit 🙂
Swarm of tendrils/tentacles from some unholy beast worshipped by crazed cultists? Lost egg has the right of it 🙂
A bloody fight, sure to be rekindled when the reinforcements arrive. Or when one side gets desperate enough to try again..
Nice write-up, lucky you with a real human opponent for once 🙂
Nice! Now there is more fantasy goodness to keep an eye out for.
I like the AA minis, are those houses from them as well?
Smart move using both 6 and 15mm mechs to keep them looking uniform 🙂
Nice paintjobs all around, I’m sure the highlighted infantry will stand out.
So when do we see these guys in action?
Very impressive work on the mosque as well as the board, it really looks flawless like Oldben1 said!
I’m eager to see what comes next 🙂
The FAC look particularly striking.
I would think that most “common adventuring gear” like torches and such can be assumed to be in the heroes possession, with special items or equipment being procured from a trader.
I agree with both cmnash and Mike in this regard, I like the idea of being able to have some important consumables and specialized equipment to help tip the scales. While the original Conan tales feature very few magical items, it’s not as uncommon in other S&S tales, so making accomodations for such items in the expanded rules might still be a good idea. I know that I personally would benefit from their inclusion and think it would be welcomed by others as well, but if it doesn’t fit with your vision I get that too 🙂
Perhaps loot/coin can apply, aside from tangible assets like potions and gear, to gaining advantages for the next encounter?
I think this sounds like a good way to deal with loot. While finding items is grand, most bandits or other villains will have precious gems and/or coin too. Being able to buy some items or offer riches for advantage gives you a few options to enrich your game without going full RPG.
At the same time, I agree with Slorm’s sentiment. Keeping the money abstract helps by offering you choice while the game’s focus is on the important part, the adventures and heroes, not counting how many gold coins you need for upkeep, items etc. Leave that sort of dull task to the merchants and bean-counters, while our heroes focus on aquiring and spending said gold! 😉
- This reply was modified 2 years, 1 month ago by Alexander Wasberg. Reason: format error
A +4 bonus should definitely be the maximum, given that it’s more or less worth the same as an extra dice. I don’t know how much different equipment Burning sands really need, but being used to the tomes of arms and armor from D&D and other such sources, I personally don’t mind at all!
It’s a elegant solution, I’ll give it a try next game I run!
That is an impressive mat, I heartily approve.
Now get some brawny warriors bashing bugs! 🙂
Well Michael, we are waiting on some mysterious things from across the great western sea, what exactly you will see pretty soon if the mail man co-operates 🙂
cmnash: Mike is right, it is GF 9’s toxic pools. I got a few different sets of ready-made terrain from my FLGS a few years back, so it get’s to feature from time to time.
As to the disposition of the tribal hunters, it’s anyone’s guess. They are not the most trusting of people after all, but Emerik is no ordinary man either.. 😉
Looking forward to it 🙂
Thats a lot of ants to fight off!
I wonder what that warlock is up to..
Not quite time for the next chapter yet, as I am still awaiting a few more things, but some more painted minis in the meantime:
While I await some pieces I need for the next chapter of the Tale of the Wandering Slayer, I decided to finish up the tribesmen I ordered from Mike earlier this summer.
Making their home in the less traveled parts between the cities of the central desert, the tribes live.
Scratching out an existance much like their ancestors, little has changed in these insular communities of hunters. Hunting and trapping creatures of the desert sustains them, but some tribes are known to cultivate a few hardy crops or even trade with the outside world. Theirs is a world of spirits and fey, the lure of civilization and all it’s trappings matter little to them.
Making use of stone and wood to fashion the implement neccessary to survive, the tribesmen are hardened by the life they lead and every one is expected to hunt and defend the village of their birth.
The favored tool of most tribes are some variation of club or axe, often with obsidian heads or blades. Spears and daggers complement their arsenal for hunting and various tasks respectivly. The tribesmen rarely use armor, finding it uncomfortable and quite cowardly. They already have a shield, after all!
The shields of most tribes are wooden or hide streched over a wooden frame. More successful tribes, like the ones we see here, have intricate carvings on the face of the shield. But even the less fortunate usually paint and embellish their shields to ward off evil spirits and bring good luck in battle.
A slightly more recent addition to the tribes is the bow. In their ancestors time they used throwing implements shaped from rock or javelins, but some of the more progressive chiefs traded for bows and the knowledge needed to use them, as well as techniques for fletching. Before long, most tribes had traded for this to them new-fangled weapons though a few stubborn tribes refuse such outsider blasphemy.
I’m hoping to see the last few pieces arrive by post this week, so I can get to finishing up for the next chapter.
Thanks for looking!
I would tend to agree with you, the first option is easier, can be scaled easily enough and doesn’t require any additional dice rolling.
I’d like to see armor make a difference, maybe as an advanced rule. Perhaps light armor may add +1 to your defense roll, and heavy adds +2 (but maybe slows you?).
Perhaps some armor are more effective against certain weapons? Advantageous and disadvantageous ground? (fighting from higher up, or knocked prone)
This sounds like something worth exploring, I also like the idea of an expanded bestiary and divine/demonic cults with attendant bonuses/abilities.
I would add to the list a few tables of pre-generated treasures. While it’s possible to come up with stuff on your own, it’s often easier and more balanced to have a few lists of weapons, armors, rings, belts etc. that the heroes and villains can fight over/with.
It also allow for a nice nugget of lore to spin an adventure around. You roll for an item that the villains would possess and that gives you a good place to start chosing the foes and why our heroes would seek them out: e.g.
“The ring of shadows, a band of unearthly metal darker than the moonless night, have long been sought by the cult of assassins known as The Sons of Night. Whispers in the taverns and black markets of the city states is that they have finally found it and with this artifact they will become true terrors of the night.”
Just an idea, that sort of thing always gives me a bit of help when crafting adventures.
They came out looking very nice 🙂
I second the call for the name/link to the manufacturer!
Now I just hope we’ll see some more chronicles popping up 😉
Nice to see the guns finished, they look suitably imposing 🙂
I don’t think that 7.50£ is bad by any definition, like DSG says, it’s less than an lunch 🙂
Including basic game aids in the book is usually a good idea, maybe have the blank cards and some QRS in the book, with all things likely to change/ be expanded (errata/rules clarifications, cards etc.) exclusive to the CA website?
Cheers dudes, glad you enjoy it 🙂
To try and answer your question Greg; I read a lot of fiction, usually a book or so every week. I play too many video games and watch as much series, movies and anime I can when I’m not painting, playing or reading books or comics. I don’t have to look to far for inspiration, I just have to try and quiet the noise in my head to get something remotely sane and useful out 😉
A bit more concrete though, I tend to have a rough idea for the next few adventures, with some ideas if the dice makes things take an unexpected turn. So I end up with a wobbly flow-chart in my head for the adventures to come and see where it takes me. Then it’s just play, spend a bunch of hours editing and writing it up before repeationg the whole thing over again!
I hope that helps in some small way!